#pragma once
#include
class GWidget;
class LayoutWidget : public LayoutReplaced {
public:
LayoutWidget(const Element&, GWidget&);
virtual ~LayoutWidget() override;
virtual void layout() override;
virtual void render(RenderingContext&) override;
GWidget& widget() { return m_widget; }
const GWidget& widget() const { return m_widget; }
virtual bool is_widget() const final { return true; }
private:
virtual const char* class_name() const override { return "LayoutWidget"; }
NonnullRefPtr m_widget;
};
template<>
inline bool is(const LayoutNode& node)
{
return node.is_widget();
}