#include
#include
#include
#include
LayoutDocument::LayoutDocument(const Document& document, NonnullRefPtr style)
: LayoutBlock(&document, move(style))
{
}
LayoutDocument::~LayoutDocument()
{
}
void LayoutDocument::layout()
{
ASSERT(document().frame());
rect().set_width(document().frame()->size().width());
LayoutNode::layout();
ASSERT(!children_are_inline());
int lowest_bottom = 0;
for_each_child([&](auto& child) {
ASSERT(is(child));
auto& child_block = to(child);
if (child_block.rect().bottom() > lowest_bottom)
lowest_bottom = child_block.rect().bottom();
});
rect().set_bottom(lowest_bottom);
}
void LayoutDocument::did_set_viewport_rect(Badge, const Rect& a_viewport_rect)
{
FloatRect viewport_rect(a_viewport_rect.x(), a_viewport_rect.y(), a_viewport_rect.width(), a_viewport_rect.height());
for_each_in_subtree_of_type([&](auto& layout_image) {
const_cast(layout_image.node()).set_volatile({}, !viewport_rect.intersects(layout_image.rect()));
return IterationDecision::Continue;
});
}