#include "ASClientConnection.h" #include "ASMixer.h" #include "AudioClientEndpoint.h" #include #include #include #include #include #include #include #include #include static HashMap> s_connections; void ASClientConnection::for_each(Function callback) { NonnullRefPtrVector connections; for (auto& it : s_connections) connections.append(*it.value); for (auto& connection : connections) callback(connection); } ASClientConnection::ASClientConnection(CLocalSocket& client_socket, int client_id, ASMixer& mixer) : IClientConnection(*this, client_socket, client_id) , m_mixer(mixer) { s_connections.set(client_id, *this); } ASClientConnection::~ASClientConnection() { } void ASClientConnection::die() { s_connections.remove(client_id()); } void ASClientConnection::did_finish_playing_buffer(Badge, int buffer_id) { post_message(AudioClient::FinishedPlayingBuffer(buffer_id)); } void ASClientConnection::did_change_muted_state(Badge, bool muted) { post_message(AudioClient::MutedStateChanged(muted)); } OwnPtr ASClientConnection::handle(const AudioServer::Greet&) { return make(client_id()); } OwnPtr ASClientConnection::handle(const AudioServer::GetMainMixVolume&) { return make(m_mixer.main_volume()); } OwnPtr ASClientConnection::handle(const AudioServer::SetMainMixVolume& message) { m_mixer.set_main_volume(message.volume()); return make(); } OwnPtr ASClientConnection::handle(const AudioServer::EnqueueBuffer& message) { auto shared_buffer = SharedBuffer::create_from_shared_buffer_id(message.buffer_id()); if (!shared_buffer) { // FIXME: The shared buffer should have been retrieved for us already. // We don't want to do IPC error checking at this layer. ASSERT_NOT_REACHED(); } if (!m_queue) m_queue = m_mixer.create_queue(*this); if (m_queue->is_full()) return make(false); m_queue->enqueue(ABuffer::create_with_shared_buffer(*shared_buffer, message.sample_count())); return make(true); } OwnPtr ASClientConnection::handle(const AudioServer::GetRemainingSamples&) { int remaining = 0; if (m_queue) remaining = m_queue->get_remaining_samples(); return make(remaining); } OwnPtr ASClientConnection::handle(const AudioServer::GetPlayedSamples&) { int played = 0; if (m_queue) played = m_queue->get_played_samples(); return make(played); } OwnPtr ASClientConnection::handle(const AudioServer::SetPaused& message) { if (m_queue) m_queue->set_paused(message.paused()); return make(); } OwnPtr ASClientConnection::handle(const AudioServer::ClearBuffer& message) { if (m_queue) m_queue->clear(message.paused()); return make(); } OwnPtr ASClientConnection::handle(const AudioServer::GetPlayingBuffer&) { int id = -1; if (m_queue) id = m_queue->get_playing_buffer(); return make(id); } OwnPtr ASClientConnection::handle(const AudioServer::GetMuted&) { return make(m_mixer.is_muted()); } OwnPtr ASClientConnection::handle(const AudioServer::SetMuted& message) { m_mixer.set_muted(message.muted()); return make(); }