DisplayListPlayerSkia.cpp 48 KB

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  1. /*
  2. * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #define AK_DONT_REPLACE_STD
  7. #include <core/SkBitmap.h>
  8. #include <core/SkBlurTypes.h>
  9. #include <core/SkCanvas.h>
  10. #include <core/SkColorFilter.h>
  11. #include <core/SkMaskFilter.h>
  12. #include <core/SkPath.h>
  13. #include <core/SkPathBuilder.h>
  14. #include <core/SkPathEffect.h>
  15. #include <core/SkRRect.h>
  16. #include <core/SkSurface.h>
  17. #include <effects/SkDashPathEffect.h>
  18. #include <effects/SkGradientShader.h>
  19. #include <effects/SkImageFilters.h>
  20. #include <gpu/GrDirectContext.h>
  21. #include <gpu/ganesh/SkSurfaceGanesh.h>
  22. #include <pathops/SkPathOps.h>
  23. #include <LibGfx/Filters/StackBlurFilter.h>
  24. #include <LibWeb/CSS/ComputedValues.h>
  25. #include <LibWeb/Painting/DisplayListPlayerSkia.h>
  26. #include <LibWeb/Painting/ShadowPainting.h>
  27. #ifdef USE_VULKAN
  28. # include <gpu/ganesh/vk/GrVkDirectContext.h>
  29. # include <gpu/vk/GrVkBackendContext.h>
  30. # include <gpu/vk/VulkanBackendContext.h>
  31. # include <gpu/vk/VulkanExtensions.h>
  32. #endif
  33. #ifdef AK_OS_MACOS
  34. # define FixedPoint FixedPointMacOS
  35. # define Duration DurationMacOS
  36. # include <gpu/GrBackendSurface.h>
  37. # include <gpu/ganesh/mtl/GrMtlBackendContext.h>
  38. # include <gpu/ganesh/mtl/GrMtlDirectContext.h>
  39. # undef FixedPoint
  40. # undef Duration
  41. #endif
  42. namespace Web::Painting {
  43. class DisplayListPlayerSkia::SkiaSurface {
  44. public:
  45. SkCanvas& canvas() const { return *m_surface->getCanvas(); }
  46. SkiaSurface(sk_sp<SkSurface> surface)
  47. : m_surface(move(surface))
  48. {
  49. }
  50. void read_into_bitmap(Gfx::Bitmap& bitmap)
  51. {
  52. auto image_info = SkImageInfo::Make(bitmap.width(), bitmap.height(), kBGRA_8888_SkColorType, kPremul_SkAlphaType);
  53. SkPixmap pixmap(image_info, bitmap.begin(), bitmap.pitch());
  54. m_surface->readPixels(pixmap, 0, 0);
  55. }
  56. private:
  57. sk_sp<SkSurface> m_surface;
  58. };
  59. #ifdef USE_VULKAN
  60. class SkiaVulkanBackendContext final : public SkiaBackendContext {
  61. AK_MAKE_NONCOPYABLE(SkiaVulkanBackendContext);
  62. AK_MAKE_NONMOVABLE(SkiaVulkanBackendContext);
  63. public:
  64. SkiaVulkanBackendContext(sk_sp<GrDirectContext> context, NonnullOwnPtr<skgpu::VulkanExtensions> extensions)
  65. : m_context(move(context))
  66. , m_extensions(move(extensions))
  67. {
  68. }
  69. ~SkiaVulkanBackendContext() override {};
  70. void flush_and_submit() override
  71. {
  72. m_context->flush();
  73. m_context->submit(GrSyncCpu::kYes);
  74. }
  75. sk_sp<SkSurface> create_surface(int width, int height)
  76. {
  77. auto image_info = SkImageInfo::Make(width, height, kBGRA_8888_SkColorType, kPremul_SkAlphaType);
  78. return SkSurfaces::RenderTarget(m_context.get(), skgpu::Budgeted::kYes, image_info);
  79. }
  80. skgpu::VulkanExtensions const* extensions() const { return m_extensions.ptr(); }
  81. private:
  82. sk_sp<GrDirectContext> m_context;
  83. NonnullOwnPtr<skgpu::VulkanExtensions> m_extensions;
  84. };
  85. OwnPtr<SkiaBackendContext> DisplayListPlayerSkia::create_vulkan_context(Core::VulkanContext& vulkan_context)
  86. {
  87. GrVkBackendContext backend_context;
  88. backend_context.fInstance = vulkan_context.instance;
  89. backend_context.fDevice = vulkan_context.logical_device;
  90. backend_context.fQueue = vulkan_context.graphics_queue;
  91. backend_context.fPhysicalDevice = vulkan_context.physical_device;
  92. backend_context.fMaxAPIVersion = vulkan_context.api_version;
  93. backend_context.fGetProc = [](char const* proc_name, VkInstance instance, VkDevice device) {
  94. if (device != VK_NULL_HANDLE) {
  95. return vkGetDeviceProcAddr(device, proc_name);
  96. }
  97. return vkGetInstanceProcAddr(instance, proc_name);
  98. };
  99. auto extensions = make<skgpu::VulkanExtensions>();
  100. backend_context.fVkExtensions = extensions.ptr();
  101. sk_sp<GrDirectContext> ctx = GrDirectContexts::MakeVulkan(backend_context);
  102. VERIFY(ctx);
  103. return make<SkiaVulkanBackendContext>(ctx, move(extensions));
  104. }
  105. DisplayListPlayerSkia::DisplayListPlayerSkia(SkiaBackendContext& context, Gfx::Bitmap& bitmap)
  106. {
  107. VERIFY(bitmap.format() == Gfx::BitmapFormat::BGRA8888);
  108. auto surface = static_cast<SkiaVulkanBackendContext&>(context).create_surface(bitmap.width(), bitmap.height());
  109. m_surface = make<SkiaSurface>(surface);
  110. m_flush_context = [&bitmap, &surface = m_surface, &context] {
  111. context.flush_and_submit();
  112. surface->read_into_bitmap(bitmap);
  113. };
  114. }
  115. #endif
  116. #ifdef AK_OS_MACOS
  117. class SkiaMetalBackendContext final : public SkiaBackendContext {
  118. AK_MAKE_NONCOPYABLE(SkiaMetalBackendContext);
  119. AK_MAKE_NONMOVABLE(SkiaMetalBackendContext);
  120. public:
  121. SkiaMetalBackendContext(sk_sp<GrDirectContext> context)
  122. : m_context(move(context))
  123. {
  124. }
  125. ~SkiaMetalBackendContext() override {};
  126. sk_sp<SkSurface> wrap_metal_texture(Core::MetalTexture& metal_texture)
  127. {
  128. GrMtlTextureInfo mtl_info;
  129. mtl_info.fTexture = sk_ret_cfp(metal_texture.texture());
  130. auto backend_render_target = GrBackendRenderTarget(metal_texture.width(), metal_texture.height(), mtl_info);
  131. return SkSurfaces::WrapBackendRenderTarget(m_context.get(), backend_render_target, kTopLeft_GrSurfaceOrigin, kBGRA_8888_SkColorType, nullptr, nullptr);
  132. }
  133. void flush_and_submit() override
  134. {
  135. m_context->flush();
  136. m_context->submit(GrSyncCpu::kYes);
  137. }
  138. private:
  139. sk_sp<GrDirectContext> m_context;
  140. };
  141. OwnPtr<SkiaBackendContext> DisplayListPlayerSkia::create_metal_context(Core::MetalContext const& metal_context)
  142. {
  143. GrMtlBackendContext backend_context;
  144. backend_context.fDevice.retain((GrMTLHandle)metal_context.device());
  145. backend_context.fQueue.retain((GrMTLHandle)metal_context.queue());
  146. sk_sp<GrDirectContext> ctx = GrDirectContexts::MakeMetal(backend_context);
  147. return make<SkiaMetalBackendContext>(ctx);
  148. }
