/* * Copyright (c) 2023, Luke Wilde * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include namespace Web::WebAudio { BaseAudioContext::BaseAudioContext(JS::Realm& realm) : DOM::EventTarget(realm) { } BaseAudioContext::~BaseAudioContext() = default; void BaseAudioContext::initialize(JS::Realm& realm) { Base::initialize(realm); WEB_SET_PROTOTYPE_FOR_INTERFACE(BaseAudioContext); } void BaseAudioContext::set_onstatechange(WebIDL::CallbackType* event_handler) { set_event_handler_attribute(HTML::EventNames::statechange, event_handler); } WebIDL::CallbackType* BaseAudioContext::onstatechange() { return event_handler_attribute(HTML::EventNames::statechange); } }