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- /*
- * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
- * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
- * Copyright (c) 2022, the SerenityOS developers.
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "CardGame.h"
- #include <LibCards/CardPainter.h>
- #include <LibConfig/Client.h>
- #include <LibGUI/Action.h>
- #include <LibGUI/Process.h>
- #include <LibGUI/Window.h>
- #include <LibGfx/Palette.h>
- namespace Cards {
- ErrorOr<NonnullRefPtr<GUI::Action>> make_cards_settings_action(GUI::Window* parent)
- {
- auto action = GUI::Action::create(
- "&Cards Settings", {}, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/games.png"sv)), [parent](auto&) {
- GUI::Process::spawn_or_show_error(parent, "/bin/GamesSettings"sv, Array { "--open-tab", "cards" });
- },
- parent);
- action->set_status_tip("Open the Game Settings for Cards");
- return action;
- }
- CardGame::CardGame()
- {
- auto background_color = Gfx::Color::from_string(Config::read_string("Games"sv, "Cards"sv, "BackgroundColor"sv));
- set_background_color(background_color.value_or(Color::from_rgb(0x008000)));
- }
- void CardGame::mark_intersecting_stacks_dirty(Cards::Card const& intersecting_card)
- {
- for (auto& stack : stacks()) {
- if (intersecting_card.rect().intersects(stack.bounding_box()))
- update(stack.bounding_box());
- }
- update(intersecting_card.rect());
- }
- Gfx::IntRect CardGame::moving_cards_bounds() const
- {
- if (!is_moving_cards())
- return {};
- // Note: This assumes that the cards are arranged in a line.
- return m_moving_cards.first().rect().united(m_moving_cards.last().rect());
- }
- ErrorOr<void> CardGame::pick_up_cards_from_stack(Cards::CardStack& stack, Gfx::IntPoint click_location, CardStack::MovementRule movement_rule)
- {
- TRY(stack.add_all_grabbed_cards(click_location, m_moving_cards, movement_rule));
- m_moving_cards_source_stack = stack;
- return {};
- }
- RefPtr<CardStack> CardGame::find_stack_to_drop_on(CardStack::MovementRule movement_rule)
- {
- auto bounds_to_check = moving_cards_bounds();
- RefPtr<CardStack> closest_stack;
- float closest_distance = FLT_MAX;
- for (auto& stack : stacks()) {
- if (stack == moving_cards_source_stack())
- continue;
- if (stack.bounding_box().intersects(bounds_to_check)
- && stack.is_allowed_to_push(moving_cards().at(0), moving_cards().size(), movement_rule)) {
- auto distance = bounds_to_check.center().distance_from(stack.bounding_box().center());
- if (distance < closest_distance) {
- closest_stack = stack;
- closest_distance = distance;
- }
- }
- }
- return closest_stack;
- }
- ErrorOr<void> CardGame::drop_cards_on_stack(Cards::CardStack& stack, CardStack::MovementRule movement_rule)
- {
- VERIFY(stack.is_allowed_to_push(m_moving_cards.at(0), m_moving_cards.size(), movement_rule));
- for (auto& to_intersect : moving_cards()) {
- mark_intersecting_stacks_dirty(to_intersect);
- TRY(stack.push(to_intersect));
- (void)moving_cards_source_stack()->pop();
- }
- update(moving_cards_source_stack()->bounding_box());
- update(stack.bounding_box());
- return {};
- }
- void CardGame::clear_moving_cards()
- {
- m_moving_cards_source_stack.clear();
- m_moving_cards.clear();
- }
- void CardGame::dump_layout() const
- {
- dbgln("------------------------------");
- for (auto const& stack : stacks())
- dbgln("{}", stack);
- }
- void CardGame::config_string_did_change(DeprecatedString const& domain, DeprecatedString const& group, DeprecatedString const& key, DeprecatedString const& value)
- {
- if (domain == "Games" && group == "Cards") {
- if (key == "BackgroundColor") {
- if (auto maybe_color = Gfx::Color::from_string(value); maybe_color.has_value())
- set_background_color(maybe_color.value());
- return;
- }
- if (key == "CardBackImage") {
- CardPainter::the().set_background_image_path(value);
- update();
- return;
- }
- }
- }
- Gfx::Color CardGame::background_color() const
- {
- return palette().color(background_role());
- }
- void CardGame::set_background_color(Gfx::Color color)
- {
- auto new_palette = palette();
- new_palette.set_color(Gfx::ColorRole::Background, color);
- set_palette(new_palette);
- CardPainter::the().set_background_color(color);
- }
- void CardGame::preview_card(CardStack& stack, Gfx::IntPoint click_location)
- {
- if (!stack.preview_card(click_location))
- return;
- m_previewed_card_stack = stack;
- update(stack.bounding_box());
- }
- void CardGame::clear_card_preview()
- {
- VERIFY(m_previewed_card_stack);
- update(m_previewed_card_stack->bounding_box());
- m_previewed_card_stack->clear_card_preview();
- m_previewed_card_stack = nullptr;
- }
- }
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