ECMAScriptFunctionObject.h 3.5 KB

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  1. /*
  2. * Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <LibJS/AST.h>
  8. #include <LibJS/Bytecode/Generator.h>
  9. #include <LibJS/Runtime/FunctionObject.h>
  10. namespace JS {
  11. // 10.2 ECMAScript Function Objects, https://tc39.es/ecma262/#sec-ecmascript-function-objects
  12. class ECMAScriptFunctionObject final : public FunctionObject {
  13. JS_OBJECT(ECMAScriptFunctionObject, FunctionObject);
  14. public:
  15. enum class ConstructorKind : u8 {
  16. Base,
  17. Derived,
  18. };
  19. enum class ThisMode : u8 {
  20. Lexical,
  21. Strict,
  22. Global,
  23. };
  24. static ECMAScriptFunctionObject* create(GlobalObject&, FlyString name, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, FunctionKind, bool is_strict, bool is_arrow_function = false);
  25. ECMAScriptFunctionObject(GlobalObject&, FlyString name, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, Object& prototype, FunctionKind, bool is_strict, bool is_arrow_function = false);
  26. virtual void initialize(GlobalObject&) override;
  27. virtual ~ECMAScriptFunctionObject();
  28. Statement const& ecmascript_code() const { return m_ecmascript_code; }
  29. Vector<FunctionNode::Parameter> const& formal_parameters() const { return m_formal_parameters; };
  30. virtual Value call() override;
  31. virtual Value construct(FunctionObject& new_target) override;
  32. virtual const FlyString& name() const override { return m_name; };
  33. void set_name(const FlyString& name);
  34. void set_is_class_constructor() { m_is_class_constructor = true; };
  35. auto& bytecode_executable() const { return m_bytecode_executable; }
  36. virtual Environment* environment() override { return m_environment; }
  37. virtual Realm* realm() const override { return m_realm; }
  38. ConstructorKind constructor_kind() const { return m_constructor_kind; };
  39. void set_constructor_kind(ConstructorKind constructor_kind) { m_constructor_kind = constructor_kind; }
  40. ThisMode this_mode() const { return m_this_mode; }
  41. protected:
  42. virtual bool is_strict_mode() const final { return m_strict; }
  43. private:
  44. virtual bool is_ecmascript_function_object() const override { return true; }
  45. virtual FunctionEnvironment* create_environment(FunctionObject&) override;
  46. virtual void visit_edges(Visitor&) override;
  47. Value execute_function_body();
  48. // Internal Slots of ECMAScript Function Objects, https://tc39.es/ecma262/#table-internal-slots-of-ecmascript-function-objects
  49. Environment* m_environment { nullptr }; // [[Environment]]
  50. Vector<FunctionNode::Parameter> const m_formal_parameters; // [[FormalParameters]]
  51. NonnullRefPtr<Statement> m_ecmascript_code; // [[ECMAScriptCode]]
  52. ConstructorKind m_constructor_kind { ConstructorKind::Base }; // [[ConstructorKind]]
  53. Realm* m_realm { nullptr }; // [[Realm]]
  54. ThisMode m_this_mode { ThisMode::Global }; // [[ThisMode]]
  55. bool m_strict { false }; // [[Strict]]
  56. bool m_is_class_constructor { false }; // [[IsClassConstructor]]
  57. FlyString m_name;
  58. Optional<Bytecode::Executable> m_bytecode_executable;
  59. i32 m_function_length { 0 };
  60. FunctionKind m_kind { FunctionKind::Regular };
  61. bool m_is_arrow_function { false };
  62. };
  63. }