WebGLRenderingContextBase.cpp 11 KB

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  1. /*
  2. * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Debug.h>
  7. #include <LibGL/GLContext.h>
  8. #include <LibWeb/HTML/HTMLCanvasElement.h>
  9. #include <LibWeb/WebGL/WebGLRenderingContextBase.h>
  10. namespace Web::WebGL {
  11. WebGLRenderingContextBase::WebGLRenderingContextBase(HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
  12. : m_canvas_element(canvas_element)
  13. , m_context(move(context))
  14. , m_context_creation_parameters(move(context_creation_parameters))
  15. , m_actual_context_parameters(move(actual_context_parameters))
  16. {
  17. }
  18. WebGLRenderingContextBase::~WebGLRenderingContextBase() = default;
  19. #define RETURN_WITH_WEBGL_ERROR_IF(condition, error) \
  20. if (condition) { \
  21. dbgln_if(WEBGL_CONTEXT_DEBUG, "{}(): error {:#x}", __func__, error); \
  22. set_error(error); \
  23. return; \
  24. }
  25. void WebGLRenderingContextBase::present()
  26. {
  27. if (!m_should_present)
  28. return;
  29. m_should_present = false;
  30. // "Before the drawing buffer is presented for compositing the implementation shall ensure that all rendering operations have been flushed to the drawing buffer."
  31. // FIXME: Is this the operation it means?
  32. m_context->gl_flush();
  33. m_context->present();
  34. // "By default, after compositing the contents of the drawing buffer shall be cleared to their default values, as shown in the table above.
  35. // This default behavior can be changed by setting the preserveDrawingBuffer attribute of the WebGLContextAttributes object.
  36. // If this flag is true, the contents of the drawing buffer shall be preserved until the author either clears or overwrites them."
  37. if (!m_context_creation_parameters.preserve_drawing_buffer) {
  38. auto current_clear_color = m_context->current_clear_color();
  39. auto current_clear_depth = m_context->current_clear_depth();
  40. auto current_clear_stencil = m_context->current_clear_stencil();
  41. // The implicit clear value for the color buffer is (0, 0, 0, 0)
  42. m_context->gl_clear_color(0, 0, 0, 0);
  43. // The implicit clear value for the depth buffer is 1.0.
  44. m_context->gl_clear_depth(1.0);
  45. // The implicit clear value for the stencil buffer is 0.
  46. m_context->gl_clear_stencil(0);
  47. m_context->gl_clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
  48. // Restore the clear values.
  49. m_context->gl_clear_color(current_clear_color[0], current_clear_color[1], current_clear_color[2], current_clear_color[3]);
  50. m_context->gl_clear_depth(current_clear_depth);
  51. m_context->gl_clear_stencil(current_clear_stencil);
  52. }
  53. }
  54. void WebGLRenderingContextBase::needs_to_present()
  55. {
  56. m_should_present = true;
  57. if (!m_canvas_element)
  58. return;
  59. if (!m_canvas_element->layout_node())
  60. return;
  61. m_canvas_element->layout_node()->set_needs_display();
  62. }
  63. void WebGLRenderingContextBase::set_error(GLenum error)
  64. {
  65. auto context_error = m_context->gl_get_error();
  66. if (context_error != GL_NO_ERROR)
  67. m_error = context_error;
  68. else
  69. m_error = error;
  70. }
  71. bool WebGLRenderingContextBase::is_context_lost() const
  72. {
  73. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::is_context_lost()");
  74. return m_context_lost;
  75. }
  76. Optional<Vector<String>> WebGLRenderingContextBase::get_supported_extensions() const
  77. {
  78. if (m_context_lost)
  79. return Optional<Vector<String>> {};
  80. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_supported_extensions()");
  81. // FIXME: We don't currently support any extensions.
  82. return Vector<String> {};
  83. }
  84. JS::Object* WebGLRenderingContextBase::get_extension(String const& name) const
  85. {
  86. if (m_context_lost)
  87. return nullptr;
  88. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_extension(name='{}')", name);
  89. // FIXME: We don't currently support any extensions.
  90. return nullptr;
  91. }
  92. void WebGLRenderingContextBase::active_texture(GLenum texture)
  93. {
  94. if (m_context_lost)
  95. return;
  96. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::active_texture(texture=0x{:08x})", texture);
  97. m_context->gl_active_texture(texture);
  98. }
  99. void WebGLRenderingContextBase::clear(GLbitfield mask)
  100. {
  101. if (m_context_lost)
  102. return;
  103. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear(mask=0x{:08x})", mask);
  104. m_context->gl_clear(mask);
  105. // FIXME: This should only be done if this is targeting the front buffer.
