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- /*
- * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/OwnPtr.h>
- #include <AK/String.h>
- #include <LibGfx/PaintingSurface.h>
- #include <LibWeb/WebGL/OpenGLContext.h>
- #ifdef AK_OS_MACOS
- # include <EGL/egl.h>
- # include <EGL/eglext.h>
- # include <EGL/eglext_angle.h>
- # include <GLES2/gl2.h>
- # include <GLES2/gl2ext.h>
- # include <GLES2/gl2ext_angle.h>
- #endif
- namespace Web::WebGL {
- struct OpenGLContext::Impl {
- #ifdef AK_OS_MACOS
- EGLDisplay display { nullptr };
- EGLConfig config { nullptr };
- EGLContext context { nullptr };
- EGLSurface surface { nullptr };
- GLuint framebuffer { 0 };
- GLuint depth_buffer { 0 };
- #endif
- };
- OpenGLContext::OpenGLContext(NonnullRefPtr<Gfx::SkiaBackendContext> skia_backend_context, Impl impl)
- : m_skia_backend_context(move(skia_backend_context))
- , m_impl(make<Impl>(impl))
- {
- }
- OpenGLContext::~OpenGLContext()
- {
- #ifdef AK_OS_MACOS
- eglMakeCurrent(m_impl->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- glDeleteFramebuffers(1, &m_impl->framebuffer);
- glDeleteRenderbuffers(1, &m_impl->depth_buffer);
- eglDestroyContext(m_impl->display, m_impl->context);
- eglDestroySurface(m_impl->display, m_impl->surface);
- #endif
- }
- #ifdef AK_OS_MACOS
- static EGLConfig get_egl_config(EGLDisplay display)
- {
- EGLint const config_attribs[] = {
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 8,
- EGL_DEPTH_SIZE, 24,
- EGL_STENCIL_SIZE, 8,
- EGL_NONE
- };
- EGLint number_of_configs;
- eglChooseConfig(display, config_attribs, NULL, 0, &number_of_configs);
- Vector<EGLConfig> configs;
- configs.resize(number_of_configs);
- eglChooseConfig(display, config_attribs, configs.data(), number_of_configs, &number_of_configs);
- return configs[0];
- }
- #endif
- OwnPtr<OpenGLContext> OpenGLContext::create(NonnullRefPtr<Gfx::SkiaBackendContext> skia_backend_context)
- {
- #ifdef AK_OS_MACOS
- EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- if (display == EGL_NO_DISPLAY) {
- dbgln("Failed to get EGL display");
- return {};
- }
- EGLint major, minor;
- if (!eglInitialize(display, &major, &minor)) {
- dbgln("Failed to initialize EGL");
- return {};
- }
- auto* config = get_egl_config(display);
- EGLint context_attributes[] = {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE
- };
- EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attributes);
- if (context == EGL_NO_CONTEXT) {
- dbgln("Failed to create EGL context");
- return {};
- }
- return make<OpenGLContext>(skia_backend_context, Impl { .display = display, .config = config, .context = context });
- #else
- (void)skia_backend_context;
- return nullptr;
- #endif
- }
- void OpenGLContext::notify_content_will_change()
- {
- m_painting_surface->notify_content_will_change();
- }
- void OpenGLContext::clear_buffer_to_default_values()
- {
- }
- void OpenGLContext::allocate_painting_surface_if_needed()
- {
- #ifdef AK_OS_MACOS
- if (m_painting_surface)
- return;
- VERIFY(!m_size.is_empty());
- auto iosurface = Core::IOSurfaceHandle::create(m_size.width(), m_size.height());
- m_painting_surface = Gfx::PaintingSurface::wrap_iosurface(iosurface, m_skia_backend_context);
- m_painting_surface->set_flip_vertically();
- auto width = m_size.width();
- auto height = m_size.height();
- auto* display = m_impl->display;
- auto* config = m_impl->config;
- EGLint target = 0;
- eglGetConfigAttrib(display, config, EGL_BIND_TO_TEXTURE_TARGET_ANGLE, &target);
- EGLint const surface_attributes[] = {
- EGL_WIDTH,
- width,
- EGL_HEIGHT,
- height,
- EGL_IOSURFACE_PLANE_ANGLE,
- 0,
- EGL_TEXTURE_TARGET,
- target,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_BGRA_EXT,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
- m_impl->surface = eglCreatePbufferFromClientBuffer(display, EGL_IOSURFACE_ANGLE, iosurface.core_foundation_pointer(), config, surface_attributes);
- eglMakeCurrent(m_impl->display, m_impl->surface, m_impl->surface, m_impl->context);
- EGLint texture_target_angle = 0;
