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- /*
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "DepthBuffer.h"
- namespace GL {
- DepthBuffer::DepthBuffer(Gfx::IntSize const& size)
- : m_size(size)
- , m_data(new float[size.width() * size.height()])
- {
- }
- DepthBuffer::~DepthBuffer()
- {
- delete[] m_data;
- }
- float* DepthBuffer::scanline(int y)
- {
- VERIFY(y >= 0 && y < m_size.height());
- return &m_data[y * m_size.width()];
- }
- void DepthBuffer::clear(float depth)
- {
- int num_entries = m_size.width() * m_size.height();
- for (int i = 0; i < num_entries; ++i) {
- m_data[i] = depth;
- }
- }
- }
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