123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113 |
- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/Format.h>
- #include <LibGL/GL/gl.h>
- #include <LibGL/Tex/Texture2D.h>
- #include <string.h>
- namespace GL {
- void Texture2D::upload_texture_data(GLenum, GLint lod, GLint internal_format, GLsizei width, GLsizei height, GLint, GLenum format, GLenum, const GLvoid* pixels, size_t pixels_per_row)
- {
- // NOTE: Some target, format, and internal formats are currently unsupported.
- // Considering we control this library, and `gl.h` itself, we don't need to add any
- // checks here to see if we support them; the program will simply fail to compile..
- auto& mip = m_mipmaps[lod];
- mip.set_width(width);
- mip.set_height(height);
- // No pixel data was supplied. Just allocate texture memory and leave it uninitialized.
- if (pixels == nullptr) {
- mip.pixel_data().resize(width * height);
- return;
- }
- m_internal_format = internal_format;
- const u8* pixel_byte_array = reinterpret_cast<const u8*>(pixels);
- mip.pixel_data().clear();
- if (format == GL_RGBA) {
- for (auto y = 0; y < height; y++) {
- for (auto x = 0; x < width; x++) {
- u32 r = *pixel_byte_array++;
- u32 g = *pixel_byte_array++;
- u32 b = *pixel_byte_array++;
- u32 a = *pixel_byte_array++;
- u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
- mip.pixel_data().append(pixel);
- }
- if (pixels_per_row > 0) {
- pixel_byte_array += (pixels_per_row - width) * 4;
- }
- }
- } else if (format == GL_BGRA) {
- for (auto y = 0; y < height; y++) {
- for (auto x = 0; x < width; x++) {
- u32 b = *pixel_byte_array++;
- u32 g = *pixel_byte_array++;
- u32 r = *pixel_byte_array++;
- u32 a = *pixel_byte_array++;
- u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
- mip.pixel_data().append(pixel);
- }
- if (pixels_per_row > 0) {
- pixel_byte_array += (pixels_per_row - width) * 4;
- }
- }
- } else if (format == GL_BGR) {
- for (auto y = 0; y < height; y++) {
- for (auto x = 0; x < width; x++) {
- u32 b = *pixel_byte_array++;
- u32 g = *pixel_byte_array++;
- u32 r = *pixel_byte_array++;
- u32 a = 255;
- u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
- mip.pixel_data().append(pixel);
- }
- if (pixels_per_row > 0) {
- pixel_byte_array += (pixels_per_row - width) * 3;
- }
- }
- } else if (format == GL_RGB) {
- for (auto y = 0; y < height; y++) {
- for (auto x = 0; x < width; x++) {
- u32 r = *pixel_byte_array++;
- u32 g = *pixel_byte_array++;
- u32 b = *pixel_byte_array++;
- u32 a = 255;
- u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
- mip.pixel_data().append(pixel);
- }
- if (pixels_per_row > 0) {
- pixel_byte_array += (pixels_per_row - width) * 3;
- }
- }
- } else {
- VERIFY_NOT_REACHED();
- }
- }
- MipMap const& Texture2D::mipmap(unsigned lod) const
- {
- if (lod >= m_mipmaps.size())
- return m_mipmaps.at(m_mipmaps.size() - 1);
- return m_mipmaps.at(lod);
- }
- }
|