WindowServerConnection.cpp 14 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/SharedBuffer.h>
  27. #include <AK/StringBuilder.h>
  28. #include <LibCore/EventLoop.h>
  29. #include <LibCore/MimeData.h>
  30. #include <LibGUI/Action.h>
  31. #include <LibGUI/Application.h>
  32. #include <LibGUI/Clipboard.h>
  33. #include <LibGUI/Desktop.h>
  34. #include <LibGUI/DisplayLink.h>
  35. #include <LibGUI/DragOperation.h>
  36. #include <LibGUI/EmojiInputDialog.h>
  37. #include <LibGUI/Event.h>
  38. #include <LibGUI/Menu.h>
  39. #include <LibGUI/Widget.h>
  40. #include <LibGUI/Window.h>
  41. #include <LibGUI/WindowServerConnection.h>
  42. #include <LibGfx/Bitmap.h>
  43. #include <LibGfx/Palette.h>
  44. #include <LibGfx/SystemTheme.h>
  45. //#define KEYBOARD_SHORTCUTS_DEBUG
  46. namespace GUI {
  47. WindowServerConnection& WindowServerConnection::the()
  48. {
  49. static WindowServerConnection* s_connection = nullptr;
  50. if (!s_connection)
  51. s_connection = new WindowServerConnection;
  52. return *s_connection;
  53. }
  54. static void set_system_theme_from_anonymous_buffer(Core::AnonymousBuffer buffer)
  55. {
  56. Gfx::set_system_theme(buffer);
  57. Application::the()->set_system_palette(buffer);
  58. }
  59. void WindowServerConnection::handshake()
  60. {
  61. auto response = send_sync<Messages::WindowServer::Greet>();
  62. set_my_client_id(response->client_id());
  63. set_system_theme_from_anonymous_buffer(response->theme_buffer());
  64. Desktop::the().did_receive_screen_rect({}, response->screen_rect());
  65. }
  66. void WindowServerConnection::handle(const Messages::WindowClient::UpdateSystemTheme& message)
  67. {
  68. set_system_theme_from_anonymous_buffer(message.theme_buffer());
  69. Window::update_all_windows({});
  70. Window::for_each_window({}, [](auto& window) {
  71. Core::EventLoop::current().post_event(window, make<ThemeChangeEvent>());
  72. });
  73. }
  74. void WindowServerConnection::handle(const Messages::WindowClient::Paint& message)
  75. {
  76. if (auto* window = Window::from_window_id(message.window_id()))
  77. Core::EventLoop::current().post_event(*window, make<MultiPaintEvent>(message.rects(), message.window_size()));
  78. }
  79. void WindowServerConnection::handle(const Messages::WindowClient::WindowResized& message)
  80. {
  81. if (auto* window = Window::from_window_id(message.window_id())) {
  82. Core::EventLoop::current().post_event(*window, make<ResizeEvent>(message.new_rect().size()));
  83. }
  84. }
  85. void WindowServerConnection::handle(const Messages::WindowClient::WindowActivated& message)
  86. {
  87. if (auto* window = Window::from_window_id(message.window_id()))
  88. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameActive));
  89. }
  90. void WindowServerConnection::handle(const Messages::WindowClient::WindowDeactivated& message)
  91. {
  92. if (auto* window = Window::from_window_id(message.window_id()))
  93. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameInactive));
  94. }
  95. void WindowServerConnection::handle(const Messages::WindowClient::WindowInputEntered& message)
  96. {
  97. if (auto* window = Window::from_window_id(message.window_id()))
  98. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputEntered));
  99. }
  100. void WindowServerConnection::handle(const Messages::WindowClient::WindowInputLeft& message)
  101. {
  102. if (auto* window = Window::from_window_id(message.window_id()))
  103. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputLeft));
  104. }
  105. void WindowServerConnection::handle(const Messages::WindowClient::WindowCloseRequest& message)
  106. {
  107. if (auto* window = Window::from_window_id(message.window_id()))
  108. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowCloseRequest));
  109. }
  110. void WindowServerConnection::handle(const Messages::WindowClient::WindowEntered& message)
  111. {
  112. if (auto* window = Window::from_window_id(message.window_id()))
  113. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowEntered));
  114. }
  115. void WindowServerConnection::handle(const Messages::WindowClient::WindowLeft& message)
  116. {
  117. if (auto* window = Window::from_window_id(message.window_id()))
  118. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowLeft));
  119. }
  120. void WindowServerConnection::handle(const Messages::WindowClient::KeyDown& message)
  121. {
  122. auto* window = Window::from_window_id(message.window_id());
  123. if (!window)
  124. return;
  125. auto key_event = make<KeyEvent>(Event::KeyDown, (KeyCode)message.key(), message.modifiers(), message.code_point(), message.scancode());
  126. Action* action = nullptr;
  127. #ifdef KEYBOARD_SHORTCUTS_DEBUG
  128. dbg() << "Looking up action for " << key_event->to_string();
  129. #endif
  130. if (auto* focused_widget = window->focused_widget()) {
  131. for (auto* widget = focused_widget; widget && !action; widget = widget->parent_widget()) {
  132. action = widget->action_for_key_event(*key_event);
  133. #ifdef KEYBOARD_SHORTCUTS_DEBUG
  134. dbg() << " > Focused widget " << *widget << " gave action: " << action;
  135. #endif
  136. }
  137. }
  138. if (!action) {
  139. action = window->action_for_key_event(*key_event);
  140. #ifdef KEYBOARD_SHORTCUTS_DEBUG
  141. dbg() << " > Asked window " << *window << ", got action: " << action;
  142. #endif
  143. }
  144. // NOTE: Application-global shortcuts are ignored while a modal window is up.
