#include
#include
#include
#include
#include
#include
LayoutTreeBuilder::LayoutTreeBuilder()
{
}
static RefPtr create_layout_tree(Node& node, const StyleProperties* parent_style)
{
auto layout_node = node.create_layout_node(parent_style);
if (!layout_node)
return nullptr;
if (!node.has_children())
return layout_node;
NonnullRefPtrVector layout_children;
bool have_inline_children = false;
bool have_block_children = false;
to(node).for_each_child([&](Node& child) {
auto layout_child = create_layout_tree(child, &layout_node->style());
if (!layout_child)
return;
if (layout_child->is_inline())
have_inline_children = true;
if (layout_child->is_block())
have_block_children = true;
layout_children.append(layout_child.release_nonnull());
});
for (auto& layout_child : layout_children) {
if (have_block_children && have_inline_children && layout_child.is_inline()) {
if (is(layout_child) && to(layout_child).text_for_style(*parent_style) == " ")
continue;
layout_node->inline_wrapper().append_child(layout_child);
} else {
layout_node->append_child(layout_child);
}
}
if (have_inline_children && !have_block_children)
layout_node->set_children_are_inline(true);
// FIXME: This is really hackish. Some layout nodes don't care about inline children.
if (is(layout_node))
layout_node->set_children_are_inline(false);
return layout_node;
}
RefPtr LayoutTreeBuilder::build(Node& node)
{
// FIXME: Support building partial trees.
ASSERT(is(node));
return create_layout_tree(node, nullptr);
}