HTMLElement.cpp 19 KB

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  1. /*
  2. * Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/StringBuilder.h>
  7. #include <LibJS/Interpreter.h>
  8. #include <LibJS/Parser.h>
  9. #include <LibWeb/Bindings/HTMLElementPrototype.h>
  10. #include <LibWeb/DOM/DOMException.h>
  11. #include <LibWeb/DOM/Document.h>
  12. #include <LibWeb/DOM/ExceptionOr.h>
  13. #include <LibWeb/DOM/IDLEventListener.h>
  14. #include <LibWeb/HTML/BrowsingContext.h>
  15. #include <LibWeb/HTML/BrowsingContextContainer.h>
  16. #include <LibWeb/HTML/EventHandler.h>
  17. #include <LibWeb/HTML/HTMLAnchorElement.h>
  18. #include <LibWeb/HTML/HTMLBodyElement.h>
  19. #include <LibWeb/HTML/HTMLElement.h>
  20. #include <LibWeb/HTML/Window.h>
  21. #include <LibWeb/Layout/Box.h>
  22. #include <LibWeb/Layout/BreakNode.h>
  23. #include <LibWeb/Layout/TextNode.h>
  24. #include <LibWeb/Painting/PaintableBox.h>
  25. #include <LibWeb/UIEvents/EventNames.h>
  26. #include <LibWeb/UIEvents/FocusEvent.h>
  27. #include <LibWeb/UIEvents/MouseEvent.h>
  28. namespace Web::HTML {
  29. HTMLElement::HTMLElement(DOM::Document& document, DOM::QualifiedName qualified_name)
  30. : Element(document, move(qualified_name))
  31. , m_dataset(DOMStringMap::create(*this))
  32. {
  33. set_prototype(&window().ensure_web_prototype<Bindings::HTMLElementPrototype>("HTMLElement"));
  34. }
  35. HTMLElement::~HTMLElement() = default;
  36. void HTMLElement::visit_edges(Cell::Visitor& visitor)
  37. {
  38. Base::visit_edges(visitor);
  39. visitor.visit(m_dataset.ptr());
  40. }
  41. HTMLElement::ContentEditableState HTMLElement::content_editable_state() const
  42. {
  43. auto contenteditable = attribute(HTML::AttributeNames::contenteditable);
  44. // "true", an empty string or a missing value map to the "true" state.
  45. if ((!contenteditable.is_null() && contenteditable.is_empty()) || contenteditable.equals_ignoring_case("true"sv))
  46. return ContentEditableState::True;
  47. // "false" maps to the "false" state.
  48. if (contenteditable.equals_ignoring_case("false"sv))
  49. return ContentEditableState::False;
  50. // Having no such attribute or an invalid value maps to the "inherit" state.
  51. return ContentEditableState::Inherit;
  52. }
  53. bool HTMLElement::is_editable() const
  54. {
  55. switch (content_editable_state()) {
  56. case ContentEditableState::True:
  57. return true;
  58. case ContentEditableState::False:
  59. return false;
  60. case ContentEditableState::Inherit:
  61. return parent() && parent()->is_editable();
  62. default:
  63. VERIFY_NOT_REACHED();
  64. }
  65. }
  66. String HTMLElement::content_editable() const
  67. {
  68. switch (content_editable_state()) {
  69. case ContentEditableState::True:
  70. return "true";
  71. case ContentEditableState::False:
  72. return "false";
  73. case ContentEditableState::Inherit:
  74. return "inherit";
  75. default:
  76. VERIFY_NOT_REACHED();
  77. }
  78. }
  79. // https://html.spec.whatwg.org/multipage/interaction.html#contenteditable
  80. DOM::ExceptionOr<void> HTMLElement::set_content_editable(String const& content_editable)
  81. {
  82. if (content_editable.equals_ignoring_case("inherit"sv)) {
  83. remove_attribute(HTML::AttributeNames::contenteditable);
  84. return {};
  85. }
  86. if (content_editable.equals_ignoring_case("true"sv)) {
  87. set_attribute(HTML::AttributeNames::contenteditable, "true");
  88. return {};
  89. }
  90. if (content_editable.equals_ignoring_case("false"sv)) {
  91. set_attribute(HTML::AttributeNames::contenteditable, "false");
  92. return {};
  93. }
  94. return DOM::SyntaxError::create("Invalid contentEditable value, must be 'true', 'false', or 'inherit'");
  95. }
  96. void HTMLElement::set_inner_text(StringView text)
  97. {
  98. remove_all_children();
  99. append_child(document().create_text_node(text));
  100. set_needs_style_update(true);
  101. }
  102. String HTMLElement::inner_text()
  103. {
  104. StringBuilder builder;
  105. // innerText for element being rendered takes visibility into account, so force a layout and then walk the layout tree.
