ContextParameter.cpp 24 KB

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  1. /*
  2. * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
  3. * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
  4. * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
  5. *
  6. * SPDX-License-Identifier: BSD-2-Clause
  7. */
  8. #include <AK/Debug.h>
  9. #include <LibGL/GLContext.h>
  10. namespace GL {
  11. Optional<ContextParameter> GLContext::get_context_parameter(GLenum name)
  12. {
  13. switch (name) {
  14. case GL_ALPHA_BITS:
  15. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(u8) * 8 } };
  16. case GL_ALPHA_TEST:
  17. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_alpha_test_enabled } };
  18. case GL_BLEND:
  19. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_blend_enabled } };
  20. case GL_BLEND_DST_ALPHA:
  21. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_destination_factor) } };
  22. case GL_BLEND_SRC_ALPHA:
  23. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_source_factor) } };
  24. case GL_BLUE_BITS:
  25. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(u8) * 8 } };
  26. case GL_COLOR_MATERIAL:
  27. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_color_material_enabled } };
  28. case GL_COLOR_MATERIAL_FACE:
  29. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_color_material_face) } };
  30. case GL_COLOR_MATERIAL_MODE:
  31. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_color_material_mode) } };
  32. case GL_CURRENT_COLOR:
  33. return ContextParameter {
  34. .type = GL_DOUBLE,
  35. .count = 4,
  36. .value = {
  37. .double_list = {
  38. static_cast<double>(m_current_vertex_color.x()),
  39. static_cast<double>(m_current_vertex_color.y()),
  40. static_cast<double>(m_current_vertex_color.z()),
  41. static_cast<double>(m_current_vertex_color.w()),
  42. } }
  43. };
  44. case GL_CULL_FACE:
  45. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_cull_faces } };
  46. case GL_DEPTH_BITS:
  47. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(float) * 8 } };
  48. case GL_DEPTH_TEST:
  49. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_depth_test_enabled } };
  50. case GL_DITHER:
  51. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_dither_enabled } };
  52. case GL_DOUBLEBUFFER:
  53. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = true } };
  54. case GL_FOG: {
  55. auto fog_enabled = m_rasterizer->options().fog_enabled;
  56. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = fog_enabled } };
  57. }
  58. case GL_GREEN_BITS:
  59. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(u8) * 8 } };
  60. case GL_LIGHTING:
  61. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_lighting_enabled } };
  62. case GL_LINE_SMOOTH:
  63. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_line_smooth } };
  64. case GL_MAX_CLIP_PLANES:
  65. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_device_info.max_clip_planes) } };
  66. case GL_MAX_LIGHTS:
  67. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_device_info.num_lights) } };
  68. case GL_MAX_MODELVIEW_STACK_DEPTH:
  69. return ContextParameter { .type = GL_INT, .value = { .integer_value = MODELVIEW_MATRIX_STACK_LIMIT } };
  70. case GL_MAX_PROJECTION_STACK_DEPTH:
  71. return ContextParameter { .type = GL_INT, .value = { .integer_value = PROJECTION_MATRIX_STACK_LIMIT } };
  72. case GL_MAX_TEXTURE_LOD_BIAS:
  73. return ContextParameter { .type = GL_DOUBLE, .value = { .double_value = static_cast<GLdouble>(m_device_info.max_texture_lod_bias) } };
  74. case GL_MAX_TEXTURE_SIZE:
  75. return ContextParameter { .type = GL_INT, .value = { .integer_value = 4096 } };
  76. case GL_MAX_TEXTURE_STACK_DEPTH:
  77. return ContextParameter { .type = GL_INT, .value = { .integer_value = TEXTURE_MATRIX_STACK_LIMIT } };
  78. case GL_MAX_TEXTURE_UNITS:
  79. return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_texture_units.size()) } };
