WebGLRenderingContextBase.cpp 11 KB

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  1. /*
  2. * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Debug.h>
  7. #include <LibGL/GLContext.h>
  8. #include <LibWeb/HTML/HTMLCanvasElement.h>
  9. #include <LibWeb/WebGL/WebGLRenderingContextBase.h>
  10. namespace Web::WebGL {
  11. WebGLRenderingContextBase::WebGLRenderingContextBase(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
  12. : PlatformObject(realm)
  13. , m_canvas_element(canvas_element)
  14. , m_context(move(context))
  15. , m_context_creation_parameters(move(context_creation_parameters))
  16. , m_actual_context_parameters(move(actual_context_parameters))
  17. {
  18. }
  19. WebGLRenderingContextBase::~WebGLRenderingContextBase() = default;
  20. void WebGLRenderingContextBase::visit_edges(Cell::Visitor& visitor)
  21. {
  22. Base::visit_edges(visitor);
  23. visitor.visit(m_canvas_element.ptr());
  24. }
  25. #define RETURN_WITH_WEBGL_ERROR_IF(condition, error) \
  26. if (condition) { \
  27. dbgln_if(WEBGL_CONTEXT_DEBUG, "{}(): error {:#x}", __func__, error); \
  28. set_error(error); \
  29. return; \
  30. }
  31. void WebGLRenderingContextBase::present()
  32. {
  33. if (!m_should_present)
  34. return;
  35. m_should_present = false;
  36. // "Before the drawing buffer is presented for compositing the implementation shall ensure that all rendering operations have been flushed to the drawing buffer."
  37. // FIXME: Is this the operation it means?
  38. m_context->gl_flush();
  39. m_context->present();
  40. // "By default, after compositing the contents of the drawing buffer shall be cleared to their default values, as shown in the table above.
  41. // This default behavior can be changed by setting the preserveDrawingBuffer attribute of the WebGLContextAttributes object.
  42. // If this flag is true, the contents of the drawing buffer shall be preserved until the author either clears or overwrites them."
  43. if (!m_context_creation_parameters.preserve_drawing_buffer) {
  44. auto current_clear_color = m_context->current_clear_color();
  45. auto current_clear_depth = m_context->current_clear_depth();
  46. auto current_clear_stencil = m_context->current_clear_stencil();
  47. // The implicit clear value for the color buffer is (0, 0, 0, 0)
  48. m_context->gl_clear_color(0, 0, 0, 0);
  49. // The implicit clear value for the depth buffer is 1.0.
  50. m_context->gl_clear_depth(1.0);
  51. // The implicit clear value for the stencil buffer is 0.
  52. m_context->gl_clear_stencil(0);
  53. m_context->gl_clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
  54. // Restore the clear values.
  55. m_context->gl_clear_color(current_clear_color[0], current_clear_color[1], current_clear_color[2], current_clear_color[3]);
  56. m_context->gl_clear_depth(current_clear_depth);
  57. m_context->gl_clear_stencil(current_clear_stencil);
  58. }
  59. }
  60. HTML::HTMLCanvasElement& WebGLRenderingContextBase::canvas_element()
  61. {
  62. return *m_canvas_element;
  63. }
  64. HTML::HTMLCanvasElement const& WebGLRenderingContextBase::canvas_element() const
  65. {
  66. return *m_canvas_element;
  67. }
  68. JS::NonnullGCPtr<HTML::HTMLCanvasElement> WebGLRenderingContextBase::canvas_for_binding() const
  69. {
  70. return *m_canvas_element;
  71. }
  72. void WebGLRenderingContextBase::needs_to_present()
  73. {
  74. m_should_present = true;
  75. if (!canvas_element().layout_node())
  76. return;
  77. canvas_element().layout_node()->set_needs_display();
  78. }
  79. void WebGLRenderingContextBase::set_error(GLenum error)
  80. {
  81. auto context_error = m_context->gl_get_error();
  82. if (context_error != GL_NO_ERROR)
  83. m_error = context_error;
  84. else
  85. m_error = error;
  86. }
  87. bool WebGLRenderingContextBase::is_context_lost() const
  88. {
  89. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::is_context_lost()");
  90. return m_context_lost;
  91. }
  92. Optional<Vector<String>> WebGLRenderingContextBase::get_supported_extensions() const
  93. {
  94. if (m_context_lost)
  95. return Optional<Vector<String>> {};
  96. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_supported_extensions()");
  97. // FIXME: We don't currently support any extensions.