  145. if (!action && !window->is_modal()) {
  146. action = Application::the()->action_for_key_event(*key_event);
  147. #ifdef KEYBOARD_SHORTCUTS_DEBUG
  148. dbg() << " > Asked application, got action: " << action;
  149. #endif
  150. }
  151. if (action) {
  152. if (action->is_enabled()) {
  153. action->activate();
  154. return;
  155. }
  156. if (action->swallow_key_event_when_disabled())
  157. return;
  158. }
  159. bool focused_widget_accepts_emoji_input = window->focused_widget() && window->focused_widget()->accepts_emoji_input();
  160. if (focused_widget_accepts_emoji_input && (message.modifiers() == (Mod_Ctrl | Mod_Alt)) && message.key() == Key_Space) {
  161. auto emoji_input_dialog = EmojiInputDialog::construct(window);
  162. if (emoji_input_dialog->exec() != EmojiInputDialog::ExecOK)
  163. return;
  164. key_event->m_key = Key_Invalid;
  165. key_event->m_modifiers = 0;
  166. AK::Utf8View m_utf8_view(emoji_input_dialog->selected_emoji_text().characters());
  167. u32 code_point = *m_utf8_view.begin();
  168. key_event->m_code_point = code_point;
  169. }
  170. Core::EventLoop::current().post_event(*window, move(key_event));
  171. }
  172. void WindowServerConnection::handle(const Messages::WindowClient::KeyUp& message)
  173. {
  174. auto* window = Window::from_window_id(message.window_id());
  175. if (!window)
  176. return;
  177. auto key_event = make<KeyEvent>(Event::KeyUp, (KeyCode)message.key(), message.modifiers(), message.code_point(), message.scancode());
  178. Core::EventLoop::current().post_event(*window, move(key_event));
  179. }
  180. static MouseButton to_gmousebutton(u32 button)
  181. {
  182. switch (button) {
  183. case 0:
  184. return MouseButton::None;
  185. case 1:
  186. return MouseButton::Left;
  187. case 2:
  188. return MouseButton::Right;
  189. case 4:
  190. return MouseButton::Middle;
  191. case 8:
  192. return MouseButton::Back;
  193. case 16:
  194. return MouseButton::Forward;
  195. default:
  196. ASSERT_NOT_REACHED();
  197. break;
  198. }
  199. }
  200. void WindowServerConnection::handle(const Messages::WindowClient::MouseDown& message)
  201. {
  202. if (auto* window = Window::from_window_id(message.window_id()))
  203. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDown, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
  204. }
  205. void WindowServerConnection::handle(const Messages::WindowClient::MouseUp& message)
  206. {
  207. if (auto* window = Window::from_window_id(message.window_id()))
  208. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseUp, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
  209. }
  210. void WindowServerConnection::handle(const Messages::WindowClient::MouseMove& message)
  211. {
  212. if (auto* window = Window::from_window_id(message.window_id())) {
  213. if (message.is_drag())
  214. Core::EventLoop::current().post_event(*window, make<DragEvent>(Event::DragMove, message.mouse_position(), message.mime_types()));
  215. else
  216. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseMove, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
  217. }
  218. }
  219. void WindowServerConnection::handle(const Messages::WindowClient::MouseDoubleClick& message)
  220. {
  221. if (auto* window = Window::from_window_id(message.window_id()))
  222. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDoubleClick, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
  223. }
  224. void WindowServerConnection::handle(const Messages::WindowClient::MouseWheel& message)
  225. {
  226. if (auto* window = Window::from_window_id(message.window_id()))
  227. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseWheel, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
  228. }
  229. void WindowServerConnection::handle(const Messages::WindowClient::MenuItemActivated& message)