  80. case GL_NORMAL_ARRAY_TYPE:
  81. return ContextParameter { .type = GL_INT, .value = { .integer_value = GL_FLOAT } };
  82. case GL_NORMALIZE:
  83. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_normalize } };
  84. case GL_PACK_ALIGNMENT:
  85. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_pack_alignment } };
  86. case GL_PACK_IMAGE_HEIGHT:
  87. return ContextParameter { .type = GL_BOOL, .value = { .integer_value = 0 } };
  88. case GL_PACK_LSB_FIRST:
  89. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
  90. case GL_PACK_ROW_LENGTH:
  91. return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
  92. case GL_PACK_SKIP_PIXELS:
  93. return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
  94. case GL_PACK_SKIP_ROWS:
  95. return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
  96. case GL_PACK_SWAP_BYTES:
  97. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
  98. case GL_POINT_SMOOTH:
  99. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_point_smooth } };
  100. case GL_POINT_SIZE:
  101. return ContextParameter { .type = GL_DOUBLE, .value = { .double_value = static_cast<GLdouble>(m_point_size) } };
  102. case GL_POLYGON_OFFSET_FILL:
  103. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_depth_offset_enabled } };
  104. case GL_RED_BITS:
  105. return ContextParameter { .type = GL_INT, .value = { .integer_value = sizeof(u8) * 8 } };
  106. case GL_SCISSOR_BOX: {
  107. auto scissor_box = m_rasterizer->options().scissor_box;
  108. return ContextParameter {
  109. .type = GL_INT,
  110. .count = 4,
  111. .value = {
  112. .integer_list = {
  113. scissor_box.x(),
  114. scissor_box.y(),
  115. scissor_box.width(),
  116. scissor_box.height(),
  117. } }
  118. };
  119. }
  120. case GL_SCISSOR_TEST: {
  121. auto scissor_enabled = m_rasterizer->options().scissor_enabled;
  122. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = scissor_enabled } };
  123. }
  124. case GL_STENCIL_BITS:
  125. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_device_info.stencil_bits } };
  126. case GL_STENCIL_CLEAR_VALUE:
  127. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_clear_stencil } };
  128. case GL_STENCIL_TEST:
  129. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_stencil_test_enabled } };
  130. case GL_TEXTURE_1D:
  131. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_1d_enabled() } };
  132. case GL_TEXTURE_2D:
  133. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_2d_enabled() } };
  134. case GL_TEXTURE_3D:
  135. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_3d_enabled() } };
  136. case GL_TEXTURE_CUBE_MAP:
  137. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = m_active_texture_unit->texture_cube_map_enabled() } };
  138. case GL_TEXTURE_GEN_Q:
  139. case GL_TEXTURE_GEN_R:
  140. case GL_TEXTURE_GEN_S:
  141. case GL_TEXTURE_GEN_T: {
  142. auto generation_enabled = texture_coordinate_generation(m_active_texture_unit_index, name).enabled;
  143. return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = generation_enabled } };
  144. }
  145. case GL_UNPACK_ALIGNMENT:
  146. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_unpack_alignment } };
  147. case GL_UNPACK_IMAGE_HEIGHT:
  148. return ContextParameter { .type = GL_BOOL, .value = { .integer_value = 0 } };
  149. case GL_UNPACK_LSB_FIRST:
  150. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
  151. case GL_UNPACK_ROW_LENGTH:
  152. return ContextParameter { .type = GL_INT, .value = { .integer_value = m_unpack_row_length } };
  153. case GL_UNPACK_SKIP_PIXELS:
  154. return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
  155. case GL_UNPACK_SKIP_ROWS:
  156. return ContextParameter { .type = GL_INT, .value = { .integer_value = 0 } };
  157. case GL_UNPACK_SWAP_BYTES:
  158. return ContextParameter { .type = GL_BOOL, .value = { .boolean_value = false } };
