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- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #pragma once
- #include <LibIPC/Connection.h>
- namespace IPC {
- template<typename ClientEndpoint, typename ServerEndpoint>
- class ServerConnection : public IPC::Connection<ClientEndpoint, ServerEndpoint> {
- public:
- ServerConnection(ClientEndpoint& local_endpoint, const StringView& address)
- : Connection<ClientEndpoint, ServerEndpoint>(local_endpoint, Core::LocalSocket::construct())
- {
- // We want to rate-limit our clients
- this->socket().set_blocking(true);
- if (!this->socket().connect(Core::SocketAddress::local(address))) {
- perror("connect");
- ASSERT_NOT_REACHED();
- }
- ASSERT(this->socket().is_connected());
- }
- virtual void handshake() = 0;
- void set_my_client_id(int id) { m_my_client_id = id; }
- int my_client_id() const { return m_my_client_id; }
- virtual void die() override
- {
- // Override this function if you don't want your app to exit if it loses the connection.
- exit(0);
- }
- private:
- int m_my_client_id { -1 };
- };
- }
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