  98. return Vector<String> {};
  99. }
  100. JS::Object* WebGLRenderingContextBase::get_extension(String const& name) const
  101. {
  102. if (m_context_lost)
  103. return nullptr;
  104. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_extension(name='{}')", name);
  105. // FIXME: We don't currently support any extensions.
  106. return nullptr;
  107. }
  108. void WebGLRenderingContextBase::active_texture(GLenum texture)
  109. {
  110. if (m_context_lost)
  111. return;
  112. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::active_texture(texture=0x{:08x})", texture);
  113. m_context->gl_active_texture(texture);
  114. }
  115. void WebGLRenderingContextBase::clear(GLbitfield mask)
  116. {
  117. if (m_context_lost)
  118. return;
  119. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear(mask=0x{:08x})", mask);
  120. m_context->gl_clear(mask);
  121. // FIXME: This should only be done if this is targeting the front buffer.
  122. needs_to_present();
  123. }
  124. void WebGLRenderingContextBase::clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
  125. {
  126. if (m_context_lost)
  127. return;
  128. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear_color(red={}, green={}, blue={}, alpha={})", red, green, blue, alpha);
  129. m_context->gl_clear_color(red, green, blue, alpha);
  130. }
  131. void WebGLRenderingContextBase::clear_depth(GLclampf depth)
  132. {
  133. if (m_context_lost)
  134. return;
  135. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear_depth(depth={})", depth);
  136. m_context->gl_clear_depth(depth);
  137. }
  138. void WebGLRenderingContextBase::clear_stencil(GLint s)
  139. {
  140. if (m_context_lost)
  141. return;
  142. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear_stencil(s=0x{:08x})", s);
  143. m_context->gl_clear_stencil(s);
  144. }
  145. void WebGLRenderingContextBase::color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
  146. {
  147. if (m_context_lost)
  148. return;
  149. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::color_mask(red={}, green={}, blue={}, alpha={})", red, green, blue, alpha);
  150. m_context->gl_color_mask(red, green, blue, alpha);
  151. }
  152. void WebGLRenderingContextBase::cull_face(GLenum mode)
  153. {
  154. if (m_context_lost)
  155. return;
  156. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::cull_face(mode=0x{:08x})", mode);
  157. m_context->gl_cull_face(mode);
  158. }
  159. void WebGLRenderingContextBase::depth_func(GLenum func)
  160. {
  161. if (m_context_lost)
  162. return;
  163. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::depth_func(func=0x{:08x})", func);
  164. m_context->gl_depth_func(func);
  165. }
  166. void WebGLRenderingContextBase::depth_mask(GLboolean mask)
  167. {
  168. if (m_context_lost)
  169. return;
  170. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::depth_mask(mask={})", mask);
  171. m_context->gl_depth_mask(mask);
  172. }
  173. void WebGLRenderingContextBase::depth_range(GLclampf z_near, GLclampf z_far)
  174. {
  175. if (m_context_lost)
  176. return;
  177. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::depth_range(z_near={}, z_far={})", z_near, z_far);
  178. // https://www.khronos.org/registry/webgl/specs/latest/1.0/#VIEWPORT_DEPTH_RANGE
  179. // "The WebGL API does not support depth ranges with where the near plane is mapped to a value greater than that of the far plane. A call to depthRange will generate an INVALID_OPERATION error if zNear is greater than zFar."
