#pragma once #include #include #include enum class ColorRole { NoRole, DesktopBackground, ActiveWindowBorder1, ActiveWindowBorder2, ActiveWindowTitle, InactiveWindowBorder1, InactiveWindowBorder2, InactiveWindowTitle, MovingWindowBorder1, MovingWindowBorder2, MovingWindowTitle, HighlightWindowBorder1, HighlightWindowBorder2, HighlightWindowTitle, MenuStripe, MenuBase, MenuBaseText, MenuSelection, MenuSelectionText, Window, WindowText, Button, ButtonText, Base, BaseText, ThreedHighlight, ThreedShadow1, ThreedShadow2, HoverHighlight, Selection, SelectionText, RubberBandFill, RubberBandBorder, Link, ActiveLink, VisitedLink, __Count, Background = Window, DisabledText = ThreedShadow1, }; struct SystemTheme { Color color[(int)ColorRole::__Count]; }; const SystemTheme& current_system_theme(); int current_system_theme_buffer_id(); void set_system_theme(SharedBuffer&); RefPtr load_system_theme(const String& path);