/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include namespace GUI { Desktop& Desktop::the() { static Desktop* the; if (!the) the = new Desktop; return *the; } Desktop::Desktop() { } void Desktop::did_receive_screen_rect(Badge, const Gfx::IntRect& rect) { if (m_rect == rect) return; m_rect = rect; } void Desktop::set_background_color(const StringView& background_color) { WindowServerConnection::the().async_set_background_color(background_color); } void Desktop::set_wallpaper_mode(const StringView& mode) { WindowServerConnection::the().async_set_wallpaper_mode(mode); } bool Desktop::set_wallpaper(const StringView& path, bool save_config) { WindowServerConnection::the().async_set_wallpaper(path); auto ret_val = WindowServerConnection::the().wait_for_specific_message()->success(); if (ret_val && save_config) { RefPtr config = Core::ConfigFile::get_for_app("WindowManager"); dbgln("Saving wallpaper path '{}' to config file at {}", path, config->filename()); config->write_entry("Background", "Wallpaper", path); config->sync(); } return ret_val; } String Desktop::wallpaper() const { return WindowServerConnection::the().get_wallpaper(); } }