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- /*
- * Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
- * Copyright (c) 2022-2023, Sam Atkins <atkinssj@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "Transformation.h"
- #include <LibWeb/Painting/PaintableBox.h>
- namespace Web::CSS {
- Transformation::Transformation(TransformFunction function, Vector<TransformValue>&& values)
- : m_function(function)
- , m_values(move(values))
- {
- }
- ErrorOr<Gfx::FloatMatrix4x4> Transformation::to_matrix(Optional<Painting::PaintableBox const&> paintable_box) const
- {
- auto count = m_values.size();
- auto value = [&](size_t index, CSSPixels const& reference_length = 0) -> ErrorOr<float> {
- return m_values[index].visit(
- [&](CSS::LengthPercentage const& value) -> ErrorOr<float> {
- if (paintable_box.has_value())
- return value.resolved(paintable_box->layout_node(), reference_length).to_px(paintable_box->layout_node()).to_float();
- if (value.is_length()) {
- if (auto const& length = value.length(); length.is_absolute())
- return length.absolute_length_to_px().to_float();
- }
- return Error::from_string_literal("Transform contains non absolute units");
- },
- [&](CSS::AngleOrCalculated const& value) -> ErrorOr<float> {
- if (paintable_box.has_value())
- return value.resolved(paintable_box->layout_node()).to_radians();
- if (!value.is_calculated())
- return value.value().to_radians();
- return Error::from_string_literal("Transform contains non absolute units");
- },
- [&](CSS::NumberPercentage const& value) -> ErrorOr<float> {
- if (value.is_percentage())
- return value.percentage().as_fraction();
- return value.number().value();
- });
- };
- CSSPixels width = 1;
- CSSPixels height = 1;
- if (paintable_box.has_value()) {
- auto reference_box = paintable_box->absolute_padding_box_rect();
- width = reference_box.width();
- height = reference_box.height();
- }
- switch (m_function) {
- case CSS::TransformFunction::Perspective:
- // https://drafts.csswg.org/css-transforms-2/#perspective
- // Count is zero when null parameter
- if (count == 1) {
- // FIXME: Add support for the 'perspective-origin' CSS property.
- auto distance = TRY(value(0));
- return Gfx::FloatMatrix4x4(1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, -1 / (distance <= 0 ? 1 : distance), 1);
- } else {
- return Gfx::FloatMatrix4x4(1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- }
- break;
- case CSS::TransformFunction::Matrix:
- if (count == 6)
- return Gfx::FloatMatrix4x4(TRY(value(0)), TRY(value(2)), 0, TRY(value(4)),
- TRY(value(1)), TRY(value(3)), 0, TRY(value(5)),
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::Matrix3d:
- if (count == 16)
- return Gfx::FloatMatrix4x4(TRY(value(0)), TRY(value(4)), TRY(value(8)), TRY(value(12)),
- TRY(value(1)), TRY(value(5)), TRY(value(9)), TRY(value(13)),
- TRY(value(2)), TRY(value(6)), TRY(value(10)), TRY(value(14)),
- TRY(value(3)), TRY(value(7)), TRY(value(11)), TRY(value(15)));
- break;
- case CSS::TransformFunction::Translate:
- if (count == 1)
- return Gfx::FloatMatrix4x4(1, 0, 0, TRY(value(0, width)),
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- if (count == 2)
- return Gfx::FloatMatrix4x4(1, 0, 0, TRY(value(0, width)),
- 0, 1, 0, TRY(value(1, height)),
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::Translate3d:
- return Gfx::FloatMatrix4x4(1, 0, 0, TRY(value(0, width)),
- 0, 1, 0, TRY(value(1, height)),
- 0, 0, 1, TRY(value(2)),
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::TranslateX:
- if (count == 1)
- return Gfx::FloatMatrix4x4(1, 0, 0, TRY(value(0, width)),
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::TranslateY:
- if (count == 1)
- return Gfx::FloatMatrix4x4(1, 0, 0, 0,
- 0, 1, 0, TRY(value(0, height)),
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::TranslateZ:
- if (count == 1)
- return Gfx::FloatMatrix4x4(1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, TRY(value(0)),
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::Scale:
- if (count == 1)
- return Gfx::FloatMatrix4x4(TRY(value(0)), 0, 0, 0,
- 0, TRY(value(0)), 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- if (count == 2)
- return Gfx::FloatMatrix4x4(TRY(value(0)), 0, 0, 0,
- 0, TRY(value(1)), 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::Scale3d:
- if (count == 3)
- return Gfx::FloatMatrix4x4(TRY(value(0)), 0, 0, 0,
- 0, TRY(value(1)), 0, 0,
- 0, 0, TRY(value(2)), 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::ScaleX:
- if (count == 1)
- return Gfx::FloatMatrix4x4(TRY(value(0)), 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::ScaleY:
- if (count == 1)
- return Gfx::FloatMatrix4x4(1, 0, 0, 0,
- 0, TRY(value(0)), 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::ScaleZ:
- if (count == 1)
- return Gfx::FloatMatrix4x4(1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, TRY(value(0)), 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::Rotate3d:
- if (count == 4)
- return Gfx::rotation_matrix({ TRY(value(0)), TRY(value(1)), TRY(value(2)) }, TRY(value(3)));
- break;
- case CSS::TransformFunction::RotateX:
- if (count == 1)
- return Gfx::rotation_matrix({ 1.0f, 0.0f, 0.0f }, TRY(value(0)));
- break;
- case CSS::TransformFunction::RotateY:
- if (count == 1)
- return Gfx::rotation_matrix({ 0.0f, 1.0f, 0.0f }, TRY(value(0)));
- break;
- case CSS::TransformFunction::Rotate:
- case CSS::TransformFunction::RotateZ:
- if (count == 1)
- return Gfx::rotation_matrix({ 0.0f, 0.0f, 1.0f }, TRY(value(0)));
- break;
- case CSS::TransformFunction::Skew:
- if (count == 1)
- return Gfx::FloatMatrix4x4(1, tanf(TRY(value(0))), 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- if (count == 2)
- return Gfx::FloatMatrix4x4(1, tanf(TRY(value(0))), 0, 0,
- tanf(TRY(value(1))), 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::SkewX:
- if (count == 1)
- return Gfx::FloatMatrix4x4(1, tanf(TRY(value(0))), 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- case CSS::TransformFunction::SkewY:
- if (count == 1)
- return Gfx::FloatMatrix4x4(1, 0, 0, 0,
- tanf(TRY(value(0))), 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- break;
- }
- dbgln_if(LIBWEB_CSS_DEBUG, "FIXME: Unhandled transformation function {} with {} arguments", to_string(m_function), m_values.size());
- return Gfx::FloatMatrix4x4::identity();
- }
- }
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