  106. document().update_layout();
  107. if (!layout_node())
  108. return text_content();
  109. Function<void(Layout::Node const&)> recurse = [&](auto& node) {
  110. for (auto* child = node.first_child(); child; child = child->next_sibling()) {
  111. if (is<Layout::TextNode>(child))
  112. builder.append(verify_cast<Layout::TextNode>(*child).text_for_rendering());
  113. if (is<Layout::BreakNode>(child))
  114. builder.append('\n');
  115. recurse(*child);
  116. }
  117. };
  118. recurse(*layout_node());
  119. return builder.to_string();
  120. }
  121. // // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsettop
  122. int HTMLElement::offset_top() const
  123. {
  124. if (is<HTML::HTMLBodyElement>(this) || !layout_node() || !parent_element() || !parent_element()->layout_node())
  125. return 0;
  126. auto position = layout_node()->box_type_agnostic_position();
  127. auto parent_position = parent_element()->layout_node()->box_type_agnostic_position();
  128. return position.y() - parent_position.y();
  129. }
  130. // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetleft
  131. int HTMLElement::offset_left() const
  132. {
  133. if (is<HTML::HTMLBodyElement>(this) || !layout_node() || !parent_element() || !parent_element()->layout_node())
  134. return 0;
  135. auto position = layout_node()->box_type_agnostic_position();
  136. auto parent_position = parent_element()->layout_node()->box_type_agnostic_position();
  137. return position.x() - parent_position.x();
  138. }
  139. // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetwidth
  140. int HTMLElement::offset_width() const
  141. {
  142. // NOTE: Ensure that layout is up-to-date before looking at metrics.
  143. const_cast<DOM::Document&>(document()).update_layout();
  144. // 1. If the element does not have any associated CSS layout box return zero and terminate this algorithm.
  145. if (!paint_box())
  146. return 0;
  147. // 2. Return the width of the axis-aligned bounding box of the border boxes of all fragments generated by the element’s principal box,
  148. // ignoring any transforms that apply to the element and its ancestors.
  149. // FIXME: Account for inline boxes.
  150. return paint_box()->border_box_width();
  151. }
  152. // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetheight
  153. int HTMLElement::offset_height() const
  154. {
  155. // NOTE: Ensure that layout is up-to-date before looking at metrics.
  156. const_cast<DOM::Document&>(document()).update_layout();
  157. // 1. If the element does not have any associated CSS layout box return zero and terminate this algorithm.
  158. if (!paint_box())
  159. return 0;
  160. // 2. Return the height of the axis-aligned bounding box of the border boxes of all fragments generated by the element’s principal box,
  161. // ignoring any transforms that apply to the element and its ancestors.
  162. // FIXME: Account for inline boxes.
  163. return paint_box()->border_box_height();
  164. }
  165. bool HTMLElement::cannot_navigate() const
  166. {
  167. // FIXME: Return true if element's node document is not fully active
  168. return !is<HTML::HTMLAnchorElement>(this) && !is_connected();
  169. }
  170. void HTMLElement::parse_attribute(FlyString const& name, String const& value)
  171. {
  172. Element::parse_attribute(name, value);
  173. // 1. If namespace is not null, or localName is not the name of an event handler content attribute on element, then return.
  174. // FIXME: Add the namespace part once we support attribute namespaces.
