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- /*
- * Copyright (c) 2024, Matthew Olsson <mattco@serenityos.org>.
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibWeb/Animations/KeyframeEffect.h>
- #include <LibWeb/Bindings/CSSAnimationPrototype.h>
- #include <LibWeb/Bindings/Intrinsics.h>
- #include <LibWeb/CSS/CSSAnimation.h>
- #include <LibWeb/DOM/Element.h>
- namespace Web::CSS {
- JS_DEFINE_ALLOCATOR(CSSAnimation);
- JS::NonnullGCPtr<CSSAnimation> CSSAnimation::create(JS::Realm& realm)
- {
- return realm.heap().allocate<CSSAnimation>(realm, realm);
- }
- // https://www.w3.org/TR/css-animations-2/#animation-composite-order
- Optional<int> CSSAnimation::class_specific_composite_order(JS::NonnullGCPtr<Animations::Animation> other_animation) const
- {
- auto other = JS::NonnullGCPtr { verify_cast<CSSAnimation>(*other_animation) };
- // The existance of an owning element determines the animation class, so both animations should have their owning
- // element in the same state
- VERIFY(!m_owning_element == !other->m_owning_element);
- // Within the set of CSS Animations with an owning element, two animations A and B are sorted in composite order
- // (first to last) as follows:
- if (m_owning_element) {
- // 1. If the owning element of A and B differs, sort A and B by tree order of their corresponding owning elements.
- // With regard to pseudo-elements, the sort order is as follows:
- // - element
- // - ::marker
- // - ::before
- // - any other pseudo-elements not mentioned specifically in this list, sorted in ascending order by the Unicode
- // codepoints that make up each selector
- // - ::after
- // - element children
- if (m_owning_element.ptr() != other->m_owning_element.ptr()) {
- // FIXME: Sort by tree order
- return {};
- }
- // 2. Otherwise, sort A and B based on their position in the computed value of the animation-name property of the
- // (common) owning element.
- // FIXME: Do this when animation-name supports multiple values
- return {};
- }
- // The composite order of CSS Animations without an owning element is based on their position in the global animation list.
- return global_animation_list_order() - other->global_animation_list_order();
- }
- Animations::AnimationClass CSSAnimation::animation_class() const
- {
- if (m_owning_element)
- return Animations::AnimationClass::CSSAnimationWithOwningElement;
- return Animations::AnimationClass::CSSAnimationWithoutOwningElement;
- }
- CSSAnimation::CSSAnimation(JS::Realm& realm)
- : Animations::Animation(realm)
- {
- // FIXME:
- // CSS Animations generated using the markup defined in this specification are not added to the global animation
- // list when they are created. Instead, these animations are appended to the global animation list at the first
- // moment when they transition out of the idle play state after being disassociated from their owning element. CSS
- // Animations that have been disassociated from their owning element but are still idle do not have a defined
- // composite order.
- }
- void CSSAnimation::initialize(JS::Realm& realm)
- {
- Base::initialize(realm);
- WEB_SET_PROTOTYPE_FOR_INTERFACE(CSSAnimation);
- }
- void CSSAnimation::visit_edges(Cell::Visitor& visitor)
- {
- Base::visit_edges(visitor);
- visitor.visit(m_owning_element);
- }
- }
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