  149. DisplayListPlayerSkia::DisplayListPlayerSkia(SkiaBackendContext& context, Core::MetalTexture& metal_texture)
  150. {
  151. auto image_info = SkImageInfo::Make(metal_texture.width(), metal_texture.height(), kBGRA_8888_SkColorType, kPremul_SkAlphaType);
  152. VERIFY(is<SkiaMetalBackendContext>(context));
  153. auto surface = static_cast<SkiaMetalBackendContext&>(context).wrap_metal_texture(metal_texture);
  154. if (!surface) {
  155. dbgln("Failed to create Skia surface from Metal texture");
  156. VERIFY_NOT_REACHED();
  157. }
  158. m_surface = make<SkiaSurface>(surface);
  159. m_flush_context = [&context] mutable {
  160. context.flush_and_submit();
  161. };
  162. }
  163. #endif
  164. DisplayListPlayerSkia::DisplayListPlayerSkia(Gfx::Bitmap& bitmap)
  165. {
  166. VERIFY(bitmap.format() == Gfx::BitmapFormat::BGRA8888);
  167. auto image_info = SkImageInfo::Make(bitmap.width(), bitmap.height(), kBGRA_8888_SkColorType, kPremul_SkAlphaType);
  168. auto surface = SkSurfaces::WrapPixels(image_info, bitmap.begin(), bitmap.pitch());
  169. VERIFY(surface);
  170. m_surface = make<SkiaSurface>(surface);
  171. }
  172. DisplayListPlayerSkia::~DisplayListPlayerSkia()
  173. {
  174. if (m_flush_context)
  175. m_flush_context();
  176. }
  177. static SkPoint to_skia_point(auto const& point)
  178. {
  179. return SkPoint::Make(point.x(), point.y());
  180. }
  181. static SkRect to_skia_rect(auto const& rect)
  182. {
  183. return SkRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.height());
  184. }
  185. static SkColor to_skia_color(Gfx::Color const& color)
  186. {
  187. return SkColorSetARGB(color.alpha(), color.red(), color.green(), color.blue());
  188. }
  189. static SkPath to_skia_path(Gfx::Path const& path)
  190. {
  191. Optional<Gfx::FloatPoint> subpath_start_point;
  192. Optional<Gfx::FloatPoint> subpath_last_point;
  193. SkPathBuilder path_builder;
  194. auto close_subpath_if_needed = [&](auto last_point) {
  195. if (subpath_start_point == last_point)
  196. path_builder.close();
  197. };
  198. for (auto const& segment : path) {
  199. auto point = segment.point();
  200. switch (segment.command()) {
  201. case Gfx::PathSegment::Command::MoveTo: {
  202. if (subpath_start_point.has_value() && subpath_last_point.has_value())
  203. close_subpath_if_needed(subpath_last_point.value());
  204. subpath_start_point = point;
  205. path_builder.moveTo({ point.x(), point.y() });
  206. break;
  207. }
  208. case Gfx::PathSegment::Command::LineTo: {
  209. if (!subpath_start_point.has_value())
  210. subpath_start_point = Gfx::FloatPoint { 0.0f, 0.0f };
  211. path_builder.lineTo({ point.x(), point.y() });
  212. break;
  213. }
  214. case Gfx::PathSegment::Command::QuadraticBezierCurveTo: {
  215. if (!subpath_start_point.has_value())
  216. subpath_start_point = Gfx::FloatPoint { 0.0f, 0.0f };
  217. SkPoint pt1 = { segment.through().x(), segment.through().y() };
  218. SkPoint pt2 = { segment.point().x(), segment.point().y() };
  219. path_builder.quadTo(pt1, pt2);
  220. break;
  221. }
  222. case Gfx::PathSegment::Command::CubicBezierCurveTo: {
  223. if (!subpath_start_point.has_value())
  224. subpath_start_point = Gfx::FloatPoint { 0.0f, 0.0f };
  225. SkPoint pt1 = { segment.through_0().x(), segment.through_0().y() };
  226. SkPoint pt2 = { segment.through_1().x(), segment.through_1().y() };
  227. SkPoint pt3 = { segment.point().x(), segment.point().y() };
  228. path_builder.cubicTo(pt1, pt2, pt3);
  229. break;
  230. }
  231. default:
  232. VERIFY_NOT_REACHED();
  233. }
  234. subpath_last_point = point;
  235. }
  236. close_subpath_if_needed(subpath_last_point);
  237. return path_builder.snapshot();
  238. }
  239. static SkPathFillType to_skia_path_fill_type(Gfx::WindingRule winding_rule)
  240. {
  241. switch (winding_rule) {
  242. case Gfx::WindingRule::Nonzero:
  243. return SkPathFillType::kWinding;
  244. case Gfx::WindingRule::EvenOdd:
  245. return SkPathFillType::kEvenOdd;
  246. }
  247. VERIFY_NOT_REACHED();
  248. }
  249. static SkRRect to_skia_rrect(auto const& rect, CornerRadii const& corner_radii)
  250. {
  251. SkRRect rrect;
  252. SkVector radii[4];
  253. radii[0].set(corner_radii.top_left.horizontal_radius, corner_radii.top_left.vertical_radius);
  254. radii[1].set(corner_radii.top_right.horizontal_radius, corner_radii.top_right.vertical_radius);
  255. radii[2].set(corner_radii.bottom_right.horizontal_radius, corner_radii.bottom_right.vertical_radius);
  256. radii[3].set(corner_radii.bottom_left.horizontal_radius, corner_radii.bottom_left.vertical_radius);
  257. rrect.setRectRadii(to_skia_rect(rect), radii);
  258. return rrect;
  259. }
  260. static SkColorType to_skia_color_type(Gfx::BitmapFormat format)
  261. {
  262. switch (format) {
  263. case Gfx::BitmapFormat::Invalid:
  264. return kUnknown_SkColorType;
  265. case Gfx::BitmapFormat::BGRA8888:
  266. case Gfx::BitmapFormat::BGRx8888:
  267. return kBGRA_8888_SkColorType;
  268. case Gfx::BitmapFormat::RGBA8888:
  269. return kRGBA_8888_SkColorType;
  270. default:
  271. return kUnknown_SkColorType;
  272. }
  273. }
  274. static SkBitmap to_skia_bitmap(Gfx::Bitmap const& bitmap)
  275. {
  276. SkColorType color_type = to_skia_color_type(bitmap.format());
  277. SkImageInfo image_info = SkImageInfo::Make(bitmap.width(), bitmap.height(), color_type, kUnpremul_SkAlphaType);
  278. SkBitmap sk_bitmap;
  279. sk_bitmap.setInfo(image_info);
  280. if (!sk_bitmap.installPixels(image_info, const_cast<Gfx::ARGB32*>(bitmap.begin()), bitmap.width() * 4)) {
  281. VERIFY_NOT_REACHED();
  282. }
  283. sk_bitmap.setImmutable();
  284. return sk_bitmap;
  285. }
  286. static SkMatrix to_skia_matrix(Gfx::AffineTransform const& affine_transform)
  287. {
  288. SkScalar affine[6];
  289. affine[0] = affine_transform.a();
  290. affine[1] = affine_transform.b();
  291. affine[2] = affine_transform.c();
  292. affine[3] = affine_transform.d();
  293. affine[4] = affine_transform.e();
  294. affine[5] = affine_transform.f();
  295. SkMatrix matrix;
  296. matrix.setAffine(affine);
  297. return matrix;
  298. }
  299. static SkSamplingOptions to_skia_sampling_options(Gfx::ScalingMode scaling_mode)
  300. {
  301. switch (scaling_mode) {