  175. #undef __ENUMERATE
  176. #define __ENUMERATE(attribute_name, event_name) \
  177. if (name == HTML::AttributeNames::attribute_name) { \
  178. element_event_handler_attribute_changed(event_name, value); \
  179. }
  180. ENUMERATE_GLOBAL_EVENT_HANDLERS(__ENUMERATE)
  181. #undef __ENUMERATE
  182. }
  183. // https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps
  184. static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vector<JS::Handle<DOM::Node>> new_chain, DOM::Node& new_focus_target)
  185. {
  186. // 1. If the last entry in old chain and the last entry in new chain are the same,
  187. // pop the last entry from old chain and the last entry from new chain and redo this step.
  188. while (!old_chain.is_empty()
  189. && !new_chain.is_empty()
  190. && &old_chain.last() == &new_chain.last()) {
  191. (void)old_chain.take_last();
  192. (void)new_chain.take_last();
  193. }
  194. // 2. For each entry entry in old chain, in order, run these substeps:
  195. for (auto& entry : old_chain) {
  196. // FIXME: 1. If entry is an input element, and the change event applies to the element,
  197. // and the element does not have a defined activation behavior,
  198. // and the user has changed the element's value or its list of selected files
  199. // while the control was focused without committing that change
  200. // (such that it is different to what it was when the control was first focused),
  201. // then fire an event named change at the element,
  202. // with the bubbles attribute initialized to true.
  203. JS::GCPtr<DOM::EventTarget> blur_event_target;
  204. if (is<DOM::Element>(*entry)) {
  205. // 2. If entry is an element, let blur event target be entry.
  206. blur_event_target = entry.ptr();
  207. } else if (is<DOM::Document>(*entry)) {
  208. // If entry is a Document object, let blur event target be that Document object's relevant global object.
  209. blur_event_target = &static_cast<DOM::Document&>(*entry).window();
  210. }
  211. // 3. If entry is the last entry in old chain, and entry is an Element,
  212. // and the last entry in new chain is also an Element,
  213. // then let related blur target be the last entry in new chain.
  214. // Otherwise, let related blur target be null.
  215. JS::GCPtr<DOM::EventTarget> related_blur_target;
  216. if (!old_chain.is_empty()
  217. && &entry == &old_chain.last()
  218. && is<DOM::Element>(*entry)
  219. && !new_chain.is_empty()
  220. && is<DOM::Element>(*new_chain.last())) {
  221. related_blur_target = new_chain.last().ptr();
  222. }
  223. // 4. If blur event target is not null, fire a focus event named blur at blur event target,
  224. // with related blur target as the related target.
  225. if (blur_event_target) {
  226. // FIXME: Implement the "fire a focus event" spec operation.
  227. auto blur_event = UIEvents::FocusEvent::create(verify_cast<DOM::Node>(*blur_event_target).document().window(), HTML::EventNames::blur);
  228. blur_event->set_related_target(related_blur_target);
  229. blur_event_target->dispatch_event(*blur_event);
  230. }
  231. }
  232. // FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target.
  233. // (For example, some platforms select the contents of a text control when that control is focused.)
  234. (void)new_focus_target;
  235. // 4. For each entry entry in new chain, in reverse order, run these substeps:
  236. for (auto& entry : new_chain.in_reverse()) {
  237. // 1. If entry is a focusable area: designate entry as the focused area of the document.
  238. // FIXME: This isn't entirely right.
  239. if (is<DOM::Element>(*entry))
  240. entry->document().set_focused_element(&static_cast<DOM::Element&>(*entry));
  241. JS::GCPtr<DOM::EventTarget> focus_event_target;
  242. if (is<DOM::Element>(*entry)) {
  243. // 2. If entry is an element, let focus event target be entry.
  244. focus_event_target = entry.ptr();
  245. } else if (is<DOM::Document>(*entry)) {
  246. // If entry is a Document object, let focus event target be that Document object's relevant global object.
