PaintingCommandExecutorGPU.cpp 12 KB

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  1. /*
  2. * Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <LibAccelGfx/GlyphAtlas.h>
  7. #include <LibWeb/Painting/PaintingCommandExecutorGPU.h>
  8. namespace Web::Painting {
  9. PaintingCommandExecutorGPU::PaintingCommandExecutorGPU(Gfx::Bitmap& bitmap)
  10. : m_target_bitmap(bitmap)
  11. {
  12. auto painter = AccelGfx::Painter::create();
  13. auto canvas = AccelGfx::Canvas::create(bitmap.size());
  14. painter->set_target_canvas(canvas);
  15. stacking_contexts.append({ .canvas = canvas,
  16. .painter = move(painter),
  17. .opacity = 1.0f,
  18. .destination = {} });
  19. }
  20. PaintingCommandExecutorGPU::~PaintingCommandExecutorGPU()
  21. {
  22. VERIFY(stacking_contexts.size() == 1);
  23. painter().flush(m_target_bitmap);
  24. }
  25. CommandResult PaintingCommandExecutorGPU::draw_glyph_run(Vector<Gfx::DrawGlyphOrEmoji> const& glyph_run, Color const& color)
  26. {
  27. painter().draw_glyph_run(glyph_run, color);
  28. return CommandResult::Continue;
  29. }
  30. CommandResult PaintingCommandExecutorGPU::draw_text(Gfx::IntRect const&, String const&, Gfx::TextAlignment, Color const&, Gfx::TextElision, Gfx::TextWrapping, Optional<NonnullRefPtr<Gfx::Font>> const&)
  31. {
  32. // FIXME
  33. return CommandResult::Continue;
  34. }
  35. CommandResult PaintingCommandExecutorGPU::fill_rect(Gfx::IntRect const& rect, Color const& color)
  36. {
  37. painter().fill_rect(rect, color);
  38. return CommandResult::Continue;
  39. }
  40. static AccelGfx::Painter::ScalingMode to_accelgfx_scaling_mode(Gfx::Painter::ScalingMode scaling_mode)
  41. {
  42. switch (scaling_mode) {
  43. case Gfx::Painter::ScalingMode::NearestNeighbor:
  44. case Gfx::Painter::ScalingMode::BoxSampling:
  45. case Gfx::Painter::ScalingMode::SmoothPixels:
  46. case Gfx::Painter::ScalingMode::None:
  47. return AccelGfx::Painter::ScalingMode::NearestNeighbor;
  48. case Gfx::Painter::ScalingMode::BilinearBlend:
  49. return AccelGfx::Painter::ScalingMode::Bilinear;
  50. default:
  51. VERIFY_NOT_REACHED();
  52. }
  53. }
  54. CommandResult PaintingCommandExecutorGPU::draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode)
  55. {
  56. painter().draw_scaled_bitmap(dst_rect, bitmap, src_rect, to_accelgfx_scaling_mode(scaling_mode));
  57. return CommandResult::Continue;
  58. }
  59. CommandResult PaintingCommandExecutorGPU::draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::ImmutableBitmap const& immutable_bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode)
  60. {
  61. painter().draw_scaled_immutable_bitmap(dst_rect, immutable_bitmap, src_rect, to_accelgfx_scaling_mode(scaling_mode));
  62. return CommandResult::Continue;
  63. }
  64. CommandResult PaintingCommandExecutorGPU::set_clip_rect(Gfx::IntRect const& rect)
  65. {
  66. painter().set_clip_rect(rect);
  67. return CommandResult::Continue;
  68. }
  69. CommandResult PaintingCommandExecutorGPU::clear_clip_rect()
  70. {
  71. painter().clear_clip_rect();
  72. return CommandResult::Continue;
  73. }
  74. CommandResult PaintingCommandExecutorGPU::set_font(Gfx::Font const&)
  75. {
  76. // FIXME
  77. return CommandResult::Continue;
  78. }
  79. CommandResult PaintingCommandExecutorGPU::push_stacking_context(float opacity, bool, Gfx::IntRect const& source_paintable_rect, Gfx::IntPoint post_transform_translation, CSS::ImageRendering, StackingContextTransform, Optional<StackingContextMask>)
  80. {
  81. if (opacity < 1) {
  82. auto painter = AccelGfx::Painter::create();
  83. auto canvas = AccelGfx::Canvas::create(source_paintable_rect.size());
  84. painter->set_target_canvas(canvas);
  85. painter->translate(-source_paintable_rect.location().to_type<float>());
  86. stacking_contexts.append({ .canvas = canvas,
  87. .painter = move(painter),
  88. .opacity = opacity,
  89. .destination = source_paintable_rect });
  90. } else {
  91. painter().save();
  92. painter().translate(post_transform_translation.to_type<float>());
  93. }
  94. return CommandResult::Continue;
  95. }
  96. CommandResult PaintingCommandExecutorGPU::pop_stacking_context()
  97. {
  98. if (stacking_contexts.last().opacity < 1) {
