CanvasRenderingContext2D.cpp 11 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/OwnPtr.h>
  27. #include <LibGfx/Painter.h>
  28. #include <LibWeb/Bindings/CanvasRenderingContext2DWrapper.h>
  29. #include <LibWeb/HTML/CanvasRenderingContext2D.h>
  30. #include <LibWeb/HTML/HTMLCanvasElement.h>
  31. #include <LibWeb/HTML/HTMLImageElement.h>
  32. #include <LibWeb/HTML/ImageData.h>
  33. namespace Web::HTML {
  34. CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement& element)
  35. : m_element(element)
  36. {
  37. }
  38. CanvasRenderingContext2D::~CanvasRenderingContext2D()
  39. {
  40. }
  41. void CanvasRenderingContext2D::set_fill_style(String style)
  42. {
  43. m_fill_style = Gfx::Color::from_string(style).value_or(Color::Black);
  44. }
  45. String CanvasRenderingContext2D::fill_style() const
  46. {
  47. return m_fill_style.to_string();
  48. }
  49. void CanvasRenderingContext2D::fill_rect(float x, float y, float width, float height)
  50. {
  51. auto painter = this->painter();
  52. if (!painter)
  53. return;
  54. auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
  55. painter->fill_rect(enclosing_int_rect(rect), m_fill_style);
  56. did_draw(rect);
  57. }
  58. void CanvasRenderingContext2D::clear_rect(float x, float y, float width, float height)
  59. {
  60. auto painter = this->painter();
  61. if (!painter)
  62. return;
  63. auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
  64. painter->clear_rect(enclosing_int_rect(rect), Color());
  65. did_draw(rect);
  66. }
  67. void CanvasRenderingContext2D::set_stroke_style(String style)
  68. {
  69. m_stroke_style = Gfx::Color::from_string(style).value_or(Color::Black);
  70. }
  71. String CanvasRenderingContext2D::stroke_style() const
  72. {
  73. return m_fill_style.to_string();
  74. }
  75. void CanvasRenderingContext2D::stroke_rect(float x, float y, float width, float height)
  76. {
  77. auto painter = this->painter();
  78. if (!painter)
  79. return;
  80. auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
  81. auto top_left = m_transform.map(Gfx::FloatPoint(x, y)).to_type<int>();
  82. auto top_right = m_transform.map(Gfx::FloatPoint(x + width - 1, y)).to_type<int>();
  83. auto bottom_left = m_transform.map(Gfx::FloatPoint(x, y + height - 1)).to_type<int>();
  84. auto bottom_right = m_transform.map(Gfx::FloatPoint(x + width - 1, y + height - 1)).to_type<int>();
  85. painter->draw_line(top_left, top_right, m_stroke_style, m_line_width);
  86. painter->draw_line(top_right, bottom_right, m_stroke_style, m_line_width);
  87. painter->draw_line(bottom_right, bottom_left, m_stroke_style, m_line_width);
  88. painter->draw_line(bottom_left, top_left, m_stroke_style, m_line_width);
  89. did_draw(rect);
  90. }
  91. void CanvasRenderingContext2D::draw_image(const HTMLImageElement& image_element, float x, float y)
  92. {
  93. if (!image_element.bitmap())
  94. return;
  95. auto painter = this->painter();
  96. if (!painter)
  97. return;
  98. auto src_rect = image_element.bitmap()->rect();
  99. Gfx::FloatRect dst_rect = { x, y, (float)image_element.bitmap()->width(), (float)image_element.bitmap()->height() };
  100. auto rect = m_transform.map(dst_rect);
  101. painter->draw_scaled_bitmap(enclosing_int_rect(rect), *image_element.bitmap(), src_rect);
  102. }
  103. void CanvasRenderingContext2D::scale(float sx, float sy)
  104. {
  105. dbgln("CanvasRenderingContext2D::scale({}, {})", sx, sy);
  106. m_transform.scale(sx, sy);
  107. }
  108. void CanvasRenderingContext2D::translate(float tx, float ty)
  109. {
  110. dbgln("CanvasRenderingContext2D::translate({}, {})", tx, ty);
  111. m_transform.translate(tx, ty);
  112. }
  113. void CanvasRenderingContext2D::rotate(float radians)
  114. {
  115. dbgln("CanvasRenderingContext2D::rotate({})", radians);
  116. m_transform.rotate_radians(radians);
  117. }
  118. void CanvasRenderingContext2D::did_draw(const Gfx::FloatRect&)
  119. {
  120. // FIXME: Make use of the rect to reduce the invalidated area when possible.
