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- /*
- * Copyright (c) 2020, the SerenityOS developers.
- * Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
- * Copyright (c) 2023, Tim Ledbetter <timledbetter@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "ChessWidget.h"
- #include <LibConfig/Client.h>
- #include <LibCore/System.h>
- #include <LibDesktop/Launcher.h>
- #include <LibFileSystemAccessClient/Client.h>
- #include <LibGUI/ActionGroup.h>
- #include <LibGUI/Application.h>
- #include <LibGUI/Clipboard.h>
- #include <LibGUI/Icon.h>
- #include <LibGUI/Menu.h>
- #include <LibGUI/Menubar.h>
- #include <LibGUI/MessageBox.h>
- #include <LibGUI/Process.h>
- #include <LibGUI/Window.h>
- #include <LibMain/Main.h>
- struct EngineDetails {
- StringView command;
- StringView name { command };
- String path {};
- };
- static Vector<EngineDetails> s_all_engines {
- { "ChessEngine"sv },
- { "stockfish"sv, "Stockfish"sv },
- };
- static ErrorOr<Vector<EngineDetails>> available_engines()
- {
- Vector<EngineDetails> available_engines;
- for (auto& engine : s_all_engines) {
- auto path_or_error = Core::System::resolve_executable_from_environment(engine.command);
- if (path_or_error.is_error())
- continue;
- engine.path = path_or_error.release_value();
- TRY(available_engines.try_append(engine));
- }
- return available_engines;
- }
- ErrorOr<int> serenity_main(Main::Arguments arguments)
- {
- TRY(Core::System::pledge("stdio rpath recvfd sendfd thread proc exec unix"));
- auto app = TRY(GUI::Application::create(arguments));
- Config::pledge_domain("Games");
- Config::monitor_domain("Games");
- TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme("/usr/share/man/man6/Chess.md") }));
- TRY(Desktop::Launcher::seal_allowlist());
- auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-chess"sv));
- auto window = GUI::Window::construct();
- auto widget = TRY(window->set_main_widget<ChessWidget>());
- auto engines = TRY(available_engines());
- for (auto const& engine : engines)
- TRY(Core::System::unveil(engine.path, "x"sv));
- TRY(Core::System::unveil("/etc/passwd", "r"));
- TRY(Core::System::unveil("/res", "r"));
- TRY(Core::System::unveil("/bin/GamesSettings", "x"));
- TRY(Core::System::unveil("/tmp/session/%sid/portal/launch", "rw"));
- TRY(Core::System::unveil("/tmp/session/%sid/portal/filesystemaccess", "rw"));
- TRY(Core::System::unveil(nullptr, nullptr));
- window->set_title("Chess");
- window->set_base_size({ 4, 4 });
- window->set_size_increment({ 8, 8 });
- window->resize(508, 508);
- window->set_icon(app_icon.bitmap_for_size(16));
- widget->set_piece_set(Config::read_string("Games"sv, "Chess"sv, "PieceSet"sv, "Classic"sv));
- widget->set_board_theme(Config::read_string("Games"sv, "Chess"sv, "BoardTheme"sv, "Beige"sv));
- widget->set_coordinates(Config::read_bool("Games"sv, "Chess"sv, "ShowCoordinates"sv, true));
- widget->set_show_available_moves(Config::read_bool("Games"sv, "Chess"sv, "ShowAvailableMoves"sv, true));
- widget->set_highlight_checks(Config::read_bool("Games"sv, "Chess"sv, "HighlightChecks"sv, true));
- auto game_menu = window->add_menu("&Game"_string);
- game_menu->add_action(GUI::Action::create("&Resign", { Mod_None, Key_F3 }, [&](auto&) {
- widget->resign();
- }));
- game_menu->add_action(GUI::Action::create("&Flip Board", { Mod_Ctrl, Key_F }, [&](auto&) {
- widget->flip_board();
- }));
- game_menu->add_separator();
- game_menu->add_action(GUI::Action::create("&Import PGN...", { Mod_Ctrl, Key_O }, [&](auto&) {
- FileSystemAccessClient::OpenFileOptions options {
- .allowed_file_types = Vector {
- GUI::FileTypeFilter { "PGN Files", { { "pgn" } } },
- GUI::FileTypeFilter::all_files(),
- }
- };
- auto result = FileSystemAccessClient::Client::the().open_file(window, options);
- if (result.is_error())
- return;
- if (auto maybe_error = widget->import_pgn(*result.value().release_stream()); maybe_error.is_error())
