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- /*
- * Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/HashTable.h>
- #include <LibJS/Runtime/GlobalObject.h>
- #include <LibJS/Runtime/Object.h>
- #include <LibJS/Runtime/WeakContainer.h>
- namespace JS {
- class WeakSet final
- : public Object
- , public WeakContainer {
- JS_OBJECT(WeakSet, Object);
- public:
- static NonnullGCPtr<WeakSet> create(Realm&);
- virtual ~WeakSet() override = default;
- HashTable<GCPtr<Cell>> const& values() const { return m_values; }
- HashTable<GCPtr<Cell>>& values() { return m_values; }
- virtual void remove_dead_cells(Badge<Heap>) override;
- private:
- explicit WeakSet(Object& prototype);
- HashTable<GCPtr<Cell>> m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping
- };
- }
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