CommandExecutorGPU.cpp 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434
  1. /*
  2. * Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <LibAccelGfx/GlyphAtlas.h>
  7. #include <LibWeb/Painting/BorderRadiusCornerClipper.h>
  8. #include <LibWeb/Painting/CommandExecutorGPU.h>
  9. namespace Web::Painting {
  10. CommandExecutorGPU::CommandExecutorGPU(AccelGfx::Context& context, Gfx::Bitmap& bitmap)
  11. : m_target_bitmap(bitmap)
  12. , m_context(context)
  13. {
  14. m_context.activate();
  15. auto canvas = AccelGfx::Canvas::create(bitmap.size());
  16. auto painter = AccelGfx::Painter::create(m_context, canvas);
  17. m_stacking_contexts.append({ .canvas = canvas,
  18. .painter = move(painter),
  19. .opacity = 1.0f,
  20. .destination = {},
  21. .transform = {} });
  22. }
  23. CommandExecutorGPU::~CommandExecutorGPU()
  24. {
  25. m_context.activate();
  26. VERIFY(m_stacking_contexts.size() == 1);
  27. painter().flush(m_target_bitmap);
  28. }
  29. CommandResult CommandExecutorGPU::draw_glyph_run(Vector<Gfx::DrawGlyphOrEmoji> const& glyph_run, Color const& color)
  30. {
  31. painter().draw_glyph_run(glyph_run, color);
  32. return CommandResult::Continue;
  33. }
  34. CommandResult CommandExecutorGPU::draw_text(Gfx::IntRect const&, String const&, Gfx::TextAlignment, Color const&, Gfx::TextElision, Gfx::TextWrapping, Optional<NonnullRefPtr<Gfx::Font>> const&)
  35. {
  36. // FIXME
  37. return CommandResult::Continue;
  38. }
  39. CommandResult CommandExecutorGPU::fill_rect(Gfx::IntRect const& rect, Color const& color)
  40. {
  41. painter().fill_rect(rect, color);
  42. return CommandResult::Continue;
  43. }
  44. static AccelGfx::Painter::ScalingMode to_accelgfx_scaling_mode(Gfx::Painter::ScalingMode scaling_mode)
  45. {
  46. switch (scaling_mode) {
  47. case Gfx::Painter::ScalingMode::NearestNeighbor:
  48. case Gfx::Painter::ScalingMode::BoxSampling:
  49. case Gfx::Painter::ScalingMode::SmoothPixels:
  50. case Gfx::Painter::ScalingMode::None:
  51. return AccelGfx::Painter::ScalingMode::NearestNeighbor;
  52. case Gfx::Painter::ScalingMode::BilinearBlend:
  53. return AccelGfx::Painter::ScalingMode::Bilinear;
  54. default:
  55. VERIFY_NOT_REACHED();
  56. }
  57. }
  58. CommandResult CommandExecutorGPU::draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode)
  59. {
  60. painter().draw_scaled_bitmap(dst_rect, bitmap, src_rect, to_accelgfx_scaling_mode(scaling_mode));
  61. return CommandResult::Continue;
  62. }
  63. CommandResult CommandExecutorGPU::draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::ImmutableBitmap const& immutable_bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode)
  64. {
  65. painter().draw_scaled_immutable_bitmap(dst_rect, immutable_bitmap, src_rect, to_accelgfx_scaling_mode(scaling_mode));
  66. return CommandResult::Continue;
  67. }
  68. CommandResult CommandExecutorGPU::set_clip_rect(Gfx::IntRect const& rect)
  69. {
  70. painter().set_clip_rect(rect);
  71. return CommandResult::Continue;
  72. }
  73. CommandResult CommandExecutorGPU::clear_clip_rect()
  74. {
  75. painter().clear_clip_rect();
  76. return CommandResult::Continue;
  77. }
  78. CommandResult CommandExecutorGPU::push_stacking_context(float opacity, bool is_fixed_position, Gfx::IntRect const& source_paintable_rect, Gfx::IntPoint post_transform_translation, CSS::ImageRendering, StackingContextTransform transform, Optional<StackingContextMask>)
  79. {
  80. if (source_paintable_rect.is_empty())
  81. return CommandResult::SkipStackingContext;
  82. // If, due to layout mistakes, we encounter an excessively large rectangle here, it must be skipped to prevent
  83. // framebuffer allocation failure.