  302. case Gfx::ScalingMode::NearestNeighbor:
  303. return SkSamplingOptions(SkFilterMode::kNearest);
  304. case Gfx::ScalingMode::BilinearBlend:
  305. case Gfx::ScalingMode::SmoothPixels:
  306. return SkSamplingOptions(SkFilterMode::kLinear);
  307. case Gfx::ScalingMode::BoxSampling:
  308. return SkSamplingOptions(SkCubicResampler::Mitchell());
  309. default:
  310. VERIFY_NOT_REACHED();
  311. }
  312. }
  313. #define APPLY_PATH_CLIP_IF_NEEDED \
  314. ScopeGuard restore_path_clip { [&] { \
  315. if (command.clip_paths.size() > 0) \
  316. surface().canvas().restore(); \
  317. } }; \
  318. if (command.clip_paths.size() > 0) { \
  319. surface().canvas().save(); \
  320. for (auto const& path : command.clip_paths) \
  321. surface().canvas().clipPath(to_skia_path(path), true); \
  322. }
  323. DisplayListPlayerSkia::SkiaSurface& DisplayListPlayerSkia::surface() const
  324. {
  325. return static_cast<SkiaSurface&>(*m_surface);
  326. }
  327. CommandResult DisplayListPlayerSkia::draw_glyph_run(DrawGlyphRun const& command)
  328. {
  329. auto& canvas = surface().canvas();
  330. SkPaint paint;
  331. paint.setColorFilter(SkColorFilters::Blend(to_skia_color(command.color), SkBlendMode::kSrcIn));
  332. auto const& glyphs = command.glyph_run->glyphs();
  333. auto const& font = command.glyph_run->font();
  334. auto scaled_font = font.with_size(font.point_size() * static_cast<float>(command.scale));
  335. for (auto const& glyph_or_emoji : glyphs) {
  336. auto transformed_glyph = glyph_or_emoji;
  337. transformed_glyph.visit([&](auto& glyph) {
  338. glyph.position = glyph.position.scaled(command.scale).translated(command.translation);
  339. });
  340. if (transformed_glyph.has<Gfx::DrawGlyph>()) {
  341. auto& glyph = transformed_glyph.get<Gfx::DrawGlyph>();
  342. auto const& point = glyph.position;
  343. auto const& code_point = glyph.code_point;
  344. auto top_left = point + Gfx::FloatPoint(scaled_font->glyph_left_bearing(code_point), 0);
  345. auto glyph_position = Gfx::GlyphRasterPosition::get_nearest_fit_for(top_left);
  346. auto maybe_font_glyph = scaled_font->glyph(code_point, glyph_position.subpixel_offset);
  347. if (!maybe_font_glyph.has_value())
  348. continue;
  349. if (maybe_font_glyph->is_color_bitmap()) {
  350. TODO();
  351. } else {
  352. auto sk_bitmap = to_skia_bitmap(*maybe_font_glyph->bitmap());
  353. auto sk_image = SkImages::RasterFromBitmap(sk_bitmap);
  354. auto const& blit_position = glyph_position.blit_position;
  355. canvas.drawImage(sk_image, blit_position.x(), blit_position.y(), SkSamplingOptions(), &paint);
  356. }
  357. }
  358. }
  359. return CommandResult::Continue;
  360. }
  361. CommandResult DisplayListPlayerSkia::fill_rect(FillRect const& command)
  362. {
  363. APPLY_PATH_CLIP_IF_NEEDED
  364. auto const& rect = command.rect;
  365. auto& canvas = surface().canvas();
  366. SkPaint paint;
  367. paint.setColor(to_skia_color(command.color));
  368. canvas.drawRect(to_skia_rect(rect), paint);
  369. return CommandResult::Continue;
  370. }
  371. CommandResult DisplayListPlayerSkia::draw_scaled_bitmap(DrawScaledBitmap const& command)
  372. {
  373. auto src_rect = to_skia_rect(command.src_rect);
  374. auto dst_rect = to_skia_rect(command.dst_rect);
  375. auto bitmap = to_skia_bitmap(command.bitmap);
  376. auto image = SkImages::RasterFromBitmap(bitmap);
  377. auto& canvas = surface().canvas();
  378. SkPaint paint;
  379. canvas.drawImageRect(image, src_rect, dst_rect, to_skia_sampling_options(command.scaling_mode), &paint, SkCanvas::kStrict_SrcRectConstraint);
  380. return CommandResult::Continue;
  381. }
  382. CommandResult DisplayListPlayerSkia::draw_scaled_immutable_bitmap(DrawScaledImmutableBitmap const& command)
  383. {
  384. APPLY_PATH_CLIP_IF_NEEDED
  385. auto src_rect = to_skia_rect(command.src_rect);
  386. auto dst_rect = to_skia_rect(command.dst_rect);
  387. auto bitmap = to_skia_bitmap(command.bitmap->bitmap());
  388. auto image = SkImages::RasterFromBitmap(bitmap);
  389. auto& canvas = surface().canvas();
  390. SkPaint paint;
  391. canvas.drawImageRect(image, src_rect, dst_rect, to_skia_sampling_options(command.scaling_mode), &paint, SkCanvas::kStrict_SrcRectConstraint);
  392. return CommandResult::Continue;
  393. }
  394. CommandResult DisplayListPlayerSkia::add_clip_rect(AddClipRect const& command)
  395. {
  396. auto& canvas = surface().canvas();
  397. auto const& rect = command.rect;
  398. canvas.clipRect(to_skia_rect(rect));
  399. return CommandResult::Continue;
  400. }
  401. CommandResult DisplayListPlayerSkia::save(Save const&)
  402. {
  403. auto& canvas = surface().canvas();
  404. canvas.save();
  405. return CommandResult::Continue;
  406. }
  407. CommandResult DisplayListPlayerSkia::restore(Restore const&)
  408. {
  409. auto& canvas = surface().canvas();
  410. canvas.restore();
  411. return CommandResult::Continue;
  412. }
  413. static SkBitmap alpha_mask_from_bitmap(Gfx::Bitmap const& bitmap, Gfx::Bitmap::MaskKind kind)
  414. {
  415. SkBitmap alpha_mask;
  416. alpha_mask.allocPixels(SkImageInfo::MakeA8(bitmap.width(), bitmap.height()));
  417. for (int y = 0; y < bitmap.height(); y++) {
  418. for (int x = 0; x < bitmap.width(); x++) {
  419. if (kind == Gfx::Bitmap::MaskKind::Luminance) {
  420. auto color = bitmap.get_pixel(x, y);
  421. *alpha_mask.getAddr8(x, y) = color.alpha() * color.luminosity() / 255;
  422. } else {
  423. VERIFY(kind == Gfx::Bitmap::MaskKind::Alpha);
  424. auto color = bitmap.get_pixel(x, y);
  425. *alpha_mask.getAddr8(x, y) = color.alpha();
  426. }
  427. }
  428. }
  429. return alpha_mask;
  430. }
  431. CommandResult DisplayListPlayerSkia::push_stacking_context(PushStackingContext const& command)
  432. {
  433. auto& canvas = surface().canvas();
  434. auto affine_transform = Gfx::extract_2d_affine_transform(command.transform.matrix);
  435. auto new_transform = Gfx::AffineTransform {}
  436. .set_translation(command.post_transform_translation.to_type<float>())
  437. .translate(command.transform.origin)
  438. .multiply(affine_transform)
  439. .translate(-command.transform.origin);
  440. auto matrix = to_skia_matrix(new_transform);
  441. if (command.opacity < 1) {
  442. auto source_paintable_rect = to_skia_rect(command.source_paintable_rect);