  121. if (!m_element)
  122. return;
  123. if (!m_element->layout_node())
  124. return;
  125. m_element->layout_node()->set_needs_display();
  126. }
  127. OwnPtr<Gfx::Painter> CanvasRenderingContext2D::painter()
  128. {
  129. if (!m_element)
  130. return {};
  131. if (!m_element->bitmap()) {
  132. if (!m_element->create_bitmap())
  133. return {};
  134. }
  135. return make<Gfx::Painter>(*m_element->bitmap());
  136. }
  137. void CanvasRenderingContext2D::fill_text(const String& text, float x, float y, Optional<double> max_width)
  138. {
  139. if (max_width.has_value() && max_width.value() <= 0)
  140. return;
  141. auto painter = this->painter();
  142. if (!painter)
  143. return;
  144. // FIXME: painter only supports integer rects for text right now, so this effectively chops off any fractional position
  145. auto text_rect = Gfx::IntRect(x, y, max_width.has_value() ? max_width.value() : painter->font().width(text), painter->font().glyph_height());
  146. auto transformed_rect = m_transform.map(text_rect);
  147. painter->draw_text(transformed_rect, text, Gfx::TextAlignment::TopLeft, m_fill_style);
  148. did_draw(transformed_rect.to<float>());
  149. }
  150. void CanvasRenderingContext2D::begin_path()
  151. {
  152. m_path = Gfx::Path();
  153. }
  154. void CanvasRenderingContext2D::close_path()
  155. {
  156. m_path.close();
  157. }
  158. void CanvasRenderingContext2D::move_to(float x, float y)
  159. {
  160. m_path.move_to({ x, y });
  161. }
  162. void CanvasRenderingContext2D::line_to(float x, float y)
  163. {
  164. m_path.line_to({ x, y });
  165. }
  166. void CanvasRenderingContext2D::quadratic_curve_to(float cx, float cy, float x, float y)
  167. {
  168. m_path.quadratic_bezier_curve_to({ cx, cy }, { x, y });
  169. }
  170. void CanvasRenderingContext2D::arc(float x, float y, float radius, float start_angle, float end_angle, bool counter_clockwise)
  171. {
  172. ellipse(x, y, radius, radius, 0, start_angle, end_angle, counter_clockwise);
  173. }
  174. void CanvasRenderingContext2D::ellipse(float x, float y, float radius_x, float radius_y, float rotation, float start_angle, float end_angle, bool counter_clockwise)
  175. {
  176. if ((!counter_clockwise && (end_angle - start_angle) >= M_TAU)
  177. || (counter_clockwise && (start_angle - end_angle) >= M_TAU)) {
  178. start_angle = 0;
  179. end_angle = M_TAU;
  180. } else {
  181. start_angle = fmodf(start_angle, M_TAU);
  182. end_angle = fmodf(end_angle, M_TAU);
  183. }
  184. // Then, figure out where the ends of the arc are.
  185. // To do so, we can pretend that the center of this ellipse is at (0, 0),
  186. // and the whole coordinate system is rotated `rotation` radians around the x axis, centered on `center`.
  187. // The sign of the resulting relative positions is just whether our angle is on one of the left quadrants.
  188. auto sin_rotation = sinf(rotation);
  189. auto cos_rotation = cosf(rotation);
  190. auto resolve_point_with_angle = [&](float angle) {
  191. auto tan_relative = tanf(angle);
  192. auto tan2 = tan_relative * tan_relative;
  193. auto ab = radius_x * radius_y;
  194. auto a2 = radius_x * radius_x;
  195. auto b2 = radius_y * radius_y;
  196. auto sqrt = sqrtf(b2 + a2 * tan2);
  197. auto relative_x_position = ab / sqrt;
  198. auto relative_y_position = ab * tan_relative / sqrt;
  199. // Make sure to set the correct sign
  200. float sn = sinf(angle) >= 0 ? 1 : -1;
  201. relative_x_position *= sn;
  202. relative_y_position *= sn;
  203. // Now rotate it (back) around the center point by 'rotation' radians, then move it back to our actual origin.
  204. auto relative_rotated_x_position = relative_x_position * cos_rotation - relative_y_position * sin_rotation;
  205. auto relative_rotated_y_position = relative_x_position * sin_rotation + relative_y_position * cos_rotation;
  206. return Gfx::FloatPoint { relative_rotated_x_position + x, relative_rotated_y_position + y };
  207. };
  208. auto start_point = resolve_point_with_angle(start_angle);
  209. auto end_point = resolve_point_with_angle(end_angle);
  210. m_path.move_to(start_point);
  211. auto delta_theta = end_angle - start_angle;
  212. // FIXME: This is still goofy for some values.
  213. m_path.elliptical_arc_to(end_point, { radius_x, radius_y }, rotation, delta_theta > M_PI, !counter_clockwise);
  214. m_path.close();
  215. }
  216. void CanvasRenderingContext2D::rect(float x, float y, float width, float height)
  217. {
  218. m_path.move_to({ x, y });
  219. if (width == 0 || height == 0)
  220. return;
  221. m_path.line_to({ x + width, y });
  222. m_path.line_to({ x + width, y + height });
  223. m_path.line_to({ x, y + height });
  224. m_path.close();
  225. }
  226. void CanvasRenderingContext2D::stroke()
  227. {
  228. auto painter = this->painter();
  229. if (!painter)
  230. return;
  231. painter->stroke_path(m_path, m_stroke_style, m_line_width);
  232. did_draw(m_path.bounding_box());
  233. }
  234. void CanvasRenderingContext2D::fill(Gfx::Painter::WindingRule winding)
  235. {
  236. auto painter = this->painter();
  237. if (!painter)
  238. return;
  239. auto path = m_path;
  240. path.close_all_subpaths();
  241. painter->fill_path(path, m_fill_style, winding);
  242. did_draw(m_path.bounding_box());
  243. }
  244. void CanvasRenderingContext2D::fill(const String& fill_rule)
  245. {
  246. if (fill_rule == "evenodd")
  247. return fill(Gfx::Painter::WindingRule::EvenOdd);
  248. return fill(Gfx::Painter::WindingRule::Nonzero);
  249. }
  250. RefPtr<ImageData> CanvasRenderingContext2D::create_image_data(int width, int height) const
  251. {
  252. if (!wrapper()) {
  253. dbgln("Hmm! Attempted to create ImageData for wrapper-less CRC2D.");
  254. return {};
  255. }
  256. return ImageData::create_with_size(wrapper()->global_object(), width, height);
  257. }
  258. void CanvasRenderingContext2D::put_image_data(const ImageData& image_data, float x, float y)
  259. {
  260. auto painter = this->painter();
  261. if (!painter)
  262. return;
  263. painter->blit(Gfx::IntPoint(x, y), image_data.bitmap(), image_data.bitmap().rect());
  264. did_draw(Gfx::FloatRect(x, y, image_data.width(), image_data.height()));
  265. }
  266. }