/* * Copyright (c) 2022, Andreas Kling * Copyright (c) 2022, Sam Atkins * Copyright (c) 2024, Kenneth Myhra * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include namespace Web::Geometry { JS_DEFINE_ALLOCATOR(DOMPointReadOnly); JS::NonnullGCPtr DOMPointReadOnly::construct_impl(JS::Realm& realm, double x, double y, double z, double w) { return realm.heap().allocate(realm, realm, x, y, z, w); } JS::NonnullGCPtr DOMPointReadOnly::create(JS::Realm& realm) { return realm.heap().allocate(realm, realm); } DOMPointReadOnly::DOMPointReadOnly(JS::Realm& realm, double x, double y, double z, double w) : PlatformObject(realm) , m_x(x) , m_y(y) , m_z(z) , m_w(w) { } DOMPointReadOnly::DOMPointReadOnly(JS::Realm& realm) : PlatformObject(realm) { } // https://drafts.fxtf.org/geometry/#dom-dompointreadonly-frompoint JS::NonnullGCPtr DOMPointReadOnly::from_point(JS::VM& vm, DOMPointInit const& other) { // The fromPoint(other) static method on DOMPointReadOnly must create a DOMPointReadOnly from the dictionary other. return construct_impl(*vm.current_realm(), other.x, other.y, other.z, other.w); } DOMPointReadOnly::~DOMPointReadOnly() = default; // https://drafts.fxtf.org/geometry/#dom-dompointreadonly-matrixtransform WebIDL::ExceptionOr> DOMPointReadOnly::matrix_transform(DOMMatrixInit& matrix) const { // 1. Let matrixObject be the result of invoking create a DOMMatrix from the dictionary matrix. auto matrix_object = TRY(DOMMatrix::create_from_dom_matrix_init(realm(), matrix)); // 2. Return the result of invoking transform a point with a matrix, given the current point and matrixObject. The current point does not get modified. return matrix_object->transform_point(*this); } void DOMPointReadOnly::initialize(JS::Realm& realm) { Base::initialize(realm); WEB_SET_PROTOTYPE_FOR_INTERFACE(DOMPointReadOnly); } WebIDL::ExceptionOr DOMPointReadOnly::serialization_steps(HTML::SerializationRecord& serialized, bool, HTML::SerializationMemory&) { // 1. Set serialized.[[X]] to value’s x coordinate. HTML::serialize_primitive_type(serialized, m_x); // 2. Set serialized.[[Y]] to value’s y coordinate. HTML::serialize_primitive_type(serialized, m_y); // 3. Set serialized.[[Z]] to value’s z coordinate. HTML::serialize_primitive_type(serialized, m_z); // 4. Set serialized.[[W]] to value’s w coordinate. HTML::serialize_primitive_type(serialized, m_w); return {}; } WebIDL::ExceptionOr DOMPointReadOnly::deserialization_steps(ReadonlySpan const& serialized, size_t& position, HTML::DeserializationMemory&) { // 1. Set value’s x coordinate to serialized.[[X]]. m_x = HTML::deserialize_primitive_type(serialized, position); // 2. Set value’s y coordinate to serialized.[[Y]]. m_y = HTML::deserialize_primitive_type(serialized, position); // 3. Set value’s z coordinate to serialized.[[Z]]. m_z = HTML::deserialize_primitive_type(serialized, position); // 4. Set value’s w coordinate to serialized.[[W]]. m_w = HTML::deserialize_primitive_type(serialized, position); return {}; } }