  443. SkRect dest;
  444. matrix.mapRect(&dest, source_paintable_rect);
  445. canvas.saveLayerAlphaf(&dest, command.opacity);
  446. } else {
  447. canvas.save();
  448. }
  449. if (command.mask.has_value()) {
  450. auto alpha_mask = alpha_mask_from_bitmap(*command.mask.value().mask_bitmap, command.mask.value().mask_kind);
  451. SkMatrix mask_matrix;
  452. auto mask_position = command.source_paintable_rect.location();
  453. mask_matrix.setTranslate(mask_position.x(), mask_position.y());
  454. auto shader = alpha_mask.makeShader(SkSamplingOptions(), mask_matrix);
  455. canvas.clipShader(shader);
  456. }
  457. if (command.is_fixed_position) {
  458. // FIXME: Resetting matrix is not correct when element is nested in a transformed stacking context
  459. canvas.resetMatrix();
  460. }
  461. canvas.concat(matrix);
  462. return CommandResult::Continue;
  463. }
  464. CommandResult DisplayListPlayerSkia::pop_stacking_context(PopStackingContext const&)
  465. {
  466. surface().canvas().restore();
  467. return CommandResult::Continue;
  468. }
  469. static ColorStopList replace_transition_hints_with_normal_color_stops(ColorStopList const& color_stop_list)
  470. {
  471. ColorStopList stops_with_replaced_transition_hints;
  472. auto const& first_color_stop = color_stop_list.first();
  473. // First color stop in the list should never have transition hint value
  474. VERIFY(!first_color_stop.transition_hint.has_value());
  475. stops_with_replaced_transition_hints.empend(first_color_stop.color, first_color_stop.position);
  476. // This loop replaces transition hints with five regular points, calculated using the
  477. // formula defined in the spec. After rendering using linear interpolation, this will
  478. // produce a result close enough to that obtained if the color of each point were calculated
  479. // using the non-linear formula from the spec.
  480. for (size_t i = 1; i < color_stop_list.size(); i++) {
  481. auto const& color_stop = color_stop_list[i];
  482. if (!color_stop.transition_hint.has_value()) {
  483. stops_with_replaced_transition_hints.empend(color_stop.color, color_stop.position);
  484. continue;
  485. }
  486. auto const& previous_color_stop = color_stop_list[i - 1];
  487. auto const& next_color_stop = color_stop_list[i];
  488. auto distance_between_stops = next_color_stop.position - previous_color_stop.position;
  489. auto transition_hint = color_stop.transition_hint.value();
  490. Array<float, 5> const transition_hint_relative_sampling_positions = {
  491. transition_hint * 0.33f,
  492. transition_hint * 0.66f,
  493. transition_hint,
  494. transition_hint + (1 - transition_hint) * 0.33f,
  495. transition_hint + (1 - transition_hint) * 0.66f,
  496. };
  497. for (auto const& transition_hint_relative_sampling_position : transition_hint_relative_sampling_positions) {
  498. auto position = previous_color_stop.position + transition_hint_relative_sampling_position * distance_between_stops;
  499. auto value = color_stop_step(previous_color_stop, next_color_stop, position);
  500. auto color = previous_color_stop.color.interpolate(next_color_stop.color, value);
  501. stops_with_replaced_transition_hints.empend(color, position);
  502. }
  503. stops_with_replaced_transition_hints.empend(color_stop.color, color_stop.position);
  504. }
  505. return stops_with_replaced_transition_hints;
  506. }
  507. CommandResult DisplayListPlayerSkia::paint_linear_gradient(PaintLinearGradient const& command)
  508. {
  509. APPLY_PATH_CLIP_IF_NEEDED
  510. auto const& linear_gradient_data = command.linear_gradient_data;
  511. // FIXME: Account for repeat length
  512. auto const& color_stop_list = linear_gradient_data.color_stops.list;
  513. VERIFY(!color_stop_list.is_empty());
  514. auto stops_with_replaced_transition_hints = replace_transition_hints_with_normal_color_stops(color_stop_list);
  515. Vector<SkColor> colors;
  516. Vector<SkScalar> positions;
  517. for (size_t stop_index = 0; stop_index < stops_with_replaced_transition_hints.size(); stop_index++) {
  518. auto const& stop = stops_with_replaced_transition_hints[stop_index];
  519. if (stop_index > 0 && stop == stops_with_replaced_transition_hints[stop_index - 1])
  520. continue;
  521. colors.append(to_skia_color(stop.color));
  522. positions.append(stop.position);
  523. }
  524. auto const& rect = command.gradient_rect;
  525. auto length = calculate_gradient_length<int>(rect.size(), linear_gradient_data.gradient_angle);
  526. auto bottom = rect.center().translated(0, -length / 2);
  527. auto top = rect.center().translated(0, length / 2);
  528. Array<SkPoint, 2> points;
  529. points[0] = to_skia_point(top);
  530. points[1] = to_skia_point(bottom);
  531. auto center = to_skia_rect(rect).center();
  532. SkMatrix matrix;
  533. matrix.setRotate(linear_gradient_data.gradient_angle, center.x(), center.y());
  534. auto shader = SkGradientShader::MakeLinear(points.data(), colors.data(), positions.data(), positions.size(), SkTileMode::kClamp, 0, &matrix);
  535. SkPaint paint;
  536. paint.setShader(shader);
  537. surface().canvas().drawRect(to_skia_rect(rect), paint);
  538. return CommandResult::Continue;
  539. }
  540. static void add_spread_distance_to_border_radius(int& border_radius, int spread_distance)
  541. {
  542. if (border_radius == 0 || spread_distance == 0)
  543. return;
  544. // https://drafts.csswg.org/css-backgrounds/#shadow-shape
  545. // To preserve the box’s shape when spread is applied, the corner radii of the shadow are also increased (decreased,
  546. // for inner shadows) from the border-box (padding-box) radii by adding (subtracting) the spread distance (and flooring
  547. // at zero). However, in order to create a sharper corner when the border radius is small (and thus ensure continuity
  548. // between round and sharp corners), when the border radius is less than the spread distance (or in the case of an inner
  549. // shadow, less than the absolute value of a negative spread distance), the spread distance is first multiplied by the
  550. // proportion 1 + (r-1)^3, where r is the ratio of the border radius to the spread distance, in calculating the corner
  551. // radii of the spread shadow shape.
