#pragma once
#include
#include
class LayoutDocument final : public LayoutBlock {
public:
explicit LayoutDocument(const Document&, NonnullRefPtr);
virtual ~LayoutDocument() override;
const Document& node() const { return static_cast(*LayoutNode::node()); }
virtual const char* class_name() const override { return "LayoutDocument"; }
virtual void layout() override;
const LayoutRange& selection() const { return m_selection; }
LayoutRange& selection() { return m_selection; }
void did_set_viewport_rect(Badge, const Rect&);
private:
LayoutRange m_selection;
};