  84. if (source_paintable_rect.width() > 10000 || source_paintable_rect.height() > 10000) {
  85. dbgln("FIXME: Skipping stacking context with excessively large paintable rect: {}", source_paintable_rect);
  86. return CommandResult::SkipStackingContext;
  87. }
  88. m_stacking_contexts.last().stacking_context_depth++;
  89. painter().save();
  90. if (is_fixed_position) {
  91. auto const& translation = painter().transform().translation();
  92. painter().translate(-translation);
  93. }
  94. auto stacking_context_transform = Gfx::extract_2d_affine_transform(transform.matrix);
  95. Gfx::AffineTransform inverse_origin_translation;
  96. inverse_origin_translation.translate(-transform.origin);
  97. Gfx::AffineTransform origin_translation;
  98. origin_translation.translate(transform.origin);
  99. Gfx::AffineTransform final_transform = origin_translation;
  100. final_transform.multiply(stacking_context_transform);
  101. final_transform.multiply(inverse_origin_translation);
  102. if (opacity < 1 || !stacking_context_transform.is_identity_or_translation()) {
  103. auto canvas = AccelGfx::Canvas::create(source_paintable_rect.size());
  104. auto painter = AccelGfx::Painter::create(m_context, canvas);
  105. painter->translate(-source_paintable_rect.location().to_type<float>());
  106. painter->clear(Color::Transparent);
  107. m_stacking_contexts.append({ .canvas = canvas,
  108. .painter = move(painter),
  109. .opacity = opacity,
  110. .destination = source_paintable_rect,
  111. .transform = final_transform });
  112. } else {
  113. painter().translate(stacking_context_transform.translation() + post_transform_translation.to_type<float>());
  114. m_stacking_contexts.append({ .canvas = {},
  115. .painter = MaybeOwned(painter()),
  116. .opacity = opacity,
  117. .destination = {},
  118. .transform = final_transform });
  119. }
  120. return CommandResult::Continue;
  121. }
  122. CommandResult CommandExecutorGPU::pop_stacking_context()
  123. {
  124. auto stacking_context = m_stacking_contexts.take_last();
  125. VERIFY(stacking_context.stacking_context_depth == 0);
  126. if (stacking_context.painter.is_owned()) {
  127. painter().blit_canvas(stacking_context.destination, *stacking_context.canvas, stacking_context.opacity, stacking_context.transform);
  128. }
  129. painter().restore();
  130. m_stacking_contexts.last().stacking_context_depth--;
  131. return CommandResult::Continue;
  132. }
  133. CommandResult CommandExecutorGPU::paint_linear_gradient(Gfx::IntRect const& rect, Web::Painting::LinearGradientData const& data)
  134. {
  135. painter().fill_rect_with_linear_gradient(rect, data.color_stops.list, data.gradient_angle, data.color_stops.repeat_length);
  136. return CommandResult::Continue;
  137. }
  138. CommandResult CommandExecutorGPU::paint_outer_box_shadow(PaintOuterBoxShadowParams const&)
  139. {
  140. // FIXME
  141. return CommandResult::Continue;
  142. }
  143. CommandResult CommandExecutorGPU::paint_inner_box_shadow(PaintOuterBoxShadowParams const&)
  144. {
  145. // FIXME
  146. return CommandResult::Continue;
  147. }
  148. CommandResult CommandExecutorGPU::paint_text_shadow(int blur_radius, Gfx::IntRect const& shadow_bounding_rect, Gfx::IntRect const& text_rect, Span<Gfx::DrawGlyphOrEmoji const> glyph_run, Color const& color, int fragment_baseline, Gfx::IntPoint const& draw_location)
  149. {
  150. auto text_shadow_canvas = AccelGfx::Canvas::create(shadow_bounding_rect.size());
  151. auto text_shadow_painter = AccelGfx::Painter::create(m_context, text_shadow_canvas);
  152. text_shadow_painter->clear(color.with_alpha(0));
  153. Gfx::FloatRect const shadow_location { draw_location, shadow_bounding_rect.size() };
  154. Gfx::IntPoint const baseline_start(text_rect.x(), text_rect.y() + fragment_baseline);
  155. text_shadow_painter->translate(baseline_start.to_type<float>());
  156. text_shadow_painter->draw_glyph_run(glyph_run, color);
  157. if (blur_radius == 0) {
  158. painter().blit_canvas(shadow_location, *text_shadow_canvas);
  159. return CommandResult::Continue;
  160. }
  161. auto horizontal_blur_canvas = AccelGfx::Canvas::create(shadow_bounding_rect.size());
