#include #include #include #include #include #include //#define DRAW_BOXES_AROUND_LAYOUT_NODES //#define DRAW_BOXES_AROUND_HOVERED_NODES void LayoutBox::render(RenderingContext& context) { if (!is_visible()) return; #ifdef DRAW_BOXES_AROUND_LAYOUT_NODES context.painter().draw_rect(m_rect, Color::Blue); #endif #ifdef DRAW_BOXES_AROUND_HOVERED_NODES if (!is_anonymous() && node() == document().hovered_node()) context.painter().draw_rect(m_rect, Color::Red); #endif if (node() && document().inspected_node() == node()) context.painter().draw_rect(enclosing_int_rect(m_rect), Color::Magenta); Rect padded_rect; padded_rect.set_x(x() - box_model().padding().left.to_px()); padded_rect.set_width(width() + box_model().padding().left.to_px() + box_model().padding().right.to_px()); padded_rect.set_y(y() - box_model().padding().top.to_px()); padded_rect.set_height(height() + box_model().padding().top.to_px() + box_model().padding().bottom.to_px()); if (!is_body()) { auto bgcolor = style().property(CSS::PropertyID::BackgroundColor); if (bgcolor.has_value() && bgcolor.value()->is_color()) { context.painter().fill_rect(padded_rect, bgcolor.value()->to_color(document())); } auto bgimage = style().property(CSS::PropertyID::BackgroundImage); if (bgimage.has_value() && bgimage.value()->is_image()) { auto& image_value = static_cast(*bgimage.value()); if (image_value.bitmap()) { context.painter().draw_tiled_bitmap(padded_rect, *image_value.bitmap()); } } } // FIXME: Respect all individual border sides auto border_width_value = style().property(CSS::PropertyID::BorderTopWidth); auto border_color_value = style().property(CSS::PropertyID::BorderTopColor); auto border_style_value = style().property(CSS::PropertyID::BorderTopStyle); if (border_width_value.has_value()) { float border_width = border_width_value.value()->to_length().to_px(); Color border_color; if (border_color_value.has_value()) border_color = border_color_value.value()->to_color(document()); else { // FIXME: This is basically CSS "currentColor" which should be handled elsewhere // in a much more reusable way. auto color_value = style().property(CSS::PropertyID::Color); if (color_value.has_value()) border_color = color_value.value()->to_color(document()); else border_color = Color::Black; } if (border_style_value.has_value() && border_style_value.value()->to_string() == "inset") { // border-style: inset auto shadow_color = Color::from_rgb(0x888888); auto highlight_color = Color::from_rgb(0x5a5a5a); context.painter().draw_line(padded_rect.top_left(), padded_rect.top_right(), highlight_color, border_width); context.painter().draw_line(padded_rect.top_right(), padded_rect.bottom_right(), shadow_color, border_width); context.painter().draw_line(padded_rect.bottom_right(), padded_rect.bottom_left(), shadow_color, border_width); context.painter().draw_line(padded_rect.bottom_left(), padded_rect.top_left(), highlight_color, border_width); } else if (border_style_value.has_value() && border_style_value.value()->to_string() == "outset") { // border-style: outset auto highlight_color = Color::from_rgb(0x888888); auto shadow_color = Color::from_rgb(0x5a5a5a); context.painter().draw_line(padded_rect.top_left(), padded_rect.top_right(), highlight_color, border_width); context.painter().draw_line(padded_rect.top_right(), padded_rect.bottom_right(), shadow_color, border_width); context.painter().draw_line(padded_rect.bottom_right(), padded_rect.bottom_left(), shadow_color, border_width); context.painter().draw_line(padded_rect.bottom_left(), padded_rect.top_left(), highlight_color, border_width); } else { // border-style: solid context.painter().draw_line(padded_rect.top_left(), padded_rect.top_right(), border_color, border_width); context.painter().draw_line(padded_rect.top_right(), padded_rect.bottom_right(), border_color, border_width); context.painter().draw_line(padded_rect.bottom_right(), padded_rect.bottom_left(), border_color, border_width); context.painter().draw_line(padded_rect.bottom_left(), padded_rect.top_left(), border_color, border_width); } } LayoutNodeWithStyleAndBoxModelMetrics::render(context); } HitTestResult LayoutBox::hit_test(const Point& position) const { // FIXME: It would be nice if we could confidently skip over hit testing // parts of the layout tree, but currently we can't just check // m_rect.contains() since inline text rects can't be trusted.. HitTestResult result { m_rect.contains(FloatPoint(position.x(), position.y())) ? this : nullptr }; for_each_child([&](auto& child) { auto child_result = child.hit_test(position); if (child_result.layout_node) result = child_result; }); return result; } void LayoutBox::set_needs_display() { auto* frame = document().frame(); ASSERT(frame); if (!is_inline()) { const_cast(frame)->set_needs_display(enclosing_int_rect(rect())); return; } LayoutNode::set_needs_display(); } bool LayoutBox::is_body() const { return node() && node() == document().body(); }