/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #include #include namespace Web { void LayoutBox::paint_border(PaintContext& context, Edge edge, const Gfx::FloatRect& rect, CSS::PropertyID style_property_id, CSS::PropertyID color_property_id, CSS::PropertyID width_property_id) { auto border_width = style().property(width_property_id); if (!border_width.has_value()) return; auto border_style = style().property(style_property_id); float width = border_width.value()->to_length().to_px(*this); if (width <= 0) return; int int_width = max((int)width, 1); Color color; auto border_color = style().property(color_property_id); if (border_color.has_value()) { color = border_color.value()->to_color(document()); } else { // FIXME: This is basically CSS "currentColor" which should be handled elsewhere // in a much more reusable way. auto current_color = style().property(CSS::PropertyID::Color); if (current_color.has_value()) color = current_color.value()->to_color(document()); else color = Color::Black; } auto first_point_for_edge = [](Edge edge, const Gfx::FloatRect& rect) { switch (edge) { case Edge::Top: return rect.top_left(); case Edge::Right: return rect.top_right(); case Edge::Bottom: return rect.bottom_left(); case Edge::Left: default: return rect.top_left(); } }; auto second_point_for_edge = [](Edge edge, const Gfx::FloatRect& rect) { switch (edge) { case Edge::Top: return rect.top_right(); case Edge::Right: return rect.bottom_right(); case Edge::Bottom: return rect.bottom_right(); case Edge::Left: default: return rect.bottom_left(); } }; auto p1 = first_point_for_edge(edge, rect); auto p2 = second_point_for_edge(edge, rect); if (border_style.has_value() && border_style.value()->to_string() == "inset") { auto top_left_color = Color::from_rgb(0x5a5a5a); auto bottom_right_color = Color::from_rgb(0x888888); color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color; } else if (border_style.has_value() && border_style.value()->to_string() == "outset") { auto top_left_color = Color::from_rgb(0x888888); auto bottom_right_color = Color::from_rgb(0x5a5a5a); color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color; } auto line_style = Gfx::Painter::LineStyle::Solid; if (border_style.has_value()) { if (border_style.value()->to_string() == "dotted") line_style = Gfx::Painter::LineStyle::Dotted; if (border_style.value()->to_string() == "dashed") line_style = Gfx::Painter::LineStyle::Dashed; } if (line_style != Gfx::Painter::LineStyle::Solid) { switch (edge) { case Edge::Top: p1.move_by(int_width / 2, int_width / 2); p2.move_by(-int_width / 2, int_width / 2); break; case Edge::Right: p1.move_by(-int_width / 2, int_width / 2); p2.move_by(-int_width / 2, -int_width / 2); break; case Edge::Bottom: p1.move_by(int_width / 2, -int_width / 2); p2.move_by(-int_width / 2, -int_width / 2); break; case Edge::Left: p1.move_by(int_width / 2, int_width / 2); p2.move_by(int_width / 2, -int_width / 2); break; } context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, int_width, line_style); return; } auto draw_line = [&](auto& p1, auto& p2) { context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, 1, line_style); }; auto width_for = [&](CSS::PropertyID property_id) -> float { auto width = style().property(property_id); if (!width.has_value()) return 0; return width.value()->to_length().to_px(*this); }; float p1_step = 0; float p2_step = 0; switch (edge) { case Edge::Top: p1_step = width_for(CSS::PropertyID::BorderLeftWidth) / (float)int_width; p2_step = width_for(CSS::PropertyID::BorderRightWidth) / (float)int_width; for (int i = 0; i < int_width; ++i) { draw_line(p1, p2); p1.move_by(p1_step, 1); p2.move_by(-p2_step, 1); } break; case Edge::Right: p1_step = width_for(CSS::PropertyID::BorderTopWidth) / (float)int_width; p2_step = width_for(CSS::PropertyID::BorderBottomWidth) / (float)int_width; for (int i = int_width - 1; i >= 0; --i) { draw_line(p1, p2); p1.move_by(-1, p1_step); p2.move_by(-1, -p2_step); } break; case Edge::Bottom: p1_step = width_for(CSS::PropertyID::BorderLeftWidth) / (float)int_width; p2_step = width_for(CSS::PropertyID::BorderRightWidth) / (float)int_width; for (int i = int_width - 1; i >= 0; --i) { draw_line(p1, p2); p1.move_by(p1_step, -1); p2.move_by(-p2_step, -1); } break; case Edge::Left: p1_step = width_for(CSS::PropertyID::BorderTopWidth) / (float)int_width; p2_step = width_for(CSS::PropertyID::BorderBottomWidth) / (float)int_width; for (int i = 0; i < int_width; ++i) { draw_line(p1, p2); p1.move_by(1, p1_step); p2.move_by(1, -p2_step); } break; } } void LayoutBox::paint(PaintContext& context, PaintPhase phase) { if (!is_visible()) return; Gfx::PainterStateSaver saver(context.painter()); if (is_fixed_position()) context.painter().translate(context.scroll_offset()); Gfx::FloatRect