  162. auto horizontal_blur_painter = AccelGfx::Painter::create(m_context, horizontal_blur_canvas);
  163. horizontal_blur_painter->clear(color.with_alpha(0));
  164. horizontal_blur_painter->blit_blurred_canvas(shadow_bounding_rect.to_type<float>(), *text_shadow_canvas, blur_radius, AccelGfx::Painter::BlurDirection::Horizontal);
  165. painter().blit_blurred_canvas(shadow_location, *horizontal_blur_canvas, blur_radius, AccelGfx::Painter::BlurDirection::Vertical);
  166. return CommandResult::Continue;
  167. }
  168. CommandResult CommandExecutorGPU::fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::CornerRadius const& top_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& top_right_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_right_radius)
  169. {
  170. painter().fill_rect_with_rounded_corners(
  171. rect, color,
  172. { static_cast<float>(top_left_radius.horizontal_radius), static_cast<float>(top_left_radius.vertical_radius) },
  173. { static_cast<float>(top_right_radius.horizontal_radius), static_cast<float>(top_right_radius.vertical_radius) },
  174. { static_cast<float>(bottom_left_radius.horizontal_radius), static_cast<float>(bottom_left_radius.vertical_radius) },
  175. { static_cast<float>(bottom_right_radius.horizontal_radius), static_cast<float>(bottom_right_radius.vertical_radius) });
  176. return CommandResult::Continue;
  177. }
  178. CommandResult CommandExecutorGPU::fill_path_using_color(Gfx::Path const&, Color const&, Gfx::Painter::WindingRule, Gfx::FloatPoint const&)
  179. {
  180. // FIXME
  181. return CommandResult::Continue;
  182. }
  183. CommandResult CommandExecutorGPU::fill_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const&, Gfx::Painter::WindingRule, float, Gfx::FloatPoint const&)
  184. {
  185. // FIXME
  186. return CommandResult::Continue;
  187. }
  188. CommandResult CommandExecutorGPU::stroke_path_using_color(Gfx::Path const&, Color const&, float, Gfx::FloatPoint const&)
  189. {
  190. // FIXME
  191. return CommandResult::Continue;
  192. }
  193. CommandResult CommandExecutorGPU::stroke_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const&, float, float, Gfx::FloatPoint const&)
  194. {
  195. // FIXME
  196. return CommandResult::Continue;
  197. }
  198. CommandResult CommandExecutorGPU::draw_ellipse(Gfx::IntRect const&, Color const&, int)
  199. {
  200. // FIXME
  201. return CommandResult::Continue;
  202. }
  203. CommandResult CommandExecutorGPU::fill_ellipse(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::BlendMode)
  204. {
  205. auto horizontal_radius = static_cast<float>(rect.width() / 2);
  206. auto vertical_radius = static_cast<float>(rect.height() / 2);
  207. painter().fill_rect_with_rounded_corners(
  208. rect, color,
  209. { horizontal_radius, vertical_radius },
  210. { horizontal_radius, vertical_radius },
  211. { horizontal_radius, vertical_radius },
  212. { horizontal_radius, vertical_radius });
  213. return CommandResult::Continue;
  214. }
  215. CommandResult CommandExecutorGPU::draw_line(Color const& color, Gfx::IntPoint const& a, Gfx::IntPoint const& b, int thickness, Gfx::Painter::LineStyle, Color const&)
  216. {
  217. // FIXME: Pass line style and alternate color once AccelGfx::Painter supports it
  218. painter().draw_line(a, b, thickness, color);
  219. return CommandResult::Continue;
  220. }
  221. CommandResult CommandExecutorGPU::draw_signed_distance_field(Gfx::IntRect const&, Color const&, Gfx::GrayscaleBitmap const&, float)
  222. {
  223. // FIXME
  224. return CommandResult::Continue;
  225. }
  226. CommandResult CommandExecutorGPU::paint_frame(Gfx::IntRect const&, Palette const&, Gfx::FrameStyle)
  227. {
  228. // FIXME
  229. return CommandResult::Continue;
  230. }
  231. CommandResult CommandExecutorGPU::apply_backdrop_filter(Gfx::IntRect const&, Web::CSS::ResolvedBackdropFilter const&)
  232. {
  233. // FIXME
  234. return CommandResult::Continue;
  235. }
  236. CommandResult CommandExecutorGPU::draw_rect(Gfx::IntRect const&, Color const&, bool)
  237. {
  238. // FIXME
  239. return CommandResult::Continue;
