ClientConnection.h 2.6 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #pragma once
  27. #include <AudioServer/AudioClientEndpoint.h>
  28. #include <AudioServer/AudioServerEndpoint.h>
  29. #include <LibIPC/ServerConnection.h>
  30. namespace Audio {
  31. class Buffer;
  32. class ClientConnection : public IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>
  33. , public AudioClientEndpoint {
  34. C_OBJECT(ClientConnection)
  35. public:
  36. ClientConnection();
  37. virtual void handshake() override;
  38. void enqueue(const Buffer&);
  39. bool try_enqueue(const Buffer&);
  40. bool get_muted();
  41. void set_muted(bool);
  42. int get_main_mix_volume();
  43. void set_main_mix_volume(int);
  44. int get_remaining_samples();
  45. int get_played_samples();
  46. int get_playing_buffer();
  47. void set_paused(bool paused);
  48. void clear_buffer(bool paused = false);
  49. Function<void(i32 buffer_id)> on_finish_playing_buffer;
  50. Function<void(bool muted)> on_muted_state_change;
  51. Function<void(int volume)> on_main_mix_volume_change;
  52. private:
  53. virtual void handle(const Messages::AudioClient::FinishedPlayingBuffer&) override;
  54. virtual void handle(const Messages::AudioClient::MutedStateChanged&) override;
  55. virtual void handle(const Messages::AudioClient::MainMixVolumeChanged&) override;
  56. };
  57. }