  159. case GL_VIEWPORT:
  160. return ContextParameter {
  161. .type = GL_INT,
  162. .count = 4,
  163. .value = {
  164. .integer_list = {
  165. m_viewport.x(),
  166. m_viewport.y(),
  167. m_viewport.width(),
  168. m_viewport.height(),
  169. } }
  170. };
  171. default:
  172. dbgln_if(GL_DEBUG, "get_context_parameter({:#x}): unknown context parameter", name);
  173. return {};
  174. }
  175. }
  176. void GLContext::gl_disable(GLenum capability)
  177. {
  178. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_disable, capability);
  179. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  180. auto rasterizer_options = m_rasterizer->options();
  181. bool update_rasterizer_options = false;
  182. switch (capability) {
  183. case GL_CLIP_PLANE0:
  184. case GL_CLIP_PLANE1:
  185. case GL_CLIP_PLANE2:
  186. case GL_CLIP_PLANE3:
  187. case GL_CLIP_PLANE4:
  188. case GL_CLIP_PLANE5: {
  189. auto plane_idx = static_cast<size_t>(capability) - GL_CLIP_PLANE0;
  190. m_clip_plane_attributes.enabled &= ~(1 << plane_idx);
  191. m_clip_planes_dirty = true;
  192. break;
  193. }
  194. case GL_COLOR_MATERIAL:
  195. m_color_material_enabled = false;
  196. break;
  197. case GL_CULL_FACE:
  198. m_cull_faces = false;
  199. rasterizer_options.enable_culling = false;
  200. update_rasterizer_options = true;
  201. break;
  202. case GL_DEPTH_TEST:
  203. m_depth_test_enabled = false;
  204. rasterizer_options.enable_depth_test = false;
  205. update_rasterizer_options = true;
  206. break;
  207. case GL_BLEND:
  208. m_blend_enabled = false;
  209. rasterizer_options.enable_blending = false;
  210. update_rasterizer_options = true;
  211. break;
  212. case GL_ALPHA_TEST:
  213. m_alpha_test_enabled = false;
  214. rasterizer_options.enable_alpha_test = false;
  215. update_rasterizer_options = true;
  216. break;
  217. case GL_DITHER:
  218. m_dither_enabled = false;
  219. break;
  220. case GL_FOG:
  221. rasterizer_options.fog_enabled = false;
  222. update_rasterizer_options = true;
  223. break;
  224. case GL_LIGHTING:
  225. m_lighting_enabled = false;
  226. rasterizer_options.lighting_enabled = false;
  227. update_rasterizer_options = true;
  228. break;
  229. case GL_LIGHT0:
  230. case GL_LIGHT1:
  231. case GL_LIGHT2:
  232. case GL_LIGHT3:
  233. case GL_LIGHT4:
  234. case GL_LIGHT5:
  235. case GL_LIGHT6:
  236. case GL_LIGHT7:
  237. m_light_states.at(capability - GL_LIGHT0).is_enabled = false;
  238. m_light_state_is_dirty = true;
  239. break;
  240. case GL_LINE_SMOOTH:
  241. m_line_smooth = false;
  242. rasterizer_options.line_smooth = false;
  243. update_rasterizer_options = true;
  244. break;
  245. case GL_NORMALIZE:
  246. m_normalize = false;
  247. rasterizer_options.normalization_enabled = false;
  248. update_rasterizer_options = true;
  249. break;
  250. case GL_POINT_SMOOTH:
  251. m_point_smooth = false;
  252. rasterizer_options.point_smooth = false;
  253. update_rasterizer_options = true;
  254. break;
  255. case GL_POLYGON_OFFSET_FILL:
  256. m_depth_offset_enabled = false;
  257. rasterizer_options.depth_offset_enabled = false;
  258. update_rasterizer_options = true;
  259. break;
  260. case GL_SCISSOR_TEST:
  261. rasterizer_options.scissor_enabled = false;
  262. update_rasterizer_options = true;
  263. break;
  264. case GL_STENCIL_TEST:
  265. m_stencil_test_enabled = false;
  266. rasterizer_options.enable_stencil_test = false;
  267. update_rasterizer_options = true;
  268. break;
  269. case GL_TEXTURE_1D:
  270. m_active_texture_unit->set_texture_1d_enabled(false);
  271. m_sampler_config_is_dirty = true;
  272. m_texture_units_dirty = true;
  273. break;
  274. case GL_TEXTURE_2D:
  275. m_active_texture_unit->set_texture_2d_enabled(false);
  276. m_sampler_config_is_dirty = true;
  277. m_texture_units_dirty = true;
  278. break;
  279. case GL_TEXTURE_3D:
  280. m_active_texture_unit->set_texture_3d_enabled(false);