  230. {
  231. auto* menu = Menu::from_menu_id(message.menu_id());
  232. if (!menu) {
  233. dbgprintf("EventLoop received event for invalid menu ID %d\n", message.menu_id());
  234. return;
  235. }
  236. if (auto* action = menu->action_at(message.identifier()))
  237. action->activate(menu);
  238. }
  239. void WindowServerConnection::handle(const Messages::WindowClient::WM_WindowStateChanged& message)
  240. {
  241. if (auto* window = Window::from_window_id(message.wm_id()))
  242. Core::EventLoop::current().post_event(*window, make<WMWindowStateChangedEvent>(message.client_id(), message.window_id(), message.parent_client_id(), message.parent_window_id(), message.title(), message.rect(), message.is_active(), message.is_modal(), static_cast<WindowType>(message.window_type()), message.is_minimized(), message.is_frameless(), message.progress()));
  243. }
  244. void WindowServerConnection::handle(const Messages::WindowClient::WM_WindowRectChanged& message)
  245. {
  246. if (auto* window = Window::from_window_id(message.wm_id()))
  247. Core::EventLoop::current().post_event(*window, make<WMWindowRectChangedEvent>(message.client_id(), message.window_id(), message.rect()));
  248. }
  249. void WindowServerConnection::handle(const Messages::WindowClient::WM_WindowIconBitmapChanged& message)
  250. {
  251. if (auto* window = Window::from_window_id(message.wm_id())) {
  252. Core::EventLoop::current().post_event(*window, make<WMWindowIconBitmapChangedEvent>(message.client_id(), message.window_id(), message.bitmap().bitmap()));
  253. }
  254. }
  255. void WindowServerConnection::handle(const Messages::WindowClient::WM_WindowRemoved& message)
  256. {
  257. if (auto* window = Window::from_window_id(message.wm_id()))
  258. Core::EventLoop::current().post_event(*window, make<WMWindowRemovedEvent>(message.client_id(), message.window_id()));
  259. }
  260. void WindowServerConnection::handle(const Messages::WindowClient::ScreenRectChanged& message)
  261. {
  262. Desktop::the().did_receive_screen_rect({}, message.rect());
  263. }
  264. void WindowServerConnection::handle(const Messages::WindowClient::AsyncSetWallpaperFinished&)
  265. {
  266. // This is handled manually by Desktop::set_wallpaper().
  267. }
  268. void WindowServerConnection::handle(const Messages::WindowClient::DragDropped& message)
  269. {
  270. if (auto* window = Window::from_window_id(message.window_id())) {
  271. auto mime_data = Core::MimeData::construct(message.mime_data());
  272. Core::EventLoop::current().post_event(*window, make<DropEvent>(message.mouse_position(), message.text(), mime_data));
  273. }
  274. }
  275. void WindowServerConnection::handle(const Messages::WindowClient::DragAccepted&)
  276. {
  277. DragOperation::notify_accepted({});
  278. }
  279. void WindowServerConnection::handle(const Messages::WindowClient::DragCancelled&)
  280. {
  281. DragOperation::notify_cancelled({});
  282. Application::the()->notify_drag_cancelled({});
  283. }
  284. void WindowServerConnection::handle(const Messages::WindowClient::WindowStateChanged& message)
  285. {
  286. if (auto* window = Window::from_window_id(message.window_id()))
  287. window->notify_state_changed({}, message.minimized(), message.occluded());
  288. }
  289. void WindowServerConnection::handle(const Messages::WindowClient::DisplayLinkNotification&)
  290. {
  291. if (m_display_link_notification_pending)
  292. return;
  293. m_display_link_notification_pending = true;
  294. deferred_invoke([this](auto&) {
  295. DisplayLink::notify({});
  296. m_display_link_notification_pending = false;
  297. });
  298. }
  299. void WindowServerConnection::handle(const Messages::WindowClient::Ping&)
  300. {
  301. post_message(Messages::WindowServer::Pong());
  302. }
  303. }