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- /*
- * Copyright (c) 2024, Nico Weber <thakis@chromium.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibGfx/Bitmap.h>
- #include <LibGfx/ImageFormats/AnimationWriter.h>
- #include <LibGfx/Rect.h>
- namespace Gfx {
- AnimationWriter::~AnimationWriter() = default;
- static bool are_scanlines_equal(Bitmap const& a, Bitmap const& b, int y)
- {
- for (int x = 0; x < a.width(); ++x) {
- if (a.get_pixel(x, y) != b.get_pixel(x, y))
- return false;
- }
- return true;
- }
- static bool are_columns_equal(Bitmap const& a, Bitmap const& b, int x, int y1, int y2)
- {
- for (int y = y1; y < y2; ++y) {
- if (a.get_pixel(x, y) != b.get_pixel(x, y))
- return false;
- }
- return true;
- }
- static Gfx::IntRect rect_where_pixels_are_different(Bitmap const& a, Bitmap const& b)
- {
- VERIFY(a.size() == b.size());
- // FIXME: This works on physical pixels.
- VERIFY(a.scale() == 1);
- VERIFY(b.scale() == 1);
- int number_of_equal_pixels_at_top = 0;
- while (number_of_equal_pixels_at_top < a.height() && are_scanlines_equal(a, b, number_of_equal_pixels_at_top))
- ++number_of_equal_pixels_at_top;
- int number_of_equal_pixels_at_bottom = 0;
- while (number_of_equal_pixels_at_bottom < a.height() - number_of_equal_pixels_at_top && are_scanlines_equal(a, b, a.height() - number_of_equal_pixels_at_bottom - 1))
- ++number_of_equal_pixels_at_bottom;
- int const y1 = number_of_equal_pixels_at_top;
- int const y2 = a.height() - number_of_equal_pixels_at_bottom;
- int number_of_equal_pixels_at_left = 0;
- while (number_of_equal_pixels_at_left < a.width() && are_columns_equal(a, b, number_of_equal_pixels_at_left, y1, y2))
- ++number_of_equal_pixels_at_left;
- int number_of_equal_pixels_at_right = 0;
- while (number_of_equal_pixels_at_right < a.width() - number_of_equal_pixels_at_left && are_columns_equal(a, b, a.width() - number_of_equal_pixels_at_right - 1, y1, y2))
- ++number_of_equal_pixels_at_right;
- // WebP can only encode even-sized animation frame positions.
- // FIXME: Change API shape in some way so that the AnimationWriter base class doesn't have to know about this detail of a subclass.
- if (number_of_equal_pixels_at_left % 2 != 0)
- --number_of_equal_pixels_at_left;
- if (number_of_equal_pixels_at_top % 2 != 0)
- --number_of_equal_pixels_at_top;
- Gfx::IntRect rect;
- rect.set_x(number_of_equal_pixels_at_left);
- rect.set_y(number_of_equal_pixels_at_top);
- rect.set_width(a.width() - number_of_equal_pixels_at_left - number_of_equal_pixels_at_right);
- rect.set_height(a.height() - number_of_equal_pixels_at_top - number_of_equal_pixels_at_bottom);
- return rect;
- }
- ErrorOr<void> AnimationWriter::add_frame_relative_to_last_frame(Bitmap& frame, int duration_ms, RefPtr<Bitmap> last_frame)
- {
- if (!last_frame)
- return add_frame(frame, duration_ms);
- auto rect = rect_where_pixels_are_different(*last_frame, frame);
- // FIXME: It would be nice to have a way to crop a bitmap without copying the data.
- auto differences = TRY(frame.cropped(rect));
- // FIXME: Another idea: If all frames of the animation have no alpha,
- // this could set color values of pixels that are in the changed rect that are
- // equal to the last frame to transparent black and set the frame to be blended.
- // That might take less space after compression.
- // This assumes a replacement disposal method.
- return add_frame(differences, duration_ms, rect.location());
- }
- }
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