  281. m_sampler_config_is_dirty = true;
  282. m_texture_units_dirty = true;
  283. break;
  284. case GL_TEXTURE_CUBE_MAP:
  285. m_active_texture_unit->set_texture_cube_map_enabled(false);
  286. m_sampler_config_is_dirty = true;
  287. m_texture_units_dirty = true;
  288. break;
  289. case GL_TEXTURE_GEN_Q:
  290. case GL_TEXTURE_GEN_R:
  291. case GL_TEXTURE_GEN_S:
  292. case GL_TEXTURE_GEN_T:
  293. texture_coordinate_generation(m_active_texture_unit_index, capability).enabled = false;
  294. m_texture_units_dirty = true;
  295. break;
  296. default:
  297. dbgln_if(GL_DEBUG, "gl_disable({:#x}): unknown parameter", capability);
  298. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  299. }
  300. if (update_rasterizer_options)
  301. m_rasterizer->set_options(rasterizer_options);
  302. }
  303. void GLContext::gl_disable_client_state(GLenum cap)
  304. {
  305. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  306. switch (cap) {
  307. case GL_COLOR_ARRAY:
  308. m_client_side_color_array_enabled = false;
  309. break;
  310. case GL_NORMAL_ARRAY:
  311. m_client_side_normal_array_enabled = false;
  312. break;
  313. case GL_TEXTURE_COORD_ARRAY:
  314. m_client_side_texture_coord_array_enabled[m_client_active_texture] = false;
  315. break;
  316. case GL_VERTEX_ARRAY:
  317. m_client_side_vertex_array_enabled = false;
  318. break;
  319. default:
  320. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  321. }
  322. }
  323. void GLContext::gl_enable(GLenum capability)
  324. {
  325. APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_enable, capability);
  326. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  327. auto rasterizer_options = m_rasterizer->options();
  328. bool update_rasterizer_options = false;
  329. switch (capability) {
  330. case GL_CLIP_PLANE0:
  331. case GL_CLIP_PLANE1:
  332. case GL_CLIP_PLANE2:
  333. case GL_CLIP_PLANE3:
  334. case GL_CLIP_PLANE4:
  335. case GL_CLIP_PLANE5: {
  336. auto plane_idx = static_cast<size_t>(capability) - GL_CLIP_PLANE0;
  337. m_clip_plane_attributes.enabled |= (1 << plane_idx);
  338. m_clip_planes_dirty = true;
  339. break;
  340. }
  341. case GL_COLOR_MATERIAL:
  342. m_color_material_enabled = true;
  343. break;
  344. case GL_CULL_FACE:
  345. m_cull_faces = true;
  346. rasterizer_options.enable_culling = true;
  347. update_rasterizer_options = true;
  348. break;
  349. case GL_DEPTH_TEST:
  350. m_depth_test_enabled = true;
  351. rasterizer_options.enable_depth_test = true;
  352. update_rasterizer_options = true;
  353. break;
  354. case GL_BLEND:
  355. m_blend_enabled = true;
  356. rasterizer_options.enable_blending = true;
  357. update_rasterizer_options = true;
  358. break;
  359. case GL_ALPHA_TEST:
  360. m_alpha_test_enabled = true;
  361. rasterizer_options.enable_alpha_test = true;
  362. update_rasterizer_options = true;
  363. break;
  364. case GL_DITHER:
  365. m_dither_enabled = true;
  366. break;
  367. case GL_FOG:
  368. rasterizer_options.fog_enabled = true;
  369. update_rasterizer_options = true;
  370. break;
  371. case GL_LIGHTING:
  372. m_lighting_enabled = true;
  373. rasterizer_options.lighting_enabled = true;
  374. update_rasterizer_options = true;
  375. break;
  376. case GL_LIGHT0:
  377. case GL_LIGHT1:
  378. case GL_LIGHT2:
  379. case GL_LIGHT3:
  380. case GL_LIGHT4:
  381. case GL_LIGHT5:
  382. case GL_LIGHT6:
  383. case GL_LIGHT7:
  384. m_light_states.at(capability - GL_LIGHT0).is_enabled = true;
  385. m_light_state_is_dirty = true;
  386. break;
  387. case GL_LINE_SMOOTH:
  388. m_line_smooth = true;
  389. rasterizer_options.line_smooth = true;
  390. update_rasterizer_options = true;
  391. break;
  392. case GL_NORMALIZE:
  393. m_normalize = true;
  394. rasterizer_options.normalization_enabled = true;
  395. update_rasterizer_options = true;
  396. break;
  397. case GL_POINT_SMOOTH:
  398. m_point_smooth = true;
  399. rasterizer_options.point_smooth = true;
  400. update_rasterizer_options = true;
  401. break;
  402. case GL_POLYGON_OFFSET_FILL:
  403. m_depth_offset_enabled = true;
  404. rasterizer_options.depth_offset_enabled = true;
  405. update_rasterizer_options = true;
  406. break;
  407. case GL_SCISSOR_TEST:
  408. rasterizer_options.scissor_enabled = true;
  409. update_rasterizer_options = true;
  410. break;
  411. case GL_STENCIL_TEST:
  412. m_stencil_test_enabled = true;
  413. rasterizer_options.enable_stencil_test = true;
  414. update_rasterizer_options = true;
  415. break;
  416. case GL_TEXTURE_1D:
  417. m_active_texture_unit->set_texture_1d_enabled(true);
  418. m_sampler_config_is_dirty = true;
  419. m_texture_units_dirty = true;
  420. break;
  421. case GL_TEXTURE_2D:
  422. m_active_texture_unit->set_texture_2d_enabled(true);
  423. m_sampler_config_is_dirty = true;
  424. m_texture_units_dirty = true;
  425. break;
  426. case GL_TEXTURE_3D:
  427. m_active_texture_unit->set_texture_3d_enabled(true);
  428. m_sampler_config_is_dirty = true;
  429. m_texture_units_dirty = true;
  430. break;
  431. case GL_TEXTURE_CUBE_MAP:
  432. m_active_texture_unit->set_texture_cube_map_enabled(true);
  433. m_sampler_config_is_dirty = true;
  434. m_texture_units_dirty = true;
  435. break;
  436. case GL_TEXTURE_GEN_Q:
  437. case GL_TEXTURE_GEN_R:
  438. case GL_TEXTURE_GEN_S:
  439. case GL_TEXTURE_GEN_T:
  440. texture_coordinate_generation(m_active_texture_unit_index, capability).enabled = true;
  441. m_texture_units_dirty = true;
  442. break;
  443. default:
  444. dbgln_if(GL_DEBUG, "gl_enable({:#x}): unknown parameter", capability);
  445. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  446. }
  447. if (update_rasterizer_options)
  448. m_rasterizer->set_options(rasterizer_options);
  449. }
  450. void GLContext::gl_enable_client_state(GLenum cap)
  451. {
  452. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  453. switch (cap) {
  454. case GL_COLOR_ARRAY:
  455. m_client_side_color_array_enabled = true;
  456. break;
  457. case GL_NORMAL_ARRAY:
  458. m_client_side_normal_array_enabled = true;
  459. break;
  460. case GL_TEXTURE_COORD_ARRAY:
  461. m_client_side_texture_coord_array_enabled[m_client_active_texture] = true;
  462. break;
  463. case GL_VERTEX_ARRAY:
  464. m_client_side_vertex_array_enabled = true;
  465. break;
  466. default:
  467. RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
  468. }
  469. }
  470. void GLContext::gl_get_booleanv(GLenum pname, GLboolean* data)
  471. {
  472. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  473. auto optional_parameter = get_context_parameter(pname);
  474. RETURN_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM);
  475. auto parameter = optional_parameter.release_value();
  476. switch (parameter.type) {
  477. case GL_BOOL:
  478. *data = parameter.value.boolean_value ? GL_TRUE : GL_FALSE;
  479. break;
  480. case GL_DOUBLE:
  481. *data = (parameter.value.double_value == 0.0) ? GL_FALSE : GL_TRUE;
  482. break;
  483. case GL_INT:
  484. *data = (parameter.value.integer_value == 0) ? GL_FALSE : GL_TRUE;
  485. break;
  486. default:
  487. VERIFY_NOT_REACHED();
  488. }
  489. }
  490. void GLContext::gl_get_doublev(GLenum pname, GLdouble* params)
  491. {
  492. get_floating_point(pname, params);
  493. }
  494. template<typename T>
  495. void GLContext::get_floating_point(GLenum pname, T* params)
  496. {
  497. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  498. // Handle matrix retrieval first
  499. auto flatten_and_assign_matrix = [&params](FloatMatrix4x4 const& matrix) {
  500. auto elements = matrix.elements();
  501. for (size_t i = 0; i < 4; ++i) {
  502. for (size_t j = 0; j < 4; ++j) {
  503. // Return transposed matrix since OpenGL defines them as column-major
  504. params[i * 4 + j] = static_cast<T>(elements[j][i]);