padded_rect; padded_rect.set_x(absolute_x() - box_model().padding.left.to_px(*this)); padded_rect.set_width(width() + box_model().padding.left.to_px(*this) + box_model().padding.right.to_px(*this)); padded_rect.set_y(absolute_y() - box_model().padding.top.to_px(*this)); padded_rect.set_height(height() + box_model().padding.top.to_px(*this) + box_model().padding.bottom.to_px(*this)); if (phase == PaintPhase::Background && !is_body()) { // FIXME: We should paint the body here too, but that currently happens at the view layer. auto bgcolor = style().property(CSS::PropertyID::BackgroundColor); if (bgcolor.has_value() && bgcolor.value()->is_color()) { context.painter().fill_rect(enclosing_int_rect(padded_rect), bgcolor.value()->to_color(document())); } auto bgimage = style().property(CSS::PropertyID::BackgroundImage); if (bgimage.has_value() && bgimage.value()->is_image()) { auto& image_value = static_cast(*bgimage.value()); if (image_value.bitmap()) { context.painter().draw_tiled_bitmap(enclosing_int_rect(padded_rect), *image_value.bitmap()); } } } if (phase == PaintPhase::Border) { Gfx::FloatRect bordered_rect; bordered_rect.set_x(padded_rect.x() - box_model().border.left.to_px(*this)); bordered_rect.set_width(padded_rect.width() + box_model().border.left.to_px(*this) + box_model().border.right.to_px(*this)); bordered_rect.set_y(padded_rect.y() - box_model().border.top.to_px(*this)); bordered_rect.set_height(padded_rect.height() + box_model().border.top.to_px(*this) + box_model().border.bottom.to_px(*this)); paint_border(context, Edge::Left, bordered_rect, CSS::PropertyID::BorderLeftStyle, CSS::PropertyID::BorderLeftColor, CSS::PropertyID::BorderLeftWidth); paint_border(context, Edge::Right, bordered_rect, CSS::PropertyID::BorderRightStyle, CSS::PropertyID::BorderRightColor, CSS::PropertyID::BorderRightWidth); paint_border(context, Edge::Top, bordered_rect, CSS::PropertyID::BorderTopStyle, CSS::PropertyID::BorderTopColor, CSS::PropertyID::BorderTopWidth); paint_border(context, Edge::Bottom, bordered_rect, CSS::PropertyID::BorderBottomStyle, CSS::PropertyID::BorderBottomColor, CSS::PropertyID::BorderBottomWidth); } LayoutNodeWithStyleAndBoxModelMetrics::paint(context, phase); if (phase == PaintPhase::Overlay && node() && document().inspected_node() == node()) context.painter().draw_rect(enclosing_int_rect(absolute_rect()), Color::Magenta); } HitTestResult LayoutBox::hit_test(const Gfx::IntPoint& position) const { // FIXME: It would be nice if we could confidently skip over hit testing // parts of the layout tree, but currently we can't just check // m_rect.contains() since inline text rects can't be trusted.. HitTestResult result { absolute_rect().contains(position.x(), position.y()) ? this : nullptr }; for_each_child([&](auto& child) { auto child_result = child.hit_test(position); if (child_result.layout_node) result = child_result; }); return result; } void LayoutBox::set_needs_display() { if (!is_inline()) { frame().set_needs_display(enclosing_int_rect(absolute_rect())); return; } LayoutNode::set_needs_display(); } bool LayoutBox::is_body() const { return node() && node() == document().body(); } void LayoutBox::set_offset(const Gfx::FloatPoint& offset) { if (m_offset == offset) return; m_offset = offset; did_set_rect(); } void LayoutBox::set_size(const Gfx::FloatSize& size) { if (m_size == size) return; m_size = size; did_set_rect(); } Gfx::FloatPoint LayoutBox::effective_offset() const { if (m_containing_line_box_fragment) return m_containing_line_box_fragment->offset(); return m_offset; } const Gfx::FloatRect LayoutBox::absolute_rect() const { Gfx::FloatRect rect { effective_offset(), size() }; for (auto* block = containing_block(); block; block = block->containing_block()) { rect.move_by(block->effective_offset()); } return rect; } void LayoutBox::set_containing_line_box_fragment(LineBoxFragment& fragment) { m_containing_line_box_fragment = fragment.make_weak_ptr(); } StackingContext* LayoutBox::enclosing_stacking_context() { for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) { if (!ancestor->is_box()) continue; auto& ancestor_box = to(*ancestor); if (!ancestor_box.establishes_stacking_context()) continue; ASSERT(ancestor_box.stacking_context()); return ancestor_box.stacking_context(); } // We should always reach the LayoutDocument stacking context. ASSERT_NOT_REACHED(); } bool LayoutBox::establishes_stacking_context() const { if (!has_style()) return false; if (node() == document().root()) return true; auto position = this->position(); auto z_index = style().z_index(); if (position == CSS::Position::Absolute || position == CSS::Position::Relative) { if (z_index.has_value()) return true; } if (position == CSS::Position::Fixed || position == CSS::Position::Sticky) return true; return false; } }