#include #include #include #include #include static TimerQueue* s_the; TimerQueue& TimerQueue::the() { if (!s_the) s_the = new TimerQueue; return *s_the; } u64 TimerQueue::add_timer(NonnullOwnPtr&& timer) { ASSERT(timer->expires > g_uptime); timer->id = ++m_timer_id_count; auto following_timer = m_timer_queue.find([&timer](auto& other) { return other->expires > timer->expires; }); if (following_timer.is_end()) m_timer_queue.append(move(timer)); else m_timer_queue.insert_before(following_timer, move(timer)); update_next_timer_due(); return m_timer_id_count; } u64 TimerQueue::add_timer(u64 duration, TimeUnit unit, Function&& callback) { NonnullOwnPtr timer = make(); timer->expires = g_uptime + duration * unit; timer->callback = move(callback); return add_timer(move(timer)); } bool TimerQueue::cancel_timer(u64 id) { auto it = m_timer_queue.find([id](auto& timer) { return timer->id == id; }); if (it.is_end()) return false; m_timer_queue.remove(it); update_next_timer_due(); return true; } void TimerQueue::fire() { if (m_timer_queue.is_empty()) return; ASSERT(m_next_timer_due == m_timer_queue.first()->expires); while (!m_timer_queue.is_empty() && g_uptime > m_timer_queue.first()->expires) { auto timer = m_timer_queue.take_first(); timer->callback(); } update_next_timer_due(); } void TimerQueue::update_next_timer_due() { if (m_timer_queue.is_empty()) m_next_timer_due = 0; else m_next_timer_due = m_timer_queue.first()->expires; }