  505. }
  506. }
  507. };
  508. switch (pname) {
  509. case GL_MODELVIEW_MATRIX:
  510. flatten_and_assign_matrix(model_view_matrix());
  511. return;
  512. case GL_PROJECTION_MATRIX:
  513. flatten_and_assign_matrix(projection_matrix());
  514. return;
  515. }
  516. // Regular parameters
  517. auto optional_parameter = get_context_parameter(pname);
  518. RETURN_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM);
  519. auto parameter = optional_parameter.release_value();
  520. switch (parameter.type) {
  521. case GL_BOOL:
  522. *params = parameter.value.boolean_value ? GL_TRUE : GL_FALSE;
  523. break;
  524. case GL_DOUBLE:
  525. for (size_t i = 0; i < parameter.count; ++i)
  526. params[i] = parameter.value.double_list[i];
  527. break;
  528. case GL_INT:
  529. for (size_t i = 0; i < parameter.count; ++i)
  530. params[i] = parameter.value.integer_list[i];
  531. break;
  532. default:
  533. VERIFY_NOT_REACHED();
  534. }
  535. }
  536. void GLContext::gl_get_floatv(GLenum pname, GLfloat* params)
  537. {
  538. get_floating_point(pname, params);
  539. }
  540. void GLContext::gl_get_integerv(GLenum pname, GLint* data)
  541. {
  542. RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
  543. auto optional_parameter = get_context_parameter(pname);
  544. RETURN_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM);
  545. auto parameter = optional_parameter.release_value();
  546. switch (parameter.type) {
  547. case GL_BOOL:
  548. *data = parameter.value.boolean_value ? GL_TRUE : GL_FALSE;
  549. break;
  550. case GL_DOUBLE: {
  551. double const int_range = static_cast<double>(NumericLimits<GLint>::max()) - NumericLimits<GLint>::min();
  552. for (size_t i = 0; i < parameter.count; ++i) {
  553. double const result_factor = (clamp(parameter.value.double_list[i], -1.0, 1.0) + 1.0) / 2.0;
  554. data[i] = static_cast<GLint>(NumericLimits<GLint>::min() + result_factor * int_range);
  555. }
  556. break;
  557. }
  558. case GL_INT:
  559. for (size_t i = 0; i < parameter.count; ++i)
  560. data[i] = parameter.value.integer_list[i];
  561. break;
  562. default:
  563. VERIFY_NOT_REACHED();
  564. }
  565. }
  566. GLboolean GLContext::gl_is_enabled(GLenum capability)
  567. {
  568. RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, 0);
  569. auto optional_parameter = get_context_parameter(capability);
  570. RETURN_VALUE_WITH_ERROR_IF(!optional_parameter.has_value(), GL_INVALID_ENUM, 0);
  571. auto parameter = optional_parameter.release_value();
  572. RETURN_VALUE_WITH_ERROR_IF(!parameter.is_capability, GL_INVALID_ENUM, 0);
  573. return parameter.value.boolean_value;
  574. }
  575. GPU::PackingSpecification GLContext::get_packing_specification(PackingType packing_type)
  576. {
  577. // Make use of the fact that the GL_PACK_* and GL_UNPACK_* enum constants are in the exact same order
  578. auto const offset = (packing_type == PackingType::Unpack) ? 0 : (GL_PACK_SWAP_BYTES - GL_UNPACK_SWAP_BYTES);
  579. auto get_packing_value = [&](GLenum packing_parameter) -> GLint {
  580. GLint value;
  581. gl_get_integerv(packing_parameter + offset, &value);
  582. return value;
  583. };
  584. // FIXME: add support for GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS and GL_UNPACK_LSB_FIRST
  585. GLint byte_alignment { get_packing_value(GL_UNPACK_ALIGNMENT) };
  586. GLint swap_bytes { get_packing_value(GL_UNPACK_SWAP_BYTES) };
  587. GLint depth_stride { get_packing_value(GL_UNPACK_IMAGE_HEIGHT) };
  588. GLint row_stride { get_packing_value(GL_UNPACK_ROW_LENGTH) };
  589. return {
  590. .depth_stride = static_cast<u32>(depth_stride),
  591. .row_stride = static_cast<u32>(row_stride),
  592. .byte_alignment = static_cast<u8>(byte_alignment),
  593. .component_bytes_order = swap_bytes == GL_TRUE ? GPU::ComponentBytesOrder::Reversed : GPU::ComponentBytesOrder::Normal,
  594. };
  595. }
  596. }