  99. auto stacking_context = stacking_contexts.take_last();
  100. painter().blit_canvas(stacking_context.destination, *stacking_context.canvas, stacking_context.opacity);
  101. } else {
  102. painter().restore();
  103. }
  104. return CommandResult::Continue;
  105. }
  106. CommandResult PaintingCommandExecutorGPU::paint_linear_gradient(Gfx::IntRect const& rect, Web::Painting::LinearGradientData const& data)
  107. {
  108. painter().fill_rect_with_linear_gradient(rect, data.color_stops.list, data.gradient_angle, data.color_stops.repeat_length);
  109. return CommandResult::Continue;
  110. }
  111. CommandResult PaintingCommandExecutorGPU::paint_outer_box_shadow(PaintOuterBoxShadowParams const&)
  112. {
  113. // FIXME
  114. return CommandResult::Continue;
  115. }
  116. CommandResult PaintingCommandExecutorGPU::paint_inner_box_shadow(PaintOuterBoxShadowParams const&)
  117. {
  118. // FIXME
  119. return CommandResult::Continue;
  120. }
  121. CommandResult PaintingCommandExecutorGPU::paint_text_shadow(int, Gfx::IntRect const&, Gfx::IntRect const&, String const&, Gfx::Font const&, Color const&, int, Gfx::IntPoint const&)
  122. {
  123. // FIXME
  124. return CommandResult::Continue;
  125. }
  126. CommandResult PaintingCommandExecutorGPU::fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::CornerRadius const& top_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& top_right_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_right_radius, Optional<Gfx::FloatPoint> const&)
  127. {
  128. painter().fill_rect_with_rounded_corners(
  129. rect, color,
  130. { static_cast<float>(top_left_radius.horizontal_radius), static_cast<float>(top_left_radius.vertical_radius) },
  131. { static_cast<float>(top_right_radius.horizontal_radius), static_cast<float>(top_right_radius.vertical_radius) },
  132. { static_cast<float>(bottom_left_radius.horizontal_radius), static_cast<float>(bottom_left_radius.vertical_radius) },
  133. { static_cast<float>(bottom_right_radius.horizontal_radius), static_cast<float>(bottom_right_radius.vertical_radius) });
  134. return CommandResult::Continue;
  135. }
  136. CommandResult PaintingCommandExecutorGPU::fill_path_using_color(Gfx::Path const&, Color const&, Gfx::Painter::WindingRule, Optional<Gfx::FloatPoint> const&)
  137. {
  138. // FIXME
  139. return CommandResult::Continue;
  140. }
  141. CommandResult PaintingCommandExecutorGPU::fill_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const&, Gfx::Painter::WindingRule, float, Optional<Gfx::FloatPoint> const&)
  142. {
  143. // FIXME
  144. return CommandResult::Continue;
  145. }
  146. CommandResult PaintingCommandExecutorGPU::stroke_path_using_color(Gfx::Path const&, Color const&, float, Optional<Gfx::FloatPoint> const&)
  147. {
  148. // FIXME
  149. return CommandResult::Continue;
  150. }
  151. CommandResult PaintingCommandExecutorGPU::stroke_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const&, float, float, Optional<Gfx::FloatPoint> const&)
  152. {
  153. // FIXME
  154. return CommandResult::Continue;
  155. }
  156. CommandResult PaintingCommandExecutorGPU::draw_ellipse(Gfx::IntRect const&, Color const&, int)
  157. {
  158. // FIXME
  159. return CommandResult::Continue;
  160. }
  161. CommandResult PaintingCommandExecutorGPU::fill_ellipse(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::BlendMode)
  162. {
  163. auto horizontal_radius = static_cast<float>(rect.width() / 2);
  164. auto vertical_radius = static_cast<float>(rect.height() / 2);
  165. painter().fill_rect_with_rounded_corners(
  166. rect, color,
  167. { horizontal_radius, vertical_radius },
  168. { horizontal_radius, vertical_radius },
  169. { horizontal_radius, vertical_radius },
  170. { horizontal_radius, vertical_radius });
  171. return CommandResult::Continue;
  172. }
  173. CommandResult PaintingCommandExecutorGPU::draw_line(Color const& color, Gfx::IntPoint const& a, Gfx::IntPoint const& b, int thickness, Gfx::Painter::LineStyle, Color const&)
  174. {
  175. // FIXME: Pass line style and alternate color once AccelGfx::Painter supports it
  176. painter().draw_line(a, b, thickness, color);
  177. return CommandResult::Continue;
  178. }
