#pragma once #include #include class LayoutText : public LayoutNode { public: LayoutText(const Text&, const StyledNode&); virtual ~LayoutText() override; const Text& node() const { return static_cast(*LayoutNode::node()); } const String& text() const; virtual const char* class_name() const override { return "LayoutText"; } virtual bool is_text() const final { return true; } virtual void layout() override; struct Run { Point pos; String text; }; const Vector& runs() const { return m_runs; } private: void compute_runs(); Vector m_runs; };