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- /*
- * Copyright (c) 2022-2024, Tim Flynn <trflynn89@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibJS/Runtime/Intl/MathematicalValue.h>
- namespace JS::Intl {
- bool MathematicalValue::is_number() const
- {
- return m_value.has<double>();
- }
- double MathematicalValue::as_number() const
- {
- VERIFY(is_number());
- return m_value.get<double>();
- }
- bool MathematicalValue::is_string() const
- {
- return m_value.has<String>();
- }
- String const& MathematicalValue::as_string() const
- {
- VERIFY(is_string());
- return m_value.get<String>();
- }
- bool MathematicalValue::is_mathematical_value() const
- {
- return is_number() || is_string();
- }
- bool MathematicalValue::is_positive_infinity() const
- {
- if (is_mathematical_value())
- return false;
- return m_value.get<Symbol>() == Symbol::PositiveInfinity;
- }
- bool MathematicalValue::is_negative_infinity() const
- {
- if (is_mathematical_value())
- return false;
- return m_value.get<Symbol>() == Symbol::NegativeInfinity;
- }
- bool MathematicalValue::is_negative_zero() const
- {
- if (is_mathematical_value())
- return false;
- return m_value.get<Symbol>() == Symbol::NegativeZero;
- }
- bool MathematicalValue::is_nan() const
- {
- if (is_mathematical_value())
- return false;
- return m_value.get<Symbol>() == Symbol::NotANumber;
- }
- ::Locale::NumberFormat::Value MathematicalValue::to_value() const
- {
- return m_value.visit(
- [](double value) -> ::Locale::NumberFormat::Value {
- return value;
- },
- [](String const& value) -> ::Locale::NumberFormat::Value {
- return value;
- },
- [](auto symbol) -> ::Locale::NumberFormat::Value {
- switch (symbol) {
- case Symbol::PositiveInfinity:
- return js_infinity().as_double();
- case Symbol::NegativeInfinity:
- return js_negative_infinity().as_double();
- case Symbol::NegativeZero:
- return -0.0;
- case Symbol::NotANumber:
- return js_nan().as_double();
- }
- VERIFY_NOT_REACHED();
- });
- }
- MathematicalValue::ValueType MathematicalValue::value_from_number(double number)
- {
- Value value(number);
- if (value.is_positive_infinity())
- return Symbol::PositiveInfinity;
- if (value.is_negative_infinity())
- return Symbol::NegativeInfinity;
- if (value.is_negative_zero())
- return Symbol::NegativeZero;
- if (value.is_nan())
- return Symbol::NotANumber;
- return number;
- }
- }
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