/* * Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org> * Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include <AK/Optional.h> #include <AK/StringView.h> #include <LibJS/Runtime/Object.h> #include <LibJS/Runtime/PrivateEnvironment.h> #include <LibJS/Runtime/PropertyKey.h> namespace JS { class FunctionObject : public Object { JS_OBJECT(Function, Object); public: virtual ~FunctionObject() = default; virtual void initialize(GlobalObject&) override { } // Table 7: Additional Essential Internal Methods of Function Objects, https://tc39.es/ecma262/#table-additional-essential-internal-methods-of-function-objects virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedVector<Value> arguments_list) = 0; virtual ThrowCompletionOr<Object*> internal_construct([[maybe_unused]] MarkedVector<Value> arguments_list, [[maybe_unused]] FunctionObject& new_target) { VERIFY_NOT_REACHED(); } virtual const FlyString& name() const = 0; void set_function_name(Variant<PropertyKey, PrivateName> const& name_arg, Optional<StringView> const& prefix = {}); void set_function_length(double length); virtual bool is_strict_mode() const { return false; } virtual bool has_constructor() const { return false; } // [[Realm]] virtual Realm* realm() const { return nullptr; } protected: explicit FunctionObject(GlobalObject&, Object* prototype); explicit FunctionObject(Object& prototype); private: virtual bool is_function() const override { return true; } }; }