CanvasRenderingContext2D.cpp 7.1 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/OwnPtr.h>
  27. #include <LibGfx/Painter.h>
  28. #include <LibWeb/Bindings/CanvasRenderingContext2DWrapper.h>
  29. #include <LibWeb/HTML/CanvasRenderingContext2D.h>
  30. #include <LibWeb/HTML/HTMLCanvasElement.h>
  31. #include <LibWeb/HTML/HTMLImageElement.h>
  32. #include <LibWeb/HTML/ImageData.h>
  33. namespace Web::HTML {
  34. CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement& element)
  35. : m_element(element)
  36. {
  37. }
  38. CanvasRenderingContext2D::~CanvasRenderingContext2D()
  39. {
  40. }
  41. void CanvasRenderingContext2D::set_fill_style(String style)
  42. {
  43. m_fill_style = Gfx::Color::from_string(style).value_or(Color::Black);
  44. }
  45. String CanvasRenderingContext2D::fill_style() const
  46. {
  47. return m_fill_style.to_string();
  48. }
  49. void CanvasRenderingContext2D::fill_rect(float x, float y, float width, float height)
  50. {
  51. auto painter = this->painter();
  52. if (!painter)
  53. return;
  54. auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
  55. painter->fill_rect(enclosing_int_rect(rect), m_fill_style);
  56. did_draw(rect);
  57. }
  58. void CanvasRenderingContext2D::clear_rect(float x, float y, float width, float height)
  59. {
  60. auto painter = this->painter();
  61. if (!painter)
  62. return;
  63. auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
  64. painter->clear_rect(enclosing_int_rect(rect), Color());
  65. did_draw(rect);
  66. }
  67. void CanvasRenderingContext2D::set_stroke_style(String style)
  68. {
  69. m_stroke_style = Gfx::Color::from_string(style).value_or(Color::Black);
  70. }
  71. String CanvasRenderingContext2D::stroke_style() const
  72. {
  73. return m_fill_style.to_string();
  74. }
  75. void CanvasRenderingContext2D::stroke_rect(float x, float y, float width, float height)
  76. {
  77. auto painter = this->painter();
  78. if (!painter)
  79. return;
  80. auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
  81. auto top_left = m_transform.map(Gfx::FloatPoint(x, y)).to_type<int>();
  82. auto top_right = m_transform.map(Gfx::FloatPoint(x + width - 1, y)).to_type<int>();
  83. auto bottom_left = m_transform.map(Gfx::FloatPoint(x, y + height - 1)).to_type<int>();
  84. auto bottom_right = m_transform.map(Gfx::FloatPoint(x + width - 1, y + height - 1)).to_type<int>();
  85. painter->draw_line(top_left, top_right, m_stroke_style, m_line_width);
  86. painter->draw_line(top_right, bottom_right, m_stroke_style, m_line_width);
  87. painter->draw_line(bottom_right, bottom_left, m_stroke_style, m_line_width);
  88. painter->draw_line(bottom_left, top_left, m_stroke_style, m_line_width);
  89. did_draw(rect);
  90. }
  91. void CanvasRenderingContext2D::draw_image(const HTMLImageElement& image_element, float x, float y)
  92. {
  93. if (!image_element.bitmap())
  94. return;
  95. auto painter = this->painter();
  96. if (!painter)
  97. return;
  98. auto src_rect = image_element.bitmap()->rect();
  99. Gfx::FloatRect dst_rect = { x, y, (float)image_element.bitmap()->width(), (float)image_element.bitmap()->height() };
  100. auto rect = m_transform.map(dst_rect);
  101. painter->draw_scaled_bitmap(enclosing_int_rect(rect), *image_element.bitmap(), src_rect);
  102. }
  103. void CanvasRenderingContext2D::scale(float sx, float sy)
  104. {
  105. dbgln("CanvasRenderingContext2D::scale({}, {})", sx, sy);
  106. m_transform.scale(sx, sy);
  107. }
  108. void CanvasRenderingContext2D::translate(float tx, float ty)
  109. {
  110. dbgln("CanvasRenderingContext2D::translate({}, {})", tx, ty);
  111. m_transform.translate(tx, ty);
  112. }
  113. void CanvasRenderingContext2D::rotate(float radians)
  114. {
  115. dbgln("CanvasRenderingContext2D::rotate({})", radians);
  116. m_transform.rotate_radians(radians);
  117. }
  118. void CanvasRenderingContext2D::did_draw(const Gfx::FloatRect&)
  119. {
  120. // FIXME: Make use of the rect to reduce the invalidated area when possible.
  121. if (!m_element)
  122. return;
  123. if (!m_element->layout_node())
  124. return;
  125. m_element->layout_node()->set_needs_display();
  126. }
  127. OwnPtr<Gfx::Painter> CanvasRenderingContext2D::painter()
  128. {
  129. if (!m_element)
  130. return {};
  131. if (!m_element->bitmap()) {
  132. if (!m_element->create_bitmap())
  133. return {};
  134. }
  135. return make<Gfx::Painter>(*m_element->bitmap());
  136. }
  137. void CanvasRenderingContext2D::begin_path()
  138. {
  139. m_path = Gfx::Path();
  140. }
  141. void CanvasRenderingContext2D::close_path()
  142. {
  143. m_path.close();
  144. }
  145. void CanvasRenderingContext2D::move_to(float x, float y)
  146. {
  147. m_path.move_to({ x, y });
  148. }
  149. void CanvasRenderingContext2D::line_to(float x, float y)
  150. {
  151. m_path.line_to({ x, y });
  152. }
  153. void CanvasRenderingContext2D::quadratic_curve_to(float cx, float cy, float x, float y)
  154. {
  155. m_path.quadratic_bezier_curve_to({ cx, cy }, { x, y });
  156. }
  157. void CanvasRenderingContext2D::stroke()
  158. {
  159. auto painter = this->painter();
  160. if (!painter)
  161. return;
  162. painter->stroke_path(m_path, m_stroke_style, m_line_width);
  163. did_draw(m_path.bounding_box());
  164. }
  165. void CanvasRenderingContext2D::fill(Gfx::Painter::WindingRule winding)
  166. {
  167. auto painter = this->painter();
  168. if (!painter)
  169. return;
  170. auto path = m_path;
  171. path.close_all_subpaths();
  172. painter->fill_path(path, m_fill_style, winding);
  173. did_draw(m_path.bounding_box());
  174. }
  175. void CanvasRenderingContext2D::fill(const String& fill_rule)
  176. {
  177. if (fill_rule == "evenodd")
  178. return fill(Gfx::Painter::WindingRule::EvenOdd);
  179. return fill(Gfx::Painter::WindingRule::Nonzero);
  180. }
  181. RefPtr<ImageData> CanvasRenderingContext2D::create_image_data(int width, int height) const
  182. {
  183. if (!wrapper()) {
  184. dbgln("Hmm! Attempted to create ImageData for wrapper-less CRC2D.");
  185. return {};
  186. }
  187. return ImageData::create_with_size(wrapper()->global_object(), width, height);
  188. }
  189. void CanvasRenderingContext2D::put_image_data(const ImageData& image_data, float x, float y)
  190. {
  191. auto painter = this->painter();
  192. if (!painter)
  193. return;
  194. painter->blit(Gfx::IntPoint(x, y), image_data.bitmap(), image_data.bitmap().rect());
  195. did_draw(Gfx::FloatRect(x, y, image_data.width(), image_data.height()));
  196. }
  197. }