- eglGetConfigAttrib(display, config, EGL_BIND_TO_TEXTURE_TARGET_ANGLE, &texture_target_angle);
- VERIFY(texture_target_angle == EGL_TEXTURE_RECTANGLE_ANGLE);
- GLuint texture = 0;
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, texture);
- auto result = eglBindTexImage(display, m_impl->surface, EGL_BACK_BUFFER);
- VERIFY(result == EGL_TRUE);
- glGenFramebuffers(1, &m_impl->framebuffer);
- glBindFramebuffer(GL_FRAMEBUFFER, m_impl->framebuffer);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ANGLE, texture, 0);
- // NOTE: ANGLE doesn't allocate depth buffer for us, so we need to do it manually
- // FIXME: Depth buffer only needs to be allocated if it's configured in WebGL context attributes
- glGenRenderbuffers(1, &m_impl->depth_buffer);
- glBindRenderbuffer(GL_RENDERBUFFER, m_impl->depth_buffer);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_impl->depth_buffer);
- #endif
- }
- void OpenGLContext::set_size(Gfx::IntSize const& size)
- {
- if (m_size != size) {
- m_painting_surface = nullptr;
- }
- m_size = size;
- }
- void OpenGLContext::make_current()
- {
- #ifdef AK_OS_MACOS
- allocate_painting_surface_if_needed();
- eglMakeCurrent(m_impl->display, m_impl->surface, m_impl->surface, m_impl->context);
- #endif
- }
- RefPtr<Gfx::PaintingSurface> OpenGLContext::surface()
- {
- return m_painting_surface;
- }
- Vector<StringView> s_available_webgl_extensions {
- // Khronos ratified WebGL Extensions
- "ANGLE_instanced_arrays"sv,
- "EXT_blend_minmax"sv,
- "EXT_frag_depth"sv,
- "EXT_shader_texture_lod"sv,
- "EXT_texture_filter_anisotropic"sv,
- "OES_element_index_uint"sv,
- "OES_standard_derivatives"sv,
- "OES_texture_float"sv,
- "OES_texture_float_linear"sv,
- "OES_texture_half_float"sv,
- "OES_texture_half_float_linear"sv,
- "OES_vertex_array_object"sv,
- "WEBGL_compressed_texture_s3tc"sv,
- "WEBGL_debug_renderer_info"sv,
- "WEBGL_debug_shaders"sv,
- "WEBGL_depth_texture"sv,
- "WEBGL_draw_buffers"sv,
- "WEBGL_lose_context"sv,
- // Community approved WebGL Extensions
- "EXT_clip_control"sv,
- "EXT_color_buffer_float"sv,
- "EXT_color_buffer_half_float"sv,
- "EXT_conservative_depth"sv,
- "EXT_depth_clamp"sv,
- "EXT_disjoint_timer_query"sv,
- "EXT_disjoint_timer_query_webgl2"sv,
- "EXT_float_blend"sv,
- "EXT_polygon_offset_clamp"sv,
- "EXT_render_snorm"sv,
- "EXT_sRGB"sv,
- "EXT_texture_compression_bptc"sv,
- "EXT_texture_compression_rgtc"sv,
- "EXT_texture_mirror_clamp_to_edge"sv,
- "EXT_texture_norm16"sv,
- "KHR_parallel_shader_compile"sv,
- "NV_shader_noperspective_interpolation"sv,
- "OES_draw_buffers_indexed"sv,
- "OES_fbo_render_mipmap"sv,
- "OES_sample_variables"sv,
- "OES_shader_multisample_interpolation"sv,
- "OVR_multiview2"sv,
- "WEBGL_blend_func_extended"sv,
- "WEBGL_clip_cull_distance"sv,
- "WEBGL_color_buffer_float"sv,
- "WEBGL_compressed_texture_astc"sv,
- "WEBGL_compressed_texture_etc"sv,
- "WEBGL_compressed_texture_etc1"sv,
- "WEBGL_compressed_texture_pvrtc"sv,
- "WEBGL_compressed_texture_s3tc_srgb"sv,
- "WEBGL_multi_draw"sv,
- "WEBGL_polygon_mode"sv,
- "WEBGL_provoking_vertex"sv,
- "WEBGL_render_shared_exponent"sv,
- "WEBGL_stencil_texturing"sv,
- };
- Vector<String> OpenGLContext::get_supported_extensions()
- {
- #ifdef AK_OS_MACOS
- make_current();
- auto const* extensions_string = reinterpret_cast<char const*>(glGetString(GL_EXTENSIONS));
- StringView extensions_view(extensions_string, strlen(extensions_string));
- Vector<String> extensions;
- for (auto const& extension : extensions_view.split_view(' ')) {
- auto extension_name_without_gl_prefix = extension.substring_view(3);
- // FIXME: WebGL 1 and WebGL 2 have different sets of available extensions, but for now we simply
- // filter out everything that is not listed in https://registry.khronos.org/webgl/extensions/
- if (s_available_webgl_extensions.contains_slow(extension_name_without_gl_prefix))
- extensions.append(MUST(String::from_utf8(extension_name_without_gl_prefix)));
- }
- return extensions;
- #else
- return {};
- #endif
- }
- }
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