MathObject.cpp 3.4 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/FlyString.h>
  27. #include <AK/Function.h>
  28. #include <LibJS/Interpreter.h>
  29. #include <LibJS/Runtime/MathObject.h>
  30. #include <math.h>
  31. namespace JS {
  32. MathObject::MathObject()
  33. {
  34. put_native_function("abs", abs, 1);
  35. put_native_function("random", random);
  36. put_native_function("sqrt", sqrt, 1);
  37. put_native_function("floor", floor, 1);
  38. put_native_function("round", round, 1);
  39. put("E", Value(M_E));
  40. put("LN2", Value(M_LN2));
  41. put("LN10", Value(M_LN10));
  42. put("LOG2E", Value(log2(M_E)));
  43. put("LOG10E", Value(log10(M_E)));
  44. put("PI", Value(M_PI));
  45. put("SQRT1_2", Value(::sqrt(1 / 2)));
  46. put("SQRT2", Value(::sqrt(2)));
  47. }
  48. MathObject::~MathObject()
  49. {
  50. }
  51. Value MathObject::abs(Interpreter& interpreter)
  52. {
  53. if (!interpreter.argument_count())
  54. return js_nan();
  55. auto number = interpreter.argument(0).to_number();
  56. if (number.is_nan())
  57. return js_nan();
  58. return Value(number.as_double() >= 0 ? number.as_double() : -number.as_double());
  59. }
  60. Value MathObject::random(Interpreter&)
  61. {
  62. #ifdef __serenity__
  63. double r = (double)arc4random() / (double)UINT32_MAX;
  64. #else
  65. double r = (double)rand() / (double)RAND_MAX;
  66. #endif
  67. return Value(r);
  68. }
  69. Value MathObject::sqrt(Interpreter& interpreter)
  70. {
  71. if (!interpreter.argument_count())
  72. return js_nan();
  73. auto number = interpreter.argument(0).to_number();
  74. if (number.is_nan())
  75. return js_nan();
  76. return Value(::sqrt(number.as_double()));
  77. }
  78. Value MathObject::floor(Interpreter& interpreter)
  79. {
  80. if (!interpreter.argument_count())
  81. return js_nan();
  82. auto number = interpreter.argument(0).to_number();
  83. if (number.is_nan())
  84. return js_nan();
  85. return Value(::floor(number.as_double()));
  86. }
  87. Value MathObject::round(Interpreter& interpreter)
  88. {
  89. if (!interpreter.argument_count())
  90. return js_nan();
  91. auto number = interpreter.argument(0).to_number();
  92. if (number.is_nan())
  93. return js_nan();
  94. // FIXME: Use ::round() instead of ::roundf().
  95. return Value(::roundf(number.as_double()));
  96. }
  97. }