#pragma once
#include
class LayoutTableRow;
class LayoutTable final : public LayoutBlock {
public:
LayoutTable(const Element&, NonnullRefPtr);
virtual ~LayoutTable() override;
virtual void layout() override;
LayoutTableRow* first_row();
const LayoutTableRow* first_row() const;
private:
virtual bool is_table() const override { return true; }
virtual const char* class_name() const override { return "LayoutTable"; }
};
template<>
inline bool is(const LayoutNode& node)
{
return node.is_table();
}