  552. if (border_radius > AK::abs(spread_distance)) {
  553. border_radius += spread_distance;
  554. } else {
  555. auto r = (float)border_radius / AK::abs(spread_distance);
  556. border_radius += spread_distance * (1 + AK::pow(r - 1, 3.0f));
  557. }
  558. }
  559. CommandResult DisplayListPlayerSkia::paint_outer_box_shadow(PaintOuterBoxShadow const& command)
  560. {
  561. auto const& outer_box_shadow_params = command.box_shadow_params;
  562. auto const& color = outer_box_shadow_params.color;
  563. auto const& spread_distance = outer_box_shadow_params.spread_distance;
  564. auto const& blur_radius = outer_box_shadow_params.blur_radius;
  565. auto content_rrect = to_skia_rrect(outer_box_shadow_params.device_content_rect, outer_box_shadow_params.corner_radii);
  566. auto shadow_rect = outer_box_shadow_params.device_content_rect;
  567. shadow_rect.inflate(spread_distance, spread_distance, spread_distance, spread_distance);
  568. auto offset_x = outer_box_shadow_params.offset_x;
  569. auto offset_y = outer_box_shadow_params.offset_y;
  570. shadow_rect.translate_by(offset_x, offset_y);
  571. auto add_spread_distance_to_corner_radius = [&](auto& corner_radius) {
  572. add_spread_distance_to_border_radius(corner_radius.horizontal_radius, spread_distance);
  573. add_spread_distance_to_border_radius(corner_radius.vertical_radius, spread_distance);
  574. };
  575. auto corner_radii = outer_box_shadow_params.corner_radii;
  576. add_spread_distance_to_corner_radius(corner_radii.top_left);
  577. add_spread_distance_to_corner_radius(corner_radii.top_right);
  578. add_spread_distance_to_corner_radius(corner_radii.bottom_right);
  579. add_spread_distance_to_corner_radius(corner_radii.bottom_left);
  580. auto& canvas = surface().canvas();
  581. canvas.save();
  582. canvas.clipRRect(content_rrect, SkClipOp::kDifference, true);
  583. SkPaint paint;
  584. paint.setColor(to_skia_color(color));
  585. paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, blur_radius / 2));
  586. auto shadow_rounded_rect = to_skia_rrect(shadow_rect, corner_radii);
  587. canvas.drawRRect(shadow_rounded_rect, paint);
  588. canvas.restore();
  589. return CommandResult::Continue;
  590. }
  591. CommandResult DisplayListPlayerSkia::paint_inner_box_shadow(PaintInnerBoxShadow const& command)
  592. {
  593. auto const& outer_box_shadow_params = command.box_shadow_params;
  594. auto color = outer_box_shadow_params.color;
  595. auto device_content_rect = outer_box_shadow_params.device_content_rect;
  596. auto offset_x = outer_box_shadow_params.offset_x;
  597. auto offset_y = outer_box_shadow_params.offset_y;
  598. auto blur_radius = outer_box_shadow_params.blur_radius;
  599. auto spread_distance = outer_box_shadow_params.spread_distance;
  600. auto const& corner_radii = outer_box_shadow_params.corner_radii;
  601. auto outer_shadow_rect = device_content_rect.translated({ offset_x, offset_y });
  602. auto inner_shadow_rect = outer_shadow_rect.inflated(-spread_distance, -spread_distance, -spread_distance, -spread_distance);
  603. outer_shadow_rect.inflate(
  604. blur_radius + offset_y,
  605. blur_radius + abs(offset_x),
  606. blur_radius + abs(offset_y),
  607. blur_radius + offset_x);
  608. auto inner_rect_corner_radii = corner_radii;
  609. auto add_spread_distance_to_corner_radius = [&](auto& corner_radius) {
  610. add_spread_distance_to_border_radius(corner_radius.horizontal_radius, -spread_distance);
  611. add_spread_distance_to_border_radius(corner_radius.vertical_radius, -spread_distance);
  612. };
  613. add_spread_distance_to_corner_radius(inner_rect_corner_radii.top_left);
  614. add_spread_distance_to_corner_radius(inner_rect_corner_radii.top_right);
  615. add_spread_distance_to_corner_radius(inner_rect_corner_radii.bottom_right);
  616. add_spread_distance_to_corner_radius(inner_rect_corner_radii.bottom_left);
  617. auto outer_rect = to_skia_rrect(outer_shadow_rect, corner_radii);
  618. auto inner_rect = to_skia_rrect(inner_shadow_rect, inner_rect_corner_radii);
  619. SkPath outer_path;
  620. outer_path.addRRect(outer_rect);
  621. SkPath inner_path;
  622. inner_path.addRRect(inner_rect);
  623. SkPath result_path;
  624. if (!Op(outer_path, inner_path, SkPathOp::kDifference_SkPathOp, &result_path)) {
  625. VERIFY_NOT_REACHED();
  626. }
  627. auto& canvas = surface().canvas();
  628. SkPaint path_paint;
  629. path_paint.setColor(to_skia_color(color));
  630. path_paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, blur_radius / 2));
  631. canvas.save();
  632. canvas.clipRRect(to_skia_rrect(device_content_rect, corner_radii), true);
  633. canvas.drawPath(result_path, path_paint);
  634. canvas.restore();
  635. return CommandResult::Continue;
  636. }
  637. CommandResult DisplayListPlayerSkia::paint_text_shadow(PaintTextShadow const& command)
  638. {
  639. auto& canvas = surface().canvas();
  640. auto blur_image_filter = SkImageFilters::Blur(command.blur_radius, command.blur_radius, nullptr);
  641. SkPaint blur_paint;
  642. blur_paint.setImageFilter(blur_image_filter);
  643. canvas.saveLayer(SkCanvas::SaveLayerRec(nullptr, &blur_paint, nullptr, 0));
  644. draw_glyph_run({
  645. .glyph_run = command.glyph_run,
  646. .color = command.color,
  647. .rect = command.text_rect,
  648. .translation = command.draw_location.to_type<float>() + command.text_rect.location().to_type<float>(),
  649. .scale = command.glyph_run_scale,
  650. });
  651. canvas.restore();
  652. return CommandResult::Continue;
  653. }
  654. CommandResult DisplayListPlayerSkia::fill_rect_with_rounded_corners(FillRectWithRoundedCorners const& command)
  655. {
  656. APPLY_PATH_CLIP_IF_NEEDED
  657. auto const& rect = command.rect;
  658. auto& canvas = surface().canvas();
  659. SkPaint paint;
  660. paint.setColor(to_skia_color(command.color));
  661. auto rounded_rect = to_skia_rrect(rect, command.corner_radii);
  662. canvas.drawRRect(rounded_rect, paint);
  663. return CommandResult::Continue;
