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- /*
- * Copyright (c) 2022-2023, Sam Atkins <atkinssj@serenityos.org>
- * Copyright (c) 2022, the SerenityOS developers.
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "CharacterSearchWidget.h"
- #include "SearchCharacters.h"
- #include <Applications/CharacterMap/CharacterSearchWindowGML.h>
- #include <LibCore/Debounce.h>
- struct SearchResult {
- u32 code_point;
- DeprecatedString code_point_string;
- DeprecatedString display_text;
- };
- class CharacterSearchModel final : public GUI::Model {
- public:
- CharacterSearchModel() = default;
- int row_count(GUI::ModelIndex const&) const override { return m_data.size(); }
- int column_count(GUI::ModelIndex const&) const override { return 2; }
- GUI::Variant data(GUI::ModelIndex const& index, GUI::ModelRole role) const override
- {
- auto& result = m_data.at(index.row());
- if (role == GUI::ModelRole::Display) {
- if (index.column() == 0)
- return result.code_point_string;
- return result.display_text;
- }
- if (role == GUI::ModelRole::Custom)
- return result.code_point;
- return {};
- }
- void clear()
- {
- m_data.clear();
- invalidate();
- }
- void add_result(SearchResult result)
- {
- m_data.append(move(result));
- invalidate();
- }
- private:
- Vector<SearchResult> m_data;
- };
- CharacterSearchWidget::CharacterSearchWidget()
- {
- load_from_gml(character_search_window_gml).release_value_but_fixme_should_propagate_errors();
- m_search_input = find_descendant_of_type_named<GUI::TextBox>("search_input");
- m_results_table = find_descendant_of_type_named<GUI::TableView>("results_table");
- m_search_input->on_up_pressed = [this] { m_results_table->move_cursor(GUI::AbstractView::CursorMovement::Up, GUI::AbstractView::SelectionUpdate::Set); };
- m_search_input->on_down_pressed = [this] { m_results_table->move_cursor(GUI::AbstractView::CursorMovement::Down, GUI::AbstractView::SelectionUpdate::Set); };
- m_search_input->on_change = Core::debounce(100, [this] { search(); });
- m_results_table->horizontal_scrollbar().set_visible(false);
- m_results_table->set_column_headers_visible(false);
- m_results_table->set_model(adopt_ref(*new CharacterSearchModel()));
- m_results_table->on_selection_change = [&] {
- auto& model = static_cast<CharacterSearchModel&>(*m_results_table->model());
- auto index = m_results_table->selection().first();
- auto code_point = model.data(index, GUI::ModelRole::Custom).as_u32();
- if (on_character_selected)
- on_character_selected(code_point);
- };
- }
- void CharacterSearchWidget::search()
- {
- ScopeGuard guard { [&] { m_results_table->set_updates_enabled(true); } };
- m_results_table->set_updates_enabled(false);
- // TODO: Sort the results nicely. They're sorted by code-point for now, which is easy, but not the most useful.
- // Sorting intelligently in a style similar to Assistant would be nicer.
- // Note that this will mean limiting the number of results some other way.
- auto& model = static_cast<CharacterSearchModel&>(*m_results_table->model());
- model.clear();
- auto query = m_search_input->text();
- if (query.is_empty())
- return;
- for_each_character_containing(query, [&](auto code_point, auto display_name) {
- StringBuilder builder;
- builder.append_code_point(code_point);
- model.add_result({ code_point, builder.to_deprecated_string(), move(display_name) });
- // Stop when we reach 250 results.
- // This is already too many for the search to be useful, and means we don't spend forever recalculating the column size.
- if (model.row_count({}) >= 250)
- return IterationDecision::Break;
- return IterationDecision::Continue;
- });
- }
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