#pragma once #include class LayoutNode; struct LayoutPosition { bool operator>=(const LayoutPosition& other) const { if (layout_node == other.layout_node) return index_in_node >= other.index_in_node; // FIXME: Implement. return true; } bool operator<=(const LayoutPosition& other) const { if (layout_node == other.layout_node) return index_in_node <= other.index_in_node; // FIXME: Implement. return false; } RefPtr layout_node; int index_in_node { 0 }; }; class LayoutRange { public: LayoutRange() {} LayoutRange(const LayoutPosition& start, const LayoutPosition& end) : m_start(start) , m_end(end) { } bool is_valid() const { return m_start.layout_node && m_end.layout_node; } void set(const LayoutPosition& start, const LayoutPosition& end) { m_start = start; m_end = end; } void set_start(const LayoutPosition& start) { m_start = start; } void set_end(const LayoutPosition& end) { m_end = end; } const LayoutPosition& start() const { return m_start; } const LayoutPosition& end() const { return m_end; } private: LayoutPosition m_start; LayoutPosition m_end; };