12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 |
- /*
- * Copyright (c) 2020, the SerenityOS developers.
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "ChessEngine.h"
- #include "MCTSTree.h"
- #include <AK/Debug.h>
- #include <AK/Random.h>
- #include <LibCore/ElapsedTimer.h>
- using namespace Chess::UCI;
- void ChessEngine::handle_uci()
- {
- send_command(IdCommand(IdCommand::Type::Name, "ChessEngine"));
- send_command(IdCommand(IdCommand::Type::Author, "the SerenityOS developers"));
- send_command(UCIOkCommand());
- }
- void ChessEngine::handle_position(const PositionCommand& command)
- {
- // FIXME: Implement fen board position.
- VERIFY(!command.fen().has_value());
- m_board = Chess::Board();
- for (auto& move : command.moves()) {
- VERIFY(m_board.apply_move(move));
- }
- }
- void ChessEngine::handle_go(const GoCommand& command)
- {
- // FIXME: A better algorithm than naive mcts.
- // FIXME: Add different ways to terminate search.
- VERIFY(command.movetime.has_value());
- srand(get_random<u32>());
- Core::ElapsedTimer elapsed_time;
- elapsed_time.start();
- MCTSTree mcts(m_board);
- // FIXME: optimize simulations enough for use.
- mcts.set_eval_method(MCTSTree::EvalMethod::Heuristic);
- int rounds = 0;
- while (elapsed_time.elapsed() <= command.movetime.value()) {
- mcts.do_round();
- ++rounds;
- }
- dbgln("MCTS finished {} rounds.", rounds);
- dbgln("MCTS evaluation {}", mcts.expected_value());
- auto best_move = mcts.best_move();
- dbgln("MCTS best move {}", best_move.to_long_algebraic());
- send_command(BestMoveCommand(best_move));
- }
|