  240. }
  241. CommandResult CommandExecutorGPU::paint_radial_gradient(Gfx::IntRect const&, Web::Painting::RadialGradientData const&, Gfx::IntPoint const&, Gfx::IntSize const&)
  242. {
  243. // FIXME
  244. return CommandResult::Continue;
  245. }
  246. CommandResult CommandExecutorGPU::paint_conic_gradient(Gfx::IntRect const&, Web::Painting::ConicGradientData const&, Gfx::IntPoint const&)
  247. {
  248. // FIXME
  249. return CommandResult::Continue;
  250. }
  251. CommandResult CommandExecutorGPU::draw_triangle_wave(Gfx::IntPoint const&, Gfx::IntPoint const&, Color const&, int, int)
  252. {
  253. // FIXME
  254. return CommandResult::Continue;
  255. }
  256. CommandResult CommandExecutorGPU::sample_under_corners(u32 id, CornerRadii const& corner_radii, Gfx::IntRect const& border_rect, CornerClip)
  257. {
  258. m_corner_clippers.resize(id + 1);
  259. m_corner_clippers[id] = make<BorderRadiusCornerClipper>();
  260. auto& corner_clipper = *m_corner_clippers[id];
  261. auto const& top_left = corner_radii.top_left;
  262. auto const& top_right = corner_radii.top_right;
  263. auto const& bottom_right = corner_radii.bottom_right;
  264. auto const& bottom_left = corner_radii.bottom_left;
  265. auto sampling_config = calculate_border_radius_sampling_config(corner_radii, border_rect);
  266. auto const& page_locations = sampling_config.page_locations;
  267. auto const& bitmap_locations = sampling_config.bitmap_locations;
  268. auto top_left_corner_size = Gfx::IntSize { top_left.horizontal_radius, top_left.vertical_radius };
  269. auto top_right_corner_size = Gfx::IntSize { top_right.horizontal_radius, top_right.vertical_radius };
  270. auto bottom_right_corner_size = Gfx::IntSize { bottom_right.horizontal_radius, bottom_right.vertical_radius };
  271. auto bottom_left_corner_size = Gfx::IntSize { bottom_left.horizontal_radius, bottom_left.vertical_radius };
  272. corner_clipper.page_top_left_rect = { page_locations.top_left, top_left_corner_size };
  273. corner_clipper.page_top_right_rect = { page_locations.top_right, top_right_corner_size };
  274. corner_clipper.page_bottom_right_rect = { page_locations.bottom_right, bottom_right_corner_size };
  275. corner_clipper.page_bottom_left_rect = { page_locations.bottom_left, bottom_left_corner_size };
  276. corner_clipper.sample_canvas_top_left_rect = { bitmap_locations.top_left, top_left_corner_size };
  277. corner_clipper.sample_canvas_top_right_rect = { bitmap_locations.top_right, top_right_corner_size };
  278. corner_clipper.sample_canvas_bottom_right_rect = { bitmap_locations.bottom_right, bottom_right_corner_size };
  279. corner_clipper.sample_canvas_bottom_left_rect = { bitmap_locations.bottom_left, bottom_left_corner_size };
  280. corner_clipper.corners_sample_canvas = AccelGfx::Canvas::create(sampling_config.corners_bitmap_size);
  281. auto corner_painter = AccelGfx::Painter::create(m_context, *corner_clipper.corners_sample_canvas);
  282. corner_painter->clear(Color::White);
  283. corner_painter->fill_rect_with_rounded_corners(
  284. Gfx::IntRect { { 0, 0 }, sampling_config.corners_bitmap_size },
  285. Color::Transparent,
  286. { static_cast<float>(top_left.horizontal_radius), static_cast<float>(top_left.vertical_radius) },
  287. { static_cast<float>(top_right.horizontal_radius), static_cast<float>(top_right.vertical_radius) },
  288. { static_cast<float>(bottom_right.horizontal_radius), static_cast<float>(bottom_right.vertical_radius) },
  289. { static_cast<float>(bottom_left.horizontal_radius), static_cast<float>(bottom_left.vertical_radius) },
  290. AccelGfx::Painter::BlendingMode::AlphaOverride);
  291. auto const& target_canvas = painter().canvas();
  292. if (!corner_clipper.sample_canvas_top_left_rect.is_empty())
  293. corner_painter->blit_canvas(corner_clipper.sample_canvas_top_left_rect, target_canvas, painter().transform().map(corner_clipper.page_top_left_rect), 1.0f, {}, AccelGfx::Painter::BlendingMode::AlphaPreserve);
  294. if (!corner_clipper.sample_canvas_top_right_rect.is_empty())
