InputEvent.cpp 1.2 KB

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  1. /*
  2. * Copyright (c) 2024, Jamie Mansfield <jmansfield@cadixdev.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <LibWeb/Bindings/InputEventPrototype.h>
  7. #include <LibWeb/Bindings/Intrinsics.h>
  8. #include <LibWeb/UIEvents/InputEvent.h>
  9. namespace Web::UIEvents {
  10. JS_DEFINE_ALLOCATOR(InputEvent);
  11. JS::NonnullGCPtr<InputEvent> InputEvent::create_from_platform_event(JS::Realm& realm, FlyString const& event_name, InputEventInit const& event_init)
  12. {
  13. return realm.heap().allocate<InputEvent>(realm, realm, event_name, event_init);
  14. }
  15. WebIDL::ExceptionOr<JS::NonnullGCPtr<InputEvent>> InputEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, InputEventInit const& event_init)
  16. {
  17. return realm.heap().allocate<InputEvent>(realm, realm, event_name, event_init);
  18. }
  19. InputEvent::InputEvent(JS::Realm& realm, FlyString const& event_name, InputEventInit const& event_init)
  20. : UIEvent(realm, event_name, event_init)
  21. , m_data(event_init.data)
  22. , m_is_composing(event_init.is_composing)
  23. , m_input_type(event_init.input_type)
  24. {
  25. }
  26. InputEvent::~InputEvent() = default;
  27. void InputEvent::initialize(JS::Realm& realm)
  28. {
  29. Base::initialize(realm);
  30. WEB_SET_PROTOTYPE_FOR_INTERFACE(InputEvent);
  31. }
  32. }