  664. }
  665. CommandResult DisplayListPlayerSkia::fill_path_using_color(FillPathUsingColor const& command)
  666. {
  667. auto& canvas = surface().canvas();
  668. SkPaint paint;
  669. paint.setAntiAlias(true);
  670. paint.setColor(to_skia_color(command.color));
  671. auto path = to_skia_path(command.path);
  672. path.setFillType(to_skia_path_fill_type(command.winding_rule));
  673. path.offset(command.aa_translation.x(), command.aa_translation.y());
  674. canvas.drawPath(path, paint);
  675. return CommandResult::Continue;
  676. }
  677. SkTileMode to_skia_tile_mode(SVGLinearGradientPaintStyle::SpreadMethod spread_method)
  678. {
  679. switch (spread_method) {
  680. case SVGLinearGradientPaintStyle::SpreadMethod::Pad:
  681. return SkTileMode::kClamp;
  682. case SVGLinearGradientPaintStyle::SpreadMethod::Reflect:
  683. return SkTileMode::kMirror;
  684. case SVGLinearGradientPaintStyle::SpreadMethod::Repeat:
  685. return SkTileMode::kRepeat;
  686. default:
  687. VERIFY_NOT_REACHED();
  688. }
  689. }
  690. SkPaint paint_style_to_skia_paint(Painting::SVGGradientPaintStyle const& paint_style, Gfx::FloatRect bounding_rect)
  691. {
  692. SkPaint paint;
  693. if (is<SVGLinearGradientPaintStyle>(paint_style)) {
  694. auto const& linear_gradient_paint_style = static_cast<SVGLinearGradientPaintStyle const&>(paint_style);
  695. SkMatrix matrix;
  696. auto scale = linear_gradient_paint_style.scale();
  697. auto start_point = linear_gradient_paint_style.start_point().scaled(scale);
  698. auto end_point = linear_gradient_paint_style.end_point().scaled(scale);
  699. start_point.translate_by(bounding_rect.location());
  700. end_point.translate_by(bounding_rect.location());
  701. Array<SkPoint, 2> points;
  702. points[0] = to_skia_point(start_point);
  703. points[1] = to_skia_point(end_point);
  704. auto const& color_stops = linear_gradient_paint_style.color_stops();
  705. Vector<SkColor> colors;
  706. colors.ensure_capacity(color_stops.size());
  707. Vector<SkScalar> positions;
  708. positions.ensure_capacity(color_stops.size());
  709. for (auto const& color_stop : linear_gradient_paint_style.color_stops()) {
  710. colors.append(to_skia_color(color_stop.color));
  711. positions.append(color_stop.position);
  712. }
  713. auto shader = SkGradientShader::MakeLinear(points.data(), colors.data(), positions.data(), color_stops.size(), to_skia_tile_mode(paint_style.spread_method()), 0, &matrix);
  714. paint.setShader(shader);
  715. } else if (is<SVGRadialGradientPaintStyle>(paint_style)) {
  716. // TODO:
  717. }
  718. return paint;
  719. }
  720. CommandResult DisplayListPlayerSkia::fill_path_using_paint_style(FillPathUsingPaintStyle const& command)
  721. {
  722. auto path = to_skia_path(command.path);
  723. path.offset(command.aa_translation.x(), command.aa_translation.y());
  724. path.setFillType(to_skia_path_fill_type(command.winding_rule));
  725. auto paint = paint_style_to_skia_paint(*command.paint_style, command.bounding_rect().to_type<float>());
  726. paint.setAntiAlias(true);
  727. paint.setAlphaf(command.opacity);
  728. surface().canvas().drawPath(path, paint);
  729. return CommandResult::Continue;
  730. }
  731. CommandResult DisplayListPlayerSkia::stroke_path_using_color(StrokePathUsingColor const& command)
  732. {
  733. // Skia treats zero thickness as a special case and will draw a hairline, while we want to draw nothing.
  734. if (!command.thickness)
  735. return CommandResult::Continue;
  736. auto& canvas = surface().canvas();
  737. SkPaint paint;
  738. paint.setAntiAlias(true);
  739. paint.setStyle(SkPaint::kStroke_Style);
  740. paint.setStrokeWidth(command.thickness);
  741. paint.setColor(to_skia_color(command.color));
  742. auto path = to_skia_path(command.path);
  743. path.offset(command.aa_translation.x(), command.aa_translation.y());
  744. canvas.drawPath(path, paint);
  745. return CommandResult::Continue;
  746. }
  747. CommandResult DisplayListPlayerSkia::stroke_path_using_paint_style(StrokePathUsingPaintStyle const& command)
  748. {
  749. // Skia treats zero thickness as a special case and will draw a hairline, while we want to draw nothing.
  750. if (!command.thickness)
  751. return CommandResult::Continue;
  752. auto path = to_skia_path(command.path);
  753. path.offset(command.aa_translation.x(), command.aa_translation.y());
  754. auto paint = paint_style_to_skia_paint(*command.paint_style, command.bounding_rect().to_type<float>());
  755. paint.setAntiAlias(true);
  756. paint.setAlphaf(command.opacity);
  757. paint.setStyle(SkPaint::Style::kStroke_Style);
  758. paint.setStrokeWidth(command.thickness);
  759. surface().canvas().drawPath(path, paint);
  760. return CommandResult::Continue;
  761. }
  762. CommandResult DisplayListPlayerSkia::draw_ellipse(DrawEllipse const& command)
  763. {
  764. // Skia treats zero thickness as a special case and will draw a hairline, while we want to draw nothing.
  765. if (!command.thickness)
  766. return CommandResult::Continue;
  767. auto const& rect = command.rect;
  768. auto& canvas = surface().canvas();
  769. SkPaint paint;
  770. paint.setAntiAlias(true);
  771. paint.setStyle(SkPaint::kStroke_Style);
  772. paint.setStrokeWidth(command.thickness);
  773. paint.setColor(to_skia_color(command.color));
  774. canvas.drawOval(to_skia_rect(rect), paint);
  775. return CommandResult::Continue;
  776. }
  777. CommandResult DisplayListPlayerSkia::fill_ellipse(FillEllipse const& command)
  778. {
  779. auto const& rect = command.rect;
  780. auto& canvas = surface().canvas();
  781. SkPaint paint;
  782. paint.setAntiAlias(true);
  783. paint.setColor(to_skia_color(command.color));
  784. canvas.drawOval(to_skia_rect(rect), paint);
  785. return CommandResult::Continue;
  786. }
  787. CommandResult DisplayListPlayerSkia::draw_line(DrawLine const& command)
  788. {
  789. // Skia treats zero thickness as a special case and will draw a hairline, while we want to draw nothing.