  247. focus_event_target = &static_cast<DOM::Document&>(*entry).window();
  248. }
  249. // 3. If entry is the last entry in new chain, and entry is an Element,
  250. // and the last entry in old chain is also an Element,
  251. // then let related focus target be the last entry in old chain.
  252. // Otherwise, let related focus target be null.
  253. JS::GCPtr<DOM::EventTarget> related_focus_target;
  254. if (!new_chain.is_empty()
  255. && &entry == &new_chain.last()
  256. && is<DOM::Element>(*entry)
  257. && !old_chain.is_empty()
  258. && is<DOM::Element>(*old_chain.last())) {
  259. related_focus_target = old_chain.last().ptr();
  260. }
  261. // 4. If focus event target is not null, fire a focus event named focus at focus event target,
  262. // with related focus target as the related target.
  263. if (focus_event_target) {
  264. // FIXME: Implement the "fire a focus event" spec operation.
  265. auto focus_event = UIEvents::FocusEvent::create(verify_cast<DOM::Node>(*focus_event_target).document().window(), HTML::EventNames::focus);
  266. focus_event->set_related_target(related_focus_target);
  267. focus_event_target->dispatch_event(*focus_event);
  268. }
  269. }
  270. }
  271. // https://html.spec.whatwg.org/multipage/interaction.html#focus-chain
  272. static Vector<JS::Handle<DOM::Node>> focus_chain(DOM::Node* subject)
  273. {
  274. // FIXME: Move this somewhere more spec-friendly.
  275. if (!subject)
  276. return {};
  277. // 1. Let output be an empty list.
  278. Vector<JS::Handle<DOM::Node>> output;
  279. // 2. Let currentObject be subject.
  280. auto* current_object = subject;
  281. // 3. While true:
  282. while (true) {
  283. // 1. Append currentObject to output.
  284. output.append(JS::make_handle(*current_object));
  285. // FIXME: 2. If currentObject is an area element's shape, then append that area element to output.
  286. // FIXME: Otherwise, if currentObject's DOM anchor is an element that is not currentObject itself, then append currentObject's DOM anchor to output.
  287. // FIXME: Everything below needs work. The conditions are not entirely right.
  288. if (!is<DOM::Document>(*current_object)) {
  289. // 3. If currentObject is a focusable area, then set currentObject to currentObject's DOM anchor's node document.
  290. current_object = &current_object->document();
  291. } else if (is<DOM::Document>(*current_object)
  292. && static_cast<DOM::Document&>(*current_object).browsing_context()
  293. && !static_cast<DOM::Document&>(*current_object).browsing_context()->is_top_level()) {
  294. // Otherwise, if currentObject is a Document whose browsing context is a child browsing context,
  295. // then set currentObject to currentObject's browsing context's container.
  296. current_object = static_cast<DOM::Document&>(*current_object).browsing_context()->container();
  297. } else {
  298. break;
  299. }
  300. }
  301. // 4. Return output.
  302. return output;
  303. }
  304. // https://html.spec.whatwg.org/multipage/interaction.html#focusing-steps
  305. // FIXME: This should accept more types.
  306. static void run_focusing_steps(DOM::Node* new_focus_target, DOM::Node* fallback_target = nullptr, [[maybe_unused]] Optional<String> focus_trigger = {})
  307. {
  308. // FIXME: 1. If new focus target is not a focusable area, then set new focus target
  309. // to the result of getting the focusable area for new focus target,
  310. // given focus trigger if it was passed.
  311. // 2. If new focus target is null, then:
  312. if (!new_focus_target) {
  313. // 1. If no fallback target was specified, then return.
  314. if (!fallback_target)
  315. return;
  316. // 2. Otherwise, set new focus target to the fallback target.
  317. new_focus_target = fallback_target;
  318. }
  319. // 3. If new focus target is a browsing context container with non-null nested browsing context,
  320. // then set new focus target to the nested browsing context's active document.