- dbgln("Failed to import PGN: {}", maybe_error.release_error());
- else
- dbgln("Imported PGN file from {}", result.value().filename());
- }));
- game_menu->add_action(GUI::Action::create("&Export PGN...", { Mod_Ctrl, Key_S }, [&](auto&) {
- auto result = FileSystemAccessClient::Client::the().save_file(window, "Untitled", "pgn");
- if (result.is_error())
- return;
- if (auto maybe_error = widget->export_pgn(*result.value().release_stream()); maybe_error.is_error())
- dbgln("Failed to export PGN: {}", maybe_error.release_error());
- else
- dbgln("Exported PGN file to {}", result.value().filename());
- }));
- game_menu->add_action(GUI::Action::create("&Copy FEN", { Mod_Ctrl, Key_C }, [&](auto&) {
- GUI::Clipboard::the().set_data(widget->get_fen().release_value_but_fixme_should_propagate_errors().bytes());
- GUI::MessageBox::show(window, "Board state copied to clipboard as FEN."sv, "Copy FEN"sv, GUI::MessageBox::Type::Information);
- }));
- game_menu->add_separator();
- game_menu->add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
- if (widget->board().game_result() == Chess::Board::Result::NotFinished) {
- if (widget->resign() < 0)
- return;
- }
- widget->reset();
- }));
- game_menu->add_separator();
- auto settings_action = GUI::Action::create(
- "Chess &Settings", {}, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/games.png"sv)), [window](auto&) {
- GUI::Process::spawn_or_show_error(window, "/bin/GamesSettings"sv, Array { "--open-tab", "chess" });
- },
- window);
- settings_action->set_status_tip("Open the Game Settings for Chess"_string);
- game_menu->add_action(settings_action);
- auto show_available_moves_action = GUI::Action::create_checkable("Show Available Moves", [&](auto& action) {
- widget->set_show_available_moves(action.is_checked());
- widget->update();
- Config::write_bool("Games"sv, "Chess"sv, "ShowAvailableMoves"sv, action.is_checked());
- });
- show_available_moves_action->set_checked(widget->show_available_moves());
- game_menu->add_action(show_available_moves_action);
- game_menu->add_separator();
- game_menu->add_action(GUI::CommonActions::make_quit_action([](auto&) {
- GUI::Application::the()->quit();
- }));
- auto engine_menu = window->add_menu("&Engine"_string);
- GUI::ActionGroup engines_action_group;
- engines_action_group.set_exclusive(true);
- auto engine_submenu = engine_menu->add_submenu("&Engine"_string);
- auto human_engine_checkbox = GUI::Action::create_checkable("Human", [&](auto&) {
- widget->set_engine(nullptr);
- });
- human_engine_checkbox->set_checked(true);
- engines_action_group.add_action(human_engine_checkbox);
- engine_submenu->add_action(human_engine_checkbox);
- for (auto const& engine : engines) {
- auto action = GUI::Action::create_checkable(engine.name, [&](auto&) {
- auto new_engine = Engine::construct(engine.path);
- new_engine->on_connection_lost = [&]() {
- if (!widget->want_engine_move())
- return;
- auto rc = GUI::MessageBox::show(window, "Connection to the chess engine was lost while waiting for a move. Do you want to try again?"sv, "Chess"sv, GUI::MessageBox::Type::Question, GUI::MessageBox::InputType::YesNo);
- if (rc == GUI::Dialog::ExecResult::Yes)
- widget->input_engine_move();
- else
- human_engine_checkbox->activate();
- };
- widget->set_engine(move(new_engine));
- widget->input_engine_move();
- });
- engines_action_group.add_action(*action);
- engine_submenu->add_action(*action);
- }
- auto help_menu = window->add_menu("&Help"_string);
- help_menu->add_action(GUI::CommonActions::make_command_palette_action(window));
- help_menu->add_action(GUI::CommonActions::make_help_action([](auto&) {
- Desktop::Launcher::open(URL::create_with_file_scheme("/usr/share/man/man6/Chess.md"), "/bin/Help");
- }));
- help_menu->add_action(GUI::CommonActions::make_about_action("Chess"_string, app_icon, window));
- window->show();
- widget->reset();
- return app->exec();
- }
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