  180. RETURN_WITH_WEBGL_ERROR_IF(z_near > z_far, GL_INVALID_OPERATION);
  181. m_context->gl_depth_range(z_near, z_far);
  182. }
  183. void WebGLRenderingContextBase::finish()
  184. {
  185. if (m_context_lost)
  186. return;
  187. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::finish()");
  188. m_context->gl_finish();
  189. }
  190. void WebGLRenderingContextBase::flush()
  191. {
  192. if (m_context_lost)
  193. return;
  194. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::flush()");
  195. m_context->gl_flush();
  196. }
  197. void WebGLRenderingContextBase::front_face(GLenum mode)
  198. {
  199. if (m_context_lost)
  200. return;
  201. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::front_face(mode=0x{:08x})", mode);
  202. m_context->gl_front_face(mode);
  203. }
  204. GLenum WebGLRenderingContextBase::get_error()
  205. {
  206. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_error()");
  207. // "If the context's webgl context lost flag is set, returns CONTEXT_LOST_WEBGL the first time this method is called. Afterward, returns NO_ERROR until the context has been restored."
  208. // FIXME: The plan here is to make the context lost handler unconditionally set m_error to CONTEXT_LOST_WEBGL, which we currently do not have.
  209. // The idea for the unconditional set is that any potentially error generating functions will not execute when the context is lost.
  210. if (m_error != GL_NO_ERROR || m_context_lost) {
  211. auto last_error = m_error;
  212. m_error = GL_NO_ERROR;
  213. return last_error;
  214. }
  215. return m_context->gl_get_error();
  216. }
  217. void WebGLRenderingContextBase::line_width(GLfloat width)
  218. {
  219. if (m_context_lost)
  220. return;
  221. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::line_width(width={})", width);
  222. // https://www.khronos.org/registry/webgl/specs/latest/1.0/#NAN_LINE_WIDTH
  223. // "In the WebGL API, if the width parameter passed to lineWidth is set to NaN, an INVALID_VALUE error is generated and the line width is not changed."
  224. RETURN_WITH_WEBGL_ERROR_IF(isnan(width), GL_INVALID_VALUE);
  225. m_context->gl_line_width(width);
  226. }
  227. void WebGLRenderingContextBase::polygon_offset(GLfloat factor, GLfloat units)
  228. {
  229. if (m_context_lost)
  230. return;
  231. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::polygon_offset(factor={}, units={})", factor, units);
  232. m_context->gl_polygon_offset(factor, units);
  233. }
  234. void WebGLRenderingContextBase::scissor(GLint x, GLint y, GLsizei width, GLsizei height)
  235. {
  236. if (m_context_lost)
  237. return;
  238. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::scissor(x={}, y={}, width={}, height={})", x, y, width, height);
  239. m_context->gl_scissor(x, y, width, height);
  240. }
  241. void WebGLRenderingContextBase::stencil_op(GLenum fail, GLenum zfail, GLenum zpass)
  242. {
  243. if (m_context_lost)
  244. return;
  245. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::stencil_op(fail=0x{:08x}, zfail=0x{:08x}, zpass=0x{:08x})", fail, zfail, zpass);
  246. m_context->gl_stencil_op_separate(GL_FRONT_AND_BACK, fail, zfail, zpass);
  247. }
  248. void WebGLRenderingContextBase::stencil_op_separate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
  249. {
  250. if (m_context_lost)
  251. return;
  252. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::stencil_op_separate(face=0x{:08x}, fail=0x{:08x}, zfail=0x{:08x}, zpass=0x{:08x})", face, fail, zfail, zpass);
  253. m_context->gl_stencil_op_separate(face, fail, zfail, zpass);
  254. }
  255. void WebGLRenderingContextBase::viewport(GLint x, GLint y, GLsizei width, GLsizei height)
  256. {
  257. if (m_context_lost)
  258. return;
  259. dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::viewport(x={}, y={}, width={}, height={})", x, y, width, height);
  260. m_context->gl_viewport(x, y, width, height);
  261. }
  262. }