  790. if (!command.thickness)
  791. return CommandResult::Continue;
  792. auto from = to_skia_point(command.from);
  793. auto to = to_skia_point(command.to);
  794. auto& canvas = surface().canvas();
  795. SkPaint paint;
  796. paint.setStrokeWidth(command.thickness);
  797. paint.setColor(to_skia_color(command.color));
  798. switch (command.style) {
  799. case Gfx::LineStyle::Solid:
  800. break;
  801. case Gfx::LineStyle::Dotted: {
  802. auto length = command.to.distance_from(command.from);
  803. auto dot_count = floor(length / (static_cast<float>(command.thickness) * 2));
  804. auto interval = length / dot_count;
  805. SkScalar intervals[] = { 0, interval };
  806. paint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 0));
  807. paint.setStrokeCap(SkPaint::Cap::kRound_Cap);
  808. // NOTE: As Skia doesn't render a dot exactly at the end of a line, we need
  809. // to extend it by less then an interval.
  810. auto direction = to - from;
  811. direction.normalize();
  812. to += direction * (interval / 2.0f);
  813. break;
  814. }
  815. case Gfx::LineStyle::Dashed: {
  816. auto length = command.to.distance_from(command.from) + command.thickness;
  817. auto dash_count = floor(length / static_cast<float>(command.thickness) / 4) * 2 + 1;
  818. auto interval = length / dash_count;
  819. SkScalar intervals[] = { interval, interval };
  820. paint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 0));
  821. auto direction = to - from;
  822. direction.normalize();
  823. from -= direction * (command.thickness / 2.0f);
  824. to += direction * (command.thickness / 2.0f);
  825. break;
  826. }
  827. }
  828. canvas.drawLine(from, to, paint);
  829. return CommandResult::Continue;
  830. }
  831. CommandResult DisplayListPlayerSkia::apply_backdrop_filter(ApplyBackdropFilter const& command)
  832. {
  833. auto& canvas = surface().canvas();
  834. auto rect = to_skia_rect(command.backdrop_region);
  835. canvas.save();
  836. canvas.clipRect(rect);
  837. ScopeGuard guard = [&] { canvas.restore(); };
  838. for (auto const& filter_function : command.backdrop_filter.filters) {
  839. // See: https://drafts.fxtf.org/filter-effects-1/#supported-filter-functions
  840. filter_function.visit(
  841. [&](CSS::ResolvedBackdropFilter::Blur const& blur_filter) {
  842. auto blur_image_filter = SkImageFilters::Blur(blur_filter.radius, blur_filter.radius, nullptr);
  843. canvas.saveLayer(SkCanvas::SaveLayerRec(nullptr, nullptr, blur_image_filter.get(), 0));
  844. canvas.restore();
  845. },
  846. [&](CSS::ResolvedBackdropFilter::ColorOperation const& color) {
  847. auto amount = clamp(color.amount, 0.0f, 1.0f);
  848. // Matrices are taken from https://drafts.fxtf.org/filter-effects-1/#FilterPrimitiveRepresentation
  849. sk_sp<SkColorFilter> color_filter;
  850. switch (color.operation) {
  851. case CSS::Filter::Color::Operation::Grayscale: {
  852. float matrix[20] = {
  853. 0.2126f + 0.7874f * (1 - amount), 0.7152f - 0.7152f * (1 - amount), 0.0722f - 0.0722f * (1 - amount), 0, 0,
  854. 0.2126f - 0.2126f * (1 - amount), 0.7152f + 0.2848f * (1 - amount), 0.0722f - 0.0722f * (1 - amount), 0, 0,
  855. 0.2126f - 0.2126f * (1 - amount), 0.7152f - 0.7152f * (1 - amount), 0.0722f + 0.9278f * (1 - amount), 0, 0,
  856. 0, 0, 0, 1, 0
  857. };
  858. color_filter = SkColorFilters::Matrix(matrix);
  859. break;
  860. }
  861. case CSS::Filter::Color::Operation::Brightness: {
  862. float matrix[20] = {
  863. amount, 0, 0, 0, 0,
  864. 0, amount, 0, 0, 0,
  865. 0, 0, amount, 0, 0,
  866. 0, 0, 0, 1, 0
  867. };
  868. color_filter = SkColorFilters::Matrix(matrix);
  869. break;
  870. }
  871. case CSS::Filter::Color::Operation::Contrast: {
  872. float intercept = -(0.5f * amount) + 0.5f;
  873. float matrix[20] = {
  874. amount, 0, 0, 0, intercept,
  875. 0, amount, 0, 0, intercept,
  876. 0, 0, amount, 0, intercept,
  877. 0, 0, 0, 1, 0
  878. };
  879. color_filter = SkColorFilters::Matrix(matrix);
  880. break;
  881. }
  882. case CSS::Filter::Color::Operation::Invert: {
  883. float matrix[20] = {
  884. 1 - 2 * amount, 0, 0, 0, amount,
  885. 0, 1 - 2 * amount, 0, 0, amount,
  886. 0, 0, 1 - 2 * amount, 0, amount,
  887. 0, 0, 0, 1, 0
  888. };
  889. color_filter = SkColorFilters::Matrix(matrix);
  890. break;
  891. }
  892. case CSS::Filter::Color::Operation::Opacity: {
  893. float matrix[20] = {
  894. 1, 0, 0, 0, 0,
  895. 0, 1, 0, 0, 0,
  896. 0, 0, 1, 0, 0,
  897. 0, 0, 0, amount, 0
  898. };
  899. color_filter = SkColorFilters::Matrix(matrix);
  900. break;
  901. }
  902. case CSS::Filter::Color::Operation::Sepia: {
  903. float matrix[20] = {
  904. 0.393f + 0.607f * (1 - amount), 0.769f - 0.769f * (1 - amount), 0.189f - 0.189f * (1 - amount), 0, 0,
  905. 0.349f - 0.349f * (1 - amount), 0.686f + 0.314f * (1 - amount), 0.168f - 0.168f * (1 - amount), 0, 0,
  906. 0.272f - 0.272f * (1 - amount), 0.534f - 0.534f * (1 - amount), 0.131f + 0.869f * (1 - amount), 0, 0,
  907. 0, 0, 0, 1, 0
  908. };
  909. color_filter = SkColorFilters::Matrix(matrix);
  910. break;
  911. }
  912. case CSS::Filter::Color::Operation::Saturate: {
  913. float matrix[20] = {
  914. 0.213f + 0.787f * amount, 0.715f - 0.715f * amount, 0.072f - 0.072f * amount, 0, 0,
  915. 0.213f - 0.213f * amount, 0.715f + 0.285f * amount, 0.072f - 0.072f * amount, 0, 0,
  916. 0.213f - 0.213f * amount, 0.715f - 0.715f * amount, 0.072f + 0.928f * amount, 0, 0,
  917. 0, 0, 0, 1, 0
  918. };
  919. color_filter = SkColorFilters::Matrix(matrix);
  920. break;
  921. }
  922. default:
  923. VERIFY_NOT_REACHED();
  924. }
  925. auto image_filter = SkImageFilters::ColorFilter(color_filter, nullptr);
  926. canvas.saveLayer(SkCanvas::SaveLayerRec(nullptr, nullptr, image_filter.get(), 0));
  927. canvas.restore();
  928. },
  929. [&](CSS::ResolvedBackdropFilter::HueRotate const& hue_rotate) {
  930. float radians = AK::to_radians(hue_rotate.angle_degrees);