  106. needs_to_present();
  107. }
  108. void WebGLRenderingContextBase::clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
  109. {
  110. if (m_context_lost)
  111. return;
  112. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear_color(red={}, green={}, blue={}, alpha={})", red, green, blue, alpha);
  113. m_context->gl_clear_color(red, green, blue, alpha);
  114. }
  115. void WebGLRenderingContextBase::clear_depth(GLclampf depth)
  116. {
  117. if (m_context_lost)
  118. return;
  119. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear_depth(depth={})", depth);
  120. m_context->gl_clear_depth(depth);
  121. }
  122. void WebGLRenderingContextBase::clear_stencil(GLint s)
  123. {
  124. if (m_context_lost)
  125. return;
  126. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear_stencil(s=0x{:08x})", s);
  127. m_context->gl_clear_stencil(s);
  128. }
  129. void WebGLRenderingContextBase::color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
  130. {
  131. if (m_context_lost)
  132. return;
  133. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::color_mask(red={}, green={}, blue={}, alpha={})", red, green, blue, alpha);
  134. m_context->gl_color_mask(red, green, blue, alpha);
  135. }
  136. void WebGLRenderingContextBase::cull_face(GLenum mode)
  137. {
  138. if (m_context_lost)
  139. return;
  140. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::cull_face(mode=0x{:08x})", mode);
  141. m_context->gl_cull_face(mode);
  142. }
  143. void WebGLRenderingContextBase::depth_func(GLenum func)
  144. {
  145. if (m_context_lost)
  146. return;
  147. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::depth_func(func=0x{:08x})", func);
  148. m_context->gl_depth_func(func);
  149. }
  150. void WebGLRenderingContextBase::depth_mask(GLboolean mask)
  151. {
  152. if (m_context_lost)
  153. return;
  154. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::depth_mask(mask={})", mask);
  155. m_context->gl_depth_mask(mask);
  156. }
  157. void WebGLRenderingContextBase::depth_range(GLclampf z_near, GLclampf z_far)
  158. {
  159. if (m_context_lost)
  160. return;
  161. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::depth_range(z_near={}, z_far={})", z_near, z_far);
  162. // https://www.khronos.org/registry/webgl/specs/latest/1.0/#VIEWPORT_DEPTH_RANGE
  163. // "The WebGL API does not support depth ranges with where the near plane is mapped to a value greater than that of the far plane. A call to depthRange will generate an INVALID_OPERATION error if zNear is greater than zFar."
  164. RETURN_WITH_WEBGL_ERROR_IF(z_near > z_far, GL_INVALID_OPERATION);
  165. m_context->gl_depth_range(z_near, z_far);
  166. }
  167. void WebGLRenderingContextBase::finish()
  168. {
  169. if (m_context_lost)
  170. return;
  171. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::finish()");
  172. m_context->gl_finish();
  173. }
  174. void WebGLRenderingContextBase::flush()
  175. {
  176. if (m_context_lost)
  177. return;
  178. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::flush()");
  179. m_context->gl_flush();
  180. }
  181. void WebGLRenderingContextBase::front_face(GLenum mode)
  182. {
  183. if (m_context_lost)
  184. return;
  185. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::front_face(mode=0x{:08x})", mode);
  186. m_context->gl_front_face(mode);
  187. }
  188. GLenum WebGLRenderingContextBase::get_error()
  189. {
  190. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_error()");
  191. // "If the context's webgl context lost flag is set, returns CONTEXT_LOST_WEBGL the first time this method is called. Afterward, returns NO_ERROR until the context has been restored."
  192. // FIXME: The plan here is to make the context lost handler unconditionally set m_error to CONTEXT_LOST_WEBGL, which we currently do not have.
  193. // The idea for the unconditional set is that any potentially error generating functions will not execute when the context is lost.
  194. if (m_error != GL_NO_ERROR || m_context_lost) {
  195. auto last_error = m_error;
  196. m_error = GL_NO_ERROR;
  197. return last_error;
  198. }
  199. return m_context->gl_get_error();
  200. }
  201. void WebGLRenderingContextBase::line_width(GLfloat width)
  202. {
  203. if (m_context_lost)
  204. return;
  205. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::line_width(width={})", width);
  206. // https://www.khronos.org/registry/webgl/specs/latest/1.0/#NAN_LINE_WIDTH
  207. // "In the WebGL API, if the width parameter passed to lineWidth is set to NaN, an INVALID_VALUE error is generated and the line width is not changed."
  208. RETURN_WITH_WEBGL_ERROR_IF(isnan(width), GL_INVALID_VALUE);
  209. m_context->gl_line_width(width);
  210. }
  211. void WebGLRenderingContextBase::polygon_offset(GLfloat factor, GLfloat units)
  212. {
  213. if (m_context_lost)
  214. return;
  215. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::polygon_offset(factor={}, units={})", factor, units);
  216. m_context->gl_polygon_offset(factor, units);
  217. }
  218. void WebGLRenderingContextBase::scissor(GLint x, GLint y, GLsizei width, GLsizei height)
  219. {
  220. if (m_context_lost)
  221. return;
  222. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::scissor(x={}, y={}, width={}, height={})", x, y, width, height);
  223. m_context->gl_scissor(x, y, width, height);
  224. }
  225. void WebGLRenderingContextBase::stencil_op(GLenum fail, GLenum zfail, GLenum zpass)
  226. {
  227. if (m_context_lost)
  228. return;
  229. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::stencil_op(fail=0x{:08x}, zfail=0x{:08x}, zpass=0x{:08x})", fail, zfail, zpass);
  230. m_context->gl_stencil_op_separate(GL_FRONT_AND_BACK, fail, zfail, zpass);
  231. }
  232. void WebGLRenderingContextBase::stencil_op_separate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
  233. {
  234. if (m_context_lost)
  235. return;
  236. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::stencil_op_separate(face=0x{:08x}, fail=0x{:08x}, zfail=0x{:08x}, zpass=0x{:08x})", face, fail, zfail, zpass);
  237. m_context->gl_stencil_op_separate(face, fail, zfail, zpass);
  238. }
  239. void WebGLRenderingContextBase::viewport(GLint x, GLint y, GLsizei width, GLsizei height)
  240. {
  241. if (m_context_lost)
  242. return;
  243. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::viewport(x={}, y={}, width={}, height={})", x, y, width, height);
  244. m_context->gl_viewport(x, y, width, height);
  245. }
  246. }