#include
#include
#include
#include
#include
#include
//#define DRAW_BOXES_AROUND_LAYOUT_NODES
//#define DRAW_BOXES_AROUND_HOVERED_NODES
void LayoutBox::render(RenderingContext& context)
{
if (!is_visible())
return;
#ifdef DRAW_BOXES_AROUND_LAYOUT_NODES
context.painter().draw_rect(m_rect, Color::Blue);
#endif
#ifdef DRAW_BOXES_AROUND_HOVERED_NODES
if (!is_anonymous() && node() == document().hovered_node())
context.painter().draw_rect(m_rect, Color::Red);
#endif
if (node() && document().inspected_node() == node())
context.painter().draw_rect(enclosing_int_rect(m_rect), Color::Magenta);
Rect padded_rect;
padded_rect.set_x(x() - box_model().padding().left.to_px());
padded_rect.set_width(width() + box_model().padding().left.to_px() + box_model().padding().right.to_px());
padded_rect.set_y(y() - box_model().padding().top.to_px());
padded_rect.set_height(height() + box_model().padding().top.to_px() + box_model().padding().bottom.to_px());
if (!is_body()) {
auto bgcolor = style().property(CSS::PropertyID::BackgroundColor);
if (bgcolor.has_value() && bgcolor.value()->is_color()) {
context.painter().fill_rect(padded_rect, bgcolor.value()->to_color(document()));
}
auto bgimage = style().property(CSS::PropertyID::BackgroundImage);
if (bgimage.has_value() && bgimage.value()->is_image()) {
auto& image_value = static_cast(*bgimage.value());
if (image_value.bitmap()) {
context.painter().draw_tiled_bitmap(padded_rect, *image_value.bitmap());
}
}
}
// FIXME: Respect all individual border sides
auto border_width_value = style().property(CSS::PropertyID::BorderTopWidth);
auto border_color_value = style().property(CSS::PropertyID::BorderTopColor);
auto border_style_value = style().property(CSS::PropertyID::BorderTopStyle);
if (border_width_value.has_value()) {
float border_width = border_width_value.value()->to_length().to_px();
Color border_color;
if (border_color_value.has_value())
border_color = border_color_value.value()->to_color(document());
else {
// FIXME: This is basically CSS "currentColor" which should be handled elsewhere
// in a much more reusable way.
auto color_value = style().property(CSS::PropertyID::Color);
if (color_value.has_value())
border_color = color_value.value()->to_color(document());
else
border_color = Color::Black;
}
if (border_style_value.has_value() && border_style_value.value()->to_string() == "inset") {
// border-style: inset
auto shadow_color = Color::from_rgb(0x888888);
auto highlight_color = Color::from_rgb(0x5a5a5a);
context.painter().draw_line(padded_rect.top_left(), padded_rect.top_right(), highlight_color, border_width);
context.painter().draw_line(padded_rect.top_right(), padded_rect.bottom_right(), shadow_color, border_width);
context.painter().draw_line(padded_rect.bottom_right(), padded_rect.bottom_left(), shadow_color, border_width);
context.painter().draw_line(padded_rect.bottom_left(), padded_rect.top_left(), highlight_color, border_width);
} else if (border_style_value.has_value() && border_style_value.value()->to_string() == "outset") {
// border-style: outset
auto highlight_color = Color::from_rgb(0x888888);
auto shadow_color = Color::from_rgb(0x5a5a5a);
context.painter().draw_line(padded_rect.top_left(), padded_rect.top_right(), highlight_color, border_width);
context.painter().draw_line(padded_rect.top_right(), padded_rect.bottom_right(), shadow_color, border_width);
context.painter().draw_line(padded_rect.bottom_right(), padded_rect.bottom_left(), shadow_color, border_width);
context.painter().draw_line(padded_rect.bottom_left(), padded_rect.top_left(), highlight_color, border_width);
} else {
// border-style: solid
context.painter().draw_line(padded_rect.top_left(), padded_rect.top_right(), border_color, border_width);
context.painter().draw_line(padded_rect.top_right(), padded_rect.bottom_right(), border_color, border_width);
context.painter().draw_line(padded_rect.bottom_right(), padded_rect.bottom_left(), border_color, border_width);
context.painter().draw_line(padded_rect.bottom_left(), padded_rect.top_left(), border_color, border_width);
}
}
LayoutNodeWithStyleAndBoxModelMetrics::render(context);
}
HitTestResult LayoutBox::hit_test(const Point& position) const
{
// FIXME: It would be nice if we could confidently skip over hit testing
// parts of the layout tree, but currently we can't just check
// m_rect.contains() since inline text rects can't be trusted..
HitTestResult result { m_rect.contains(FloatPoint(position.x(), position.y())) ? this : nullptr };
for_each_child([&](auto& child) {
auto child_result = child.hit_test(position);
if (child_result.layout_node)
result = child_result;
});
return result;
}
void LayoutBox::set_needs_display()
{
auto* frame = document().frame();
ASSERT(frame);
if (!is_inline()) {
const_cast(frame)->set_needs_display(enclosing_int_rect(rect()));
return;
}
LayoutNode::set_needs_display();
}
bool LayoutBox::is_body() const
{
return node() && node() == document().body();
}