  931. auto cosA = cos(radians);
  932. auto sinA = sin(radians);
  933. auto a00 = 0.213f + cosA * 0.787f - sinA * 0.213f;
  934. auto a01 = 0.715f - cosA * 0.715f - sinA * 0.715f;
  935. auto a02 = 0.072f - cosA * 0.072f + sinA * 0.928f;
  936. auto a10 = 0.213f - cosA * 0.213f + sinA * 0.143f;
  937. auto a11 = 0.715f + cosA * 0.285f + sinA * 0.140f;
  938. auto a12 = 0.072f - cosA * 0.072f - sinA * 0.283f;
  939. auto a20 = 0.213f - cosA * 0.213f - sinA * 0.787f;
  940. auto a21 = 0.715f - cosA * 0.715f + sinA * 0.715f;
  941. auto a22 = 0.072f + cosA * 0.928f + sinA * 0.072f;
  942. float matrix[20] = {
  943. a00, a01, a02, 0, 0,
  944. a10, a11, a12, 0, 0,
  945. a20, a21, a22, 0, 0,
  946. 0, 0, 0, 1, 0
  947. };
  948. auto color_filter = SkColorFilters::Matrix(matrix);
  949. auto image_filter = SkImageFilters::ColorFilter(color_filter, nullptr);
  950. canvas.saveLayer(SkCanvas::SaveLayerRec(nullptr, nullptr, image_filter.get(), 0));
  951. canvas.restore();
  952. },
  953. [&](CSS::ResolvedBackdropFilter::DropShadow const&) {
  954. dbgln("TODO: Implement drop-shadow() filter function!");
  955. });
  956. }
  957. return CommandResult::Continue;
  958. }
  959. CommandResult DisplayListPlayerSkia::draw_rect(DrawRect const& command)
  960. {
  961. auto const& rect = command.rect;
  962. auto& canvas = surface().canvas();
  963. SkPaint paint;
  964. paint.setStyle(SkPaint::kStroke_Style);
  965. paint.setStrokeWidth(1);
  966. paint.setColor(to_skia_color(command.color));
  967. canvas.drawRect(to_skia_rect(rect), paint);
  968. return CommandResult::Continue;
  969. }
  970. CommandResult DisplayListPlayerSkia::paint_radial_gradient(PaintRadialGradient const& command)
  971. {
  972. APPLY_PATH_CLIP_IF_NEEDED
  973. auto const& radial_gradient_data = command.radial_gradient_data;
  974. auto const& color_stop_list = radial_gradient_data.color_stops.list;
  975. VERIFY(!color_stop_list.is_empty());
  976. auto stops_with_replaced_transition_hints = replace_transition_hints_with_normal_color_stops(color_stop_list);
  977. Vector<SkColor> colors;
  978. Vector<SkScalar> positions;
  979. for (size_t stop_index = 0; stop_index < stops_with_replaced_transition_hints.size(); stop_index++) {
  980. auto const& stop = stops_with_replaced_transition_hints[stop_index];
  981. if (stop_index > 0 && stop == stops_with_replaced_transition_hints[stop_index - 1])
  982. continue;
  983. colors.append(to_skia_color(stop.color));
  984. positions.append(stop.position);
  985. }
  986. auto const& rect = command.rect;
  987. auto center = to_skia_point(command.center.translated(command.rect.location()));
  988. auto const size = command.size.to_type<float>();
  989. SkMatrix matrix;
  990. // Skia does not support specifying of horizontal and vertical radius's separately,
  991. // so instead we apply scale matrix
  992. matrix.setScale(size.width() / size.height(), 1.0f, center.x(), center.y());
  993. auto shader = SkGradientShader::MakeRadial(center, size.height(), colors.data(), positions.data(), positions.size(), SkTileMode::kClamp, 0, &matrix);
  994. SkPaint paint;
  995. paint.setShader(shader);
  996. surface().canvas().drawRect(to_skia_rect(rect), paint);
  997. return CommandResult::Continue;
  998. }
  999. CommandResult DisplayListPlayerSkia::paint_conic_gradient(PaintConicGradient const& command)
  1000. {
  1001. APPLY_PATH_CLIP_IF_NEEDED
  1002. auto const& conic_gradient_data = command.conic_gradient_data;
  1003. auto const& color_stop_list = conic_gradient_data.color_stops.list;
  1004. VERIFY(!color_stop_list.is_empty());
  1005. auto stops_with_replaced_transition_hints = replace_transition_hints_with_normal_color_stops(color_stop_list);
  1006. Vector<SkColor> colors;
  1007. Vector<SkScalar> positions;
  1008. for (size_t stop_index = 0; stop_index < stops_with_replaced_transition_hints.size(); stop_index++) {
  1009. auto const& stop = stops_with_replaced_transition_hints[stop_index];
  1010. if (stop_index > 0 && stop == stops_with_replaced_transition_hints[stop_index - 1])
  1011. continue;
  1012. colors.append(to_skia_color(stop.color));
  1013. positions.append(stop.position);
  1014. }
  1015. auto const& rect = command.rect;
  1016. auto center = command.position.translated(rect.location()).to_type<float>();
  1017. SkMatrix matrix;
  1018. matrix.setRotate(-90 + conic_gradient_data.start_angle, center.x(), center.y());
  1019. // FIXME: Account for repeat length
  1020. auto shader = SkGradientShader::MakeSweep(center.x(), center.y(), colors.data(), positions.data(), positions.size(), 0, &matrix);
  1021. SkPaint paint;
  1022. paint.setShader(shader);
  1023. surface().canvas().drawRect(to_skia_rect(rect), paint);
  1024. return CommandResult::Continue;
  1025. }
  1026. CommandResult DisplayListPlayerSkia::draw_triangle_wave(DrawTriangleWave const&)
  1027. {
  1028. return CommandResult::Continue;
  1029. }
  1030. void DisplayListPlayerSkia::prepare_to_execute(size_t)
  1031. {
  1032. }
  1033. CommandResult DisplayListPlayerSkia::sample_under_corners(SampleUnderCorners const& command)
  1034. {
  1035. auto rounded_rect = to_skia_rrect(command.border_rect, command.corner_radii);
  1036. auto& canvas = surface().canvas();
  1037. canvas.save();
  1038. auto clip_op = command.corner_clip == CornerClip::Inside ? SkClipOp::kDifference : SkClipOp::kIntersect;
  1039. canvas.clipRRect(rounded_rect, clip_op, true);
  1040. return CommandResult::Continue;
  1041. }
  1042. CommandResult DisplayListPlayerSkia::blit_corner_clipping(BlitCornerClipping const&)
  1043. {
  1044. auto& canvas = surface().canvas();
  1045. canvas.restore();
  1046. return CommandResult::Continue;
  1047. }
  1048. bool DisplayListPlayerSkia::would_be_fully_clipped_by_painter(Gfx::IntRect rect) const
  1049. {
  1050. return surface().canvas().quickReject(to_skia_rect(rect));
  1051. }
  1052. }