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- #include <AK/HashTable.h>
- #include <AK/StringBuilder.h>
- #include <Kernel/FileSystem/Custody.h>
- #include <Kernel/FileSystem/Inode.h>
- #include <Kernel/Lock.h>
- static Lockable<InlineLinkedList<Custody>>& all_custodies()
- {
- static Lockable<InlineLinkedList<Custody>>* list;
- if (!list)
- list = new Lockable<InlineLinkedList<Custody>>;
- return *list;
- }
- Custody* Custody::get_if_cached(Custody* parent, const StringView& name)
- {
- LOCKER(all_custodies().lock());
- for (auto& custody : all_custodies().resource()) {
- if (custody.is_deleted())
- continue;
- if (custody.is_mounted_on())
- continue;
- if (custody.parent() == parent && custody.name() == name)
- return &custody;
- }
- return nullptr;
- }
- NonnullRefPtr<Custody> Custody::get_or_create(Custody* parent, const StringView& name, Inode& inode)
- {
- if (RefPtr<Custody> cached_custody = get_if_cached(parent, name)) {
- if (&cached_custody->inode() != &inode) {
- dbg() << "WTF! Cached custody for name '" << name << "' has inode=" << cached_custody->inode().identifier() << ", new inode=" << inode.identifier();
- }
- ASSERT(&cached_custody->inode() == &inode);
- return *cached_custody;
- }
- return create(parent, name, inode);
- }
- Custody::Custody(Custody* parent, const StringView& name, Inode& inode)
- : m_parent(parent)
- , m_name(name)
- , m_inode(inode)
- {
- LOCKER(all_custodies().lock());
- all_custodies().resource().append(this);
- }
- Custody::~Custody()
- {
- LOCKER(all_custodies().lock());
- all_custodies().resource().remove(this);
- }
- String Custody::absolute_path() const
- {
- Vector<const Custody*, 32> custody_chain;
- for (auto* custody = this; custody; custody = custody->parent())
- custody_chain.append(custody);
- StringBuilder builder;
- for (int i = custody_chain.size() - 2; i >= 0; --i) {
- builder.append('/');
- builder.append(custody_chain[i]->name().characters());
- }
- return builder.to_string();
- }
- void Custody::did_delete(Badge<VFS>)
- {
- m_deleted = true;
- }
- void Custody::did_mount_on(Badge<VFS>)
- {
- m_mounted_on = true;
- }
- void Custody::did_rename(Badge<VFS>, const String& name)
- {
- m_name = name;
- }
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