SVGGeometryPaintable.cpp 5.0 KB

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  1. /*
  2. * Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2023, MacDue <macdue@dueutil.tech>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include <LibGfx/AntiAliasingPainter.h>
  8. #include <LibWeb/Layout/ImageBox.h>
  9. #include <LibWeb/Painting/SVGGeometryPaintable.h>
  10. #include <LibWeb/SVG/SVGSVGElement.h>
  11. namespace Web::Painting {
  12. JS::NonnullGCPtr<SVGGeometryPaintable> SVGGeometryPaintable::create(Layout::SVGGeometryBox const& layout_box)
  13. {
  14. return layout_box.heap().allocate_without_realm<SVGGeometryPaintable>(layout_box);
  15. }
  16. SVGGeometryPaintable::SVGGeometryPaintable(Layout::SVGGeometryBox const& layout_box)
  17. : SVGGraphicsPaintable(layout_box)
  18. {
  19. }
  20. Layout::SVGGeometryBox const& SVGGeometryPaintable::layout_box() const
  21. {
  22. return static_cast<Layout::SVGGeometryBox const&>(layout_node());
  23. }
  24. Optional<HitTestResult> SVGGeometryPaintable::hit_test(CSSPixelPoint position, HitTestType type) const
  25. {
  26. auto result = SVGGraphicsPaintable::hit_test(position, type);
  27. if (!result.has_value())
  28. return {};
  29. auto& geometry_element = layout_box().dom_node();
  30. if (auto transform = layout_box().layout_transform(); transform.has_value()) {
  31. auto transformed_bounding_box = transform->map_to_quad(
  32. const_cast<SVG::SVGGeometryElement&>(geometry_element).get_path().bounding_box());
  33. if (!transformed_bounding_box.contains(position.to_type<float>()))
  34. return {};
  35. }
  36. return result;
  37. }
  38. void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const
  39. {
  40. if (!is_visible())
  41. return;
  42. SVGGraphicsPaintable::paint(context, phase);
  43. if (phase != PaintPhase::Foreground)
  44. return;
  45. auto& geometry_element = layout_box().dom_node();
  46. Gfx::AntiAliasingPainter painter { context.painter() };
  47. auto& svg_context = context.svg_context();
  48. // FIXME: This should not be trucated to an int.
  49. Gfx::PainterStateSaver save_painter { context.painter() };
  50. auto offset = context.floored_device_point(svg_context.svg_element_position()).to_type<int>().to_type<float>();
  51. painter.translate(offset);
  52. auto const* svg_element = geometry_element.first_ancestor_of_type<SVG::SVGSVGElement>();
  53. auto maybe_view_box = svg_element->view_box();
  54. context.painter().add_clip_rect(context.enclosing_device_rect(absolute_rect()).to_type<int>());
  55. auto css_scale = context.device_pixels_per_css_pixel();
  56. auto transform = layout_box().layout_transform();
  57. if (!transform.has_value())
  58. return;
  59. auto paint_transform = Gfx::AffineTransform {}.scale(css_scale, css_scale).multiply(*transform);
  60. auto const& original_path = const_cast<SVG::SVGGeometryElement&>(geometry_element).get_path();
  61. Gfx::Path path = original_path.copy_transformed(paint_transform);
  62. // Fills are computed as though all paths are closed (https://svgwg.org/svg2-draft/painting.html#FillProperties)
  63. auto closed_path = [&] {
  64. // We need to fill the path before applying the stroke, however the filled
  65. // path must be closed, whereas the stroke path may not necessary be closed.
  66. // Copy the path and close it for filling, but use the previous path for stroke
  67. auto copy = path;
  68. copy.close();
  69. return copy;
  70. };
  71. // Note: This is assuming .x_scale() == .y_scale() (which it does currently).
  72. auto viewbox_scale = paint_transform.x_scale();
  73. auto svg_viewport = [&] {
  74. if (maybe_view_box.has_value())
  75. return Gfx::FloatRect { maybe_view_box->min_x, maybe_view_box->min_y, maybe_view_box->width, maybe_view_box->height };
  76. return Gfx::FloatRect { { 0, 0 }, svg_context.svg_element_size().to_type<float>() };
  77. }();
  78. SVG::SVGPaintContext paint_context {
  79. .viewport = svg_viewport,
  80. .path_bounding_box = original_path.bounding_box(),
  81. .transform = paint_transform
  82. };
  83. // FIXME: Apply fill opacity to paint styles?
  84. auto fill_opacity = geometry_element.fill_opacity().value_or(svg_context.fill_opacity());
  85. if (auto paint_style = geometry_element.fill_paint_style(paint_context); paint_style.has_value()) {
  86. painter.fill_path(
  87. closed_path(),
  88. *paint_style,
  89. Gfx::Painter::WindingRule::EvenOdd);
  90. } else if (auto fill_color = geometry_element.fill_color().value_or(svg_context.fill_color()).with_opacity(fill_opacity); fill_color.alpha() > 0) {
  91. painter.fill_path(
  92. closed_path(),
  93. fill_color,
  94. Gfx::Painter::WindingRule::EvenOdd);
  95. }
  96. auto stroke_opacity = geometry_element.stroke_opacity().value_or(svg_context.stroke_opacity());
  97. if (auto stroke_color = geometry_element.stroke_color().value_or(svg_context.stroke_color()).with_opacity(stroke_opacity); stroke_color.alpha() > 0) {
  98. painter.stroke_path(
  99. path,
  100. stroke_color,
  101. // Note: This is assuming .x_scale() == .y_scale() (which it does currently).
  102. geometry_element.stroke_width().value_or(svg_context.stroke_width()) * viewbox_scale);
  103. }
  104. }
  105. }