  321. if (is<BrowsingContextContainer>(*new_focus_target)) {
  322. auto& browsing_context_container = static_cast<BrowsingContextContainer&>(*new_focus_target);
  323. if (auto* nested_browsing_context = browsing_context_container.nested_browsing_context())
  324. new_focus_target = nested_browsing_context->active_document();
  325. }
  326. // FIXME: 4. If new focus target is a focusable area and its DOM anchor is inert, then return.
  327. // 5. If new focus target is the currently focused area of a top-level browsing context, then return.
  328. if (!new_focus_target->document().browsing_context())
  329. return;
  330. auto& top_level_browsing_context = new_focus_target->document().browsing_context()->top_level_browsing_context();
  331. if (new_focus_target == top_level_browsing_context.currently_focused_area().ptr())
  332. return;
  333. // 6. Let old chain be the current focus chain of the top-level browsing context in which
  334. // new focus target finds itself.
  335. auto old_chain = focus_chain(top_level_browsing_context.currently_focused_area());
  336. // 7. Let new chain be the focus chain of new focus target.
  337. auto new_chain = focus_chain(new_focus_target);
  338. // 8. Run the focus update steps with old chain, new chain, and new focus target respectively.
  339. run_focus_update_steps(old_chain, new_chain, *new_focus_target);
  340. }
  341. // https://html.spec.whatwg.org/multipage/interaction.html#dom-focus
  342. void HTMLElement::focus()
  343. {
  344. // 1. If the element is marked as locked for focus, then return.
  345. if (m_locked_for_focus)
  346. return;
  347. // 2. Mark the element as locked for focus.
  348. m_locked_for_focus = true;
  349. // 3. Run the focusing steps for the element.
  350. run_focusing_steps(this);
  351. // FIXME: 4. If the value of the preventScroll dictionary member of options is false,
  352. // then scroll the element into view with scroll behavior "auto",
  353. // block flow direction position set to an implementation-defined value,
  354. // and inline base direction position set to an implementation-defined value.
  355. // 5. Unmark the element as locked for focus.
  356. m_locked_for_focus = false;
  357. }
  358. // https://html.spec.whatwg.org/multipage/webappapis.html#fire-a-synthetic-pointer-event
  359. bool HTMLElement::fire_a_synthetic_pointer_event(FlyString const& type, DOM::Element& target, bool not_trusted)
  360. {
  361. // 1. Let event be the result of creating an event using PointerEvent.
  362. // 2. Initialize event's type attribute to e.
  363. // FIXME: Actually create a PointerEvent!
  364. auto event = UIEvents::MouseEvent::create(document().window(), type);
  365. // 3. Initialize event's bubbles and cancelable attributes to true.
  366. event->set_bubbles(true);
  367. event->set_cancelable(true);
  368. // 4. Set event's composed flag.
  369. event->set_composed(true);
  370. // 5. If the not trusted flag is set, initialize event's isTrusted attribute to false.
  371. if (not_trusted) {
  372. event->set_is_trusted(false);
  373. }
  374. // FIXME: 6. Initialize event's ctrlKey, shiftKey, altKey, and metaKey attributes according to the current state
  375. // of the key input device, if any (false for any keys that are not available).
  376. // FIXME: 7. Initialize event's view attribute to target's node document's Window object, if any, and null otherwise.
  377. // FIXME: 8. event's getModifierState() method is to return values appropriately describing the current state of the key input device.
  378. // 9. Return the result of dispatching event at target.
  379. return target.dispatch_event(*event);
  380. }
  381. // https://html.spec.whatwg.org/multipage/interaction.html#dom-click
  382. void HTMLElement::click()
  383. {
  384. // FIXME: 1. If this element is a form control that is disabled, then return.
  385. // 2. If this element's click in progress flag is set, then return.
  386. if (m_click_in_progress)
  387. return;
  388. // 3. Set this element's click in progress flag.
  389. m_click_in_progress = true;
  390. // FIXME: 4. Fire a synthetic pointer event named click at this element, with the not trusted flag set.
  391. fire_a_synthetic_pointer_event(HTML::EventNames::click, *this, true);
  392. // 5. Unset this element's click in progress flag.
  393. m_click_in_progress = false;
  394. }
  395. }