#include #include class StyleProperties; class StylePropertiesModel final : public GModel { public: enum Column { PropertyName, PropertyValue, __Count }; static NonnullRefPtr create(const StyleProperties& properties) { return adopt(*new StylePropertiesModel(properties)); } virtual int row_count(const GModelIndex& = GModelIndex()) const override; virtual int column_count(const GModelIndex& = GModelIndex()) const override { return Column::__Count; } virtual String column_name(int) const override; virtual GVariant data(const GModelIndex&, Role = Role::Display) const override; virtual void update() override; private: explicit StylePropertiesModel(const StyleProperties& properties); const StyleProperties& properties() const { return *m_properties; } NonnullRefPtr m_properties; struct Value { String name; String value; }; Vector m_values; };