ECMAScriptFunctionObject.h 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123
  1. /*
  2. * Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <LibJS/AST.h>
  8. #include <LibJS/Bytecode/Generator.h>
  9. #include <LibJS/Runtime/FunctionObject.h>
  10. namespace JS {
  11. // 10.2 ECMAScript Function Objects, https://tc39.es/ecma262/#sec-ecmascript-function-objects
  12. class ECMAScriptFunctionObject final : public FunctionObject {
  13. JS_OBJECT(ECMAScriptFunctionObject, FunctionObject);
  14. public:
  15. enum class ConstructorKind : u8 {
  16. Base,
  17. Derived,
  18. };
  19. enum class ThisMode : u8 {
  20. Lexical,
  21. Strict,
  22. Global,
  23. };
  24. static ECMAScriptFunctionObject* create(GlobalObject&, FlyString name, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, PrivateEnvironment* private_scope, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false);
  25. ECMAScriptFunctionObject(FlyString name, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, PrivateEnvironment* private_scope, Object& prototype, FunctionKind, bool is_strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function);
  26. virtual void initialize(GlobalObject&) override;
  27. virtual ~ECMAScriptFunctionObject();
  28. virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedValueList arguments_list) override;
  29. virtual ThrowCompletionOr<Object*> internal_construct(MarkedValueList arguments_list, FunctionObject& new_target) override;
  30. void make_method(Object& home_object);
  31. Statement const& ecmascript_code() const { return m_ecmascript_code; }
  32. Vector<FunctionNode::Parameter> const& formal_parameters() const { return m_formal_parameters; };
  33. virtual const FlyString& name() const override { return m_name; };
  34. void set_name(const FlyString& name);
  35. void set_is_class_constructor() { m_is_class_constructor = true; };
  36. auto& bytecode_executable() const { return m_bytecode_executable; }
  37. Environment* environment() { return m_environment; }
  38. virtual Realm* realm() const override { return m_realm; }
  39. ConstructorKind constructor_kind() const { return m_constructor_kind; };
  40. void set_constructor_kind(ConstructorKind constructor_kind) { m_constructor_kind = constructor_kind; }
  41. ThisMode this_mode() const { return m_this_mode; }
  42. Object* home_object() const { return m_home_object; }
  43. void set_home_object(Object* home_object) { m_home_object = home_object; }
  44. struct InstanceField {
  45. Variant<PropertyKey, PrivateName> name;
  46. ECMAScriptFunctionObject* initializer { nullptr };
  47. };
  48. Vector<InstanceField> const& fields() const { return m_fields; }
  49. void add_field(Variant<PropertyKey, PrivateName> property_key, ECMAScriptFunctionObject* initializer);
  50. Vector<PrivateElement> const& private_methods() const { return m_private_methods; }
  51. void add_private_method(PrivateElement method) { m_private_methods.append(move(method)); };
  52. // This is for IsSimpleParameterList (static semantics)
  53. bool has_simple_parameter_list() const { return m_has_simple_parameter_list; }
  54. // Equivalent to absence of [[Construct]]
  55. virtual bool has_constructor() const override { return m_kind == FunctionKind::Normal && !m_is_arrow_function; }
  56. FunctionKind kind() const { return m_kind; }
  57. protected:
  58. virtual bool is_strict_mode() const final { return m_strict; }
  59. virtual Completion ordinary_call_evaluate_body();
  60. private:
  61. virtual bool is_ecmascript_function_object() const override { return true; }
  62. virtual void visit_edges(Visitor&) override;
  63. ThrowCompletionOr<void> prepare_for_ordinary_call(ExecutionContext& callee_context, Object* new_target);
  64. void ordinary_call_bind_this(ExecutionContext&, Value this_argument);
  65. void async_function_start(PromiseCapability const&);
  66. void async_block_start(PromiseCapability const&, ExecutionContext&);
  67. ThrowCompletionOr<void> function_declaration_instantiation(Interpreter*);
  68. // Internal Slots of ECMAScript Function Objects, https://tc39.es/ecma262/#table-internal-slots-of-ecmascript-function-objects
  69. Environment* m_environment { nullptr }; // [[Environment]]
  70. PrivateEnvironment* m_private_environment { nullptr }; // [[PrivateEnvironment]]
  71. Vector<FunctionNode::Parameter> const m_formal_parameters; // [[FormalParameters]]
  72. NonnullRefPtr<Statement> m_ecmascript_code; // [[ECMAScriptCode]]
  73. ConstructorKind m_constructor_kind { ConstructorKind::Base }; // [[ConstructorKind]]
  74. Realm* m_realm { nullptr }; // [[Realm]]
  75. ThisMode m_this_mode { ThisMode::Global }; // [[ThisMode]]
  76. bool m_strict { false }; // [[Strict]]
  77. Object* m_home_object { nullptr }; // [[HomeObject]]
  78. Vector<InstanceField> m_fields; // [[Fields]]
  79. Vector<PrivateElement> m_private_methods; // [[PrivateMethods]]
  80. bool m_is_class_constructor { false }; // [[IsClassConstructor]]
  81. FlyString m_name;
  82. Optional<Bytecode::Executable> m_bytecode_executable;
  83. i32 m_function_length { 0 };
  84. FunctionKind m_kind { FunctionKind::Normal };
  85. bool m_might_need_arguments_object { true };
  86. bool m_contains_direct_call_to_eval { true };
  87. bool m_is_arrow_function { false };
  88. bool m_has_simple_parameter_list { false };
  89. };
  90. }