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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "GL/gl.h"
- #include "GLContext.h"
- extern GL::GLContext* g_gl_context;
- void glEnable(GLenum cap)
- {
- g_gl_context->gl_enable(cap);
- }
- void glDisable(GLenum cap)
- {
- g_gl_context->gl_disable(cap);
- }
- void glFrontFace(GLenum mode)
- {
- g_gl_context->gl_front_face(mode);
- }
- void glCullFace(GLenum mode)
- {
- g_gl_context->gl_cull_face(mode);
- }
- void glClear(GLbitfield mask)
- {
- g_gl_context->gl_clear(mask);
- }
- void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
- {
- g_gl_context->gl_clear_color(red, green, blue, alpha);
- }
- void glClearDepth(GLdouble depth)
- {
- g_gl_context->gl_clear_depth(depth);
- }
- void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
- {
- g_gl_context->gl_color_mask(red, green, blue, alpha);
- }
- GLubyte* glGetString(GLenum name)
- {
- return g_gl_context->gl_get_string(name);
- }
- void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
- {
- g_gl_context->gl_viewport(x, y, width, height);
- }
- GLenum glGetError()
- {
- return g_gl_context->gl_get_error();
- }
- void glFlush()
- {
- g_gl_context->gl_flush();
- }
- void glFinish()
- {
- g_gl_context->gl_finish();
- }
- void glHint(GLenum target, GLenum mode)
- {
- g_gl_context->gl_hint(target, mode);
- }
- void glReadBuffer(GLenum mode)
- {
- g_gl_context->gl_read_buffer(mode);
- }
- void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
- {
- g_gl_context->gl_read_pixels(x, y, width, height, format, type, pixels);
- }
- void glGetFloatv(GLenum pname, GLfloat* params)
- {
- g_gl_context->gl_get_floatv(pname, params);
- }
- void glGetBooleanv(GLenum pname, GLboolean* data)
- {
- g_gl_context->gl_get_booleanv(pname, data);
- }
- void glGetIntegerv(GLenum pname, GLint* data)
- {
- g_gl_context->gl_get_integerv(pname, data);
- }
- void glDepthMask(GLboolean flag)
- {
- g_gl_context->gl_depth_mask(flag);
- }
- void glEnableClientState(GLenum cap)
- {
- g_gl_context->gl_enable_client_state(cap);
- }
- void glDisableClientState(GLenum cap)
- {
- g_gl_context->gl_disable_client_state(cap);
- }
- void glDepthRange(GLdouble min, GLdouble max)
- {
- g_gl_context->gl_depth_range(min, max);
- }
- void glDepthFunc(GLenum func)
- {
- g_gl_context->gl_depth_func(func);
- }
- void glPolygonMode(GLenum face, GLenum mode)
- {
- g_gl_context->gl_polygon_mode(face, mode);
- }
- void glPixelStorei(GLenum pname, GLint param)
- {
- g_gl_context->gl_pixel_store(pname, param);
- }
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