  179. CommandResult PaintingCommandExecutorGPU::draw_signed_distance_field(Gfx::IntRect const&, Color const&, Gfx::GrayscaleBitmap const&, float)
  180. {
  181. // FIXME
  182. return CommandResult::Continue;
  183. }
  184. CommandResult PaintingCommandExecutorGPU::paint_progressbar(Gfx::IntRect const&, Gfx::IntRect const&, Palette const&, int, int, int, StringView const&)
  185. {
  186. // FIXME
  187. return CommandResult::Continue;
  188. }
  189. CommandResult PaintingCommandExecutorGPU::paint_frame(Gfx::IntRect const&, Palette const&, Gfx::FrameStyle)
  190. {
  191. // FIXME
  192. return CommandResult::Continue;
  193. }
  194. CommandResult PaintingCommandExecutorGPU::apply_backdrop_filter(Gfx::IntRect const&, Web::CSS::ResolvedBackdropFilter const&)
  195. {
  196. // FIXME
  197. return CommandResult::Continue;
  198. }
  199. CommandResult PaintingCommandExecutorGPU::draw_rect(Gfx::IntRect const&, Color const&, bool)
  200. {
  201. // FIXME
  202. return CommandResult::Continue;
  203. }
  204. CommandResult PaintingCommandExecutorGPU::paint_radial_gradient(Gfx::IntRect const&, Web::Painting::RadialGradientData const&, Gfx::IntPoint const&, Gfx::IntSize const&)
  205. {
  206. // FIXME
  207. return CommandResult::Continue;
  208. }
  209. CommandResult PaintingCommandExecutorGPU::paint_conic_gradient(Gfx::IntRect const&, Web::Painting::ConicGradientData const&, Gfx::IntPoint const&)
  210. {
  211. // FIXME
  212. return CommandResult::Continue;
  213. }
  214. CommandResult PaintingCommandExecutorGPU::draw_triangle_wave(Gfx::IntPoint const&, Gfx::IntPoint const&, Color const&, int, int)
  215. {
  216. // FIXME
  217. return CommandResult::Continue;
  218. }
  219. CommandResult PaintingCommandExecutorGPU::sample_under_corners(BorderRadiusCornerClipper&)
  220. {
  221. // FIXME
  222. return CommandResult::Continue;
  223. }
  224. CommandResult PaintingCommandExecutorGPU::blit_corner_clipping(BorderRadiusCornerClipper&)
  225. {
  226. // FIXME
  227. return CommandResult::Continue;
  228. }
  229. CommandResult PaintingCommandExecutorGPU::paint_borders(DevicePixelRect const& border_rect, CornerRadii const& corner_radii, BordersDataDevicePixels const& borders_data)
  230. {
  231. // FIXME: Add support for corner radiuses
  232. (void)corner_radii;
  233. Gfx::IntRect top_border_rect = {
  234. border_rect.x(),
  235. border_rect.y(),
  236. border_rect.width(),
  237. borders_data.top.width
  238. };
  239. Gfx::IntRect right_border_rect = {
  240. border_rect.x() + (border_rect.width() - borders_data.right.width),
  241. border_rect.y(),
  242. borders_data.right.width,
  243. border_rect.height()
  244. };
  245. Gfx::IntRect bottom_border_rect = {
  246. border_rect.x(),
  247. border_rect.y() + (border_rect.height() - borders_data.bottom.width),
  248. border_rect.width(),
  249. borders_data.bottom.width
  250. };
  251. Gfx::IntRect left_border_rect = {
  252. border_rect.x(),
  253. border_rect.y(),
  254. borders_data.left.width,
  255. border_rect.height()
  256. };
  257. if (borders_data.top.width > 0)
  258. painter().fill_rect(top_border_rect, borders_data.top.color);
  259. if (borders_data.right.width > 0)
  260. painter().fill_rect(right_border_rect, borders_data.right.color);
  261. if (borders_data.bottom.width > 0)
  262. painter().fill_rect(bottom_border_rect, borders_data.bottom.color);
  263. if (borders_data.left.width > 0)
  264. painter().fill_rect(left_border_rect, borders_data.left.color);
  265. return CommandResult::Continue;
  266. }
  267. bool PaintingCommandExecutorGPU::would_be_fully_clipped_by_painter(Gfx::IntRect rect) const
  268. {
  269. auto translation = painter().transform().translation().to_type<int>();
  270. return !painter().clip_rect().intersects(rect.translated(translation));
  271. }
  272. void PaintingCommandExecutorGPU::prepare_glyph_texture(HashMap<Gfx::Font const*, HashTable<u32>> const& unique_glyphs)
  273. {
  274. AccelGfx::GlyphAtlas::the().update(unique_glyphs);
  275. }
  276. void PaintingCommandExecutorGPU::update_immutable_bitmap_texture_cache(HashMap<u32, Gfx::ImmutableBitmap const*>& immutable_bitmaps)
  277. {
  278. painter().update_immutable_bitmap_texture_cache(immutable_bitmaps);
  279. }
  280. }