TreeNode.h 5.3 KB

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  1. #pragma once
  2. #include <AK/Assertions.h>
  3. #include <AK/NonnullRefPtr.h>
  4. #include <AK/Weakable.h>
  5. template<typename T>
  6. class TreeNode : public Weakable<T> {
  7. public:
  8. void ref()
  9. {
  10. ASSERT(m_ref_count);
  11. ++m_ref_count;
  12. }
  13. void deref()
  14. {
  15. ASSERT(m_ref_count);
  16. if (!--m_ref_count) {
  17. if (m_next_sibling)
  18. m_next_sibling->m_previous_sibling = m_previous_sibling;
  19. if (m_previous_sibling)
  20. m_previous_sibling->m_next_sibling = m_next_sibling;
  21. T* next_child;
  22. for (auto* child = m_first_child; child; child = next_child) {
  23. next_child = child->m_next_sibling;
  24. child->m_parent = nullptr;
  25. child->deref();
  26. }
  27. delete static_cast<T*>(this);
  28. }
  29. }
  30. int ref_count() const { return m_ref_count; }
  31. T* parent() { return m_parent; }
  32. const T* parent() const { return m_parent; }
  33. bool has_children() const { return m_first_child; }
  34. T* next_sibling() { return m_next_sibling; }
  35. T* previous_sibling() { return m_previous_sibling; }
  36. T* first_child() { return m_first_child; }
  37. T* last_child() { return m_last_child; }
  38. const T* next_sibling() const { return m_next_sibling; }
  39. const T* previous_sibling() const { return m_previous_sibling; }
  40. const T* first_child() const { return m_first_child; }
  41. const T* last_child() const { return m_last_child; }
  42. bool is_ancestor_of(const TreeNode&) const;
  43. void prepend_child(NonnullRefPtr<T> node, bool call_inserted_into = true);
  44. void append_child(NonnullRefPtr<T> node, bool call_inserted_into = true);
  45. void donate_all_children_to(T& node);
  46. bool is_child_allowed(const T&) const { return true; }
  47. T* next_in_pre_order()
  48. {
  49. if (first_child())
  50. return first_child();
  51. T* node;
  52. if (!(node = next_sibling())) {
  53. node = parent();
  54. while (node && !node->next_sibling())
  55. node = node->parent();
  56. if (node)
  57. node = node->next_sibling();
  58. }
  59. return node;
  60. }
  61. const T* next_in_pre_order() const
  62. {
  63. return const_cast<TreeNode*>(this)->next_in_pre_order();
  64. }
  65. template<typename Callback>
  66. IterationDecision for_each_in_subtree(Callback callback) const
  67. {
  68. if (callback(static_cast<const T&>(*this)) == IterationDecision::Break)
  69. return IterationDecision::Break;
  70. for (auto* child = first_child(); child; child = child->next_sibling()) {
  71. if (child->for_each_in_subtree(callback) == IterationDecision::Break)
  72. return IterationDecision::Break;
  73. }
  74. return IterationDecision::Continue;
  75. }
  76. template<typename Callback>
  77. IterationDecision for_each_in_subtree(Callback callback)
  78. {
  79. if (callback(static_cast<T&>(*this)) == IterationDecision::Break)
  80. return IterationDecision::Break;
  81. for (auto* child = first_child(); child; child = child->next_sibling()) {
  82. if (child->for_each_in_subtree(callback) == IterationDecision::Break)
  83. return IterationDecision::Break;
  84. }
  85. return IterationDecision::Continue;
  86. }
  87. protected:
  88. TreeNode() {}
  89. private:
  90. int m_ref_count { 1 };
  91. T* m_parent { nullptr };
  92. T* m_first_child { nullptr };
  93. T* m_last_child { nullptr };
  94. T* m_next_sibling { nullptr };
  95. T* m_previous_sibling { nullptr };
  96. };
  97. template<typename T>
  98. inline void TreeNode<T>::append_child(NonnullRefPtr<T> node, bool call_inserted_into)
  99. {
  100. ASSERT(!node->m_parent);
  101. if (!static_cast<T*>(this)->is_child_allowed(*node))
  102. return;
  103. if (m_last_child)
  104. m_last_child->m_next_sibling = node.ptr();
  105. node->m_previous_sibling = m_last_child;
  106. node->m_parent = static_cast<T*>(this);
  107. m_last_child = node.ptr();
  108. if (!m_first_child)
  109. m_first_child = m_last_child;
  110. if (call_inserted_into)
  111. node->inserted_into(static_cast<T&>(*this));
  112. (void)node.leak_ref();
  113. }
  114. template<typename T>
  115. inline void TreeNode<T>::prepend_child(NonnullRefPtr<T> node, bool call_inserted_into)
  116. {
  117. ASSERT(!node->m_parent);
  118. if (!static_cast<T*>(this)->is_child_allowed(*node))
  119. return;
  120. if (m_first_child)
  121. m_first_child->m_previous_sibling = node.ptr();
  122. node->m_next_sibling = m_first_child;
  123. node->m_parent = static_cast<T*>(this);
  124. m_first_child = node.ptr();
  125. if (!m_last_child)
  126. m_last_child = m_first_child;
  127. if (call_inserted_into)
  128. node->inserted_into(static_cast<T&>(*this));
  129. (void)node.leak_ref();
  130. }
  131. template<typename T>
  132. inline void TreeNode<T>::donate_all_children_to(T& node)
  133. {
  134. for (T* child = m_first_child; child != nullptr;) {
  135. T* next_child = child->m_next_sibling;
  136. child->m_parent = nullptr;
  137. child->m_next_sibling = nullptr;
  138. child->m_previous_sibling = nullptr;
  139. node.append_child(adopt(*child));
  140. child = next_child;
  141. }
  142. m_first_child = nullptr;
  143. m_last_child = nullptr;
  144. }
  145. template<typename T>
  146. inline bool TreeNode<T>::is_ancestor_of(const TreeNode<T>& other) const
  147. {
  148. for (auto* ancestor = other.parent(); ancestor; ancestor = ancestor->parent()) {
  149. if (ancestor == this)
  150. return true;
  151. }
  152. return false;
  153. }