  295. corner_painter->blit_canvas(corner_clipper.sample_canvas_top_right_rect, target_canvas, painter().transform().map(corner_clipper.page_top_right_rect), 1.0f, {}, AccelGfx::Painter::BlendingMode::AlphaPreserve);
  296. if (!corner_clipper.sample_canvas_bottom_right_rect.is_empty())
  297. corner_painter->blit_canvas(corner_clipper.sample_canvas_bottom_right_rect, target_canvas, painter().transform().map(corner_clipper.page_bottom_right_rect), 1.0f, {}, AccelGfx::Painter::BlendingMode::AlphaPreserve);
  298. if (!corner_clipper.sample_canvas_bottom_left_rect.is_empty())
  299. corner_painter->blit_canvas(corner_clipper.sample_canvas_bottom_left_rect, target_canvas, painter().transform().map(corner_clipper.page_bottom_left_rect), 1.0f, {}, AccelGfx::Painter::BlendingMode::AlphaPreserve);
  300. return CommandResult::Continue;
  301. }
  302. CommandResult CommandExecutorGPU::blit_corner_clipping(u32 id)
  303. {
  304. auto const& corner_clipper = *m_corner_clippers[id];
  305. auto const& corner_sample_canvas = *corner_clipper.corners_sample_canvas;
  306. if (!corner_clipper.sample_canvas_top_left_rect.is_empty())
  307. painter().blit_canvas(corner_clipper.page_top_left_rect, corner_sample_canvas, corner_clipper.sample_canvas_top_left_rect);
  308. if (!corner_clipper.sample_canvas_top_right_rect.is_empty())
  309. painter().blit_canvas(corner_clipper.page_top_right_rect, corner_sample_canvas, corner_clipper.sample_canvas_top_right_rect);
  310. if (!corner_clipper.sample_canvas_bottom_right_rect.is_empty())
  311. painter().blit_canvas(corner_clipper.page_bottom_right_rect, corner_sample_canvas, corner_clipper.sample_canvas_bottom_right_rect);
  312. if (!corner_clipper.sample_canvas_bottom_left_rect.is_empty())
  313. painter().blit_canvas(corner_clipper.page_bottom_left_rect, corner_sample_canvas, corner_clipper.sample_canvas_bottom_left_rect);
  314. m_corner_clippers[id].clear();
  315. return CommandResult::Continue;
  316. }
  317. CommandResult CommandExecutorGPU::paint_borders(DevicePixelRect const& border_rect, CornerRadii const& corner_radii, BordersDataDevicePixels const& borders_data)
  318. {
  319. // FIXME: Add support for corner radiuses
  320. (void)corner_radii;
  321. Gfx::IntRect top_border_rect = {
  322. border_rect.x(),
  323. border_rect.y(),
  324. border_rect.width(),
  325. borders_data.top.width
  326. };
  327. Gfx::IntRect right_border_rect = {
  328. border_rect.x() + (border_rect.width() - borders_data.right.width),
  329. border_rect.y(),
  330. borders_data.right.width,
  331. border_rect.height()
  332. };
  333. Gfx::IntRect bottom_border_rect = {
  334. border_rect.x(),
  335. border_rect.y() + (border_rect.height() - borders_data.bottom.width),
  336. border_rect.width(),
  337. borders_data.bottom.width
  338. };
  339. Gfx::IntRect left_border_rect = {
  340. border_rect.x(),
  341. border_rect.y(),
  342. borders_data.left.width,
  343. border_rect.height()
  344. };
  345. if (borders_data.top.width > 0)
  346. painter().fill_rect(top_border_rect, borders_data.top.color);
  347. if (borders_data.right.width > 0)
  348. painter().fill_rect(right_border_rect, borders_data.right.color);
  349. if (borders_data.bottom.width > 0)
  350. painter().fill_rect(bottom_border_rect, borders_data.bottom.color);
  351. if (borders_data.left.width > 0)
  352. painter().fill_rect(left_border_rect, borders_data.left.color);
  353. return CommandResult::Continue;
  354. }
  355. bool CommandExecutorGPU::would_be_fully_clipped_by_painter(Gfx::IntRect rect) const
  356. {
  357. auto translation = painter().transform().translation().to_type<int>();
  358. return !painter().clip_rect().intersects(rect.translated(translation));
  359. }
  360. void CommandExecutorGPU::prepare_glyph_texture(HashMap<Gfx::Font const*, HashTable<u32>> const& unique_glyphs)
  361. {
  362. AccelGfx::GlyphAtlas::the().update(unique_glyphs);
  363. }
  364. void CommandExecutorGPU::prepare_to_execute()
  365. {
  366. m_context.activate();
  367. }
  368. void CommandExecutorGPU::update_immutable_bitmap_texture_cache(HashMap<u32, Gfx::ImmutableBitmap const*>& immutable_bitmaps)
  369. {
  370. painter().update_immutable_bitmap_texture_cache(immutable_bitmaps);
  371. }
  372. }