/* * Copyright (c) 2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #include #include #include #include #include namespace JS { Object::Object() { m_shape = interpreter().empty_object_shape(); m_shape->set_prototype_without_transition(interpreter().object_prototype()); } Object::~Object() { } Object* Object::prototype() { return shape().prototype(); } const Object* Object::prototype() const { return shape().prototype(); } void Object::set_prototype(Object* new_prototype) { m_shape = m_shape->create_prototype_transition(new_prototype); } bool Object::has_prototype(const Object* prototype) const { for (auto* object = this->prototype(); object; object = object->prototype()) { if (object == prototype) return true; } return false; } Optional Object::get_own_property(const Object& this_object, const FlyString& property_name) const { auto metadata = shape().lookup(property_name); if (!metadata.has_value()) return {}; auto value_here = m_storage[metadata.value().offset]; if (value_here.is_object() && value_here.as_object().is_native_property()) { auto& native_property = static_cast(value_here.as_object()); auto& interpreter = const_cast(this)->interpreter(); auto& call_frame = interpreter.push_call_frame(); call_frame.this_value = const_cast(&this_object); auto result = native_property.get(interpreter); interpreter.pop_call_frame(); return result; } return value_here; } void Object::set_shape(Shape& new_shape) { m_storage.resize(new_shape.property_count()); m_shape = &new_shape; } bool Object::put_own_property(Object& this_object, const FlyString& property_name, Value value) { auto metadata = shape().lookup(property_name); if (!metadata.has_value()) { auto* new_shape = m_shape->create_put_transition(property_name, 0); set_shape(*new_shape); metadata = shape().lookup(property_name); ASSERT(metadata.has_value()); } auto value_here = m_storage[metadata.value().offset]; if (value_here.is_object() && value_here.as_object().is_native_property()) { auto& native_property = static_cast(value_here.as_object()); auto& interpreter = const_cast(this)->interpreter(); auto& call_frame = interpreter.push_call_frame(); call_frame.this_value = &this_object; native_property.set(interpreter, value); interpreter.pop_call_frame(); } else { m_storage[metadata.value().offset] = value; } return true; } Optional Object::get_by_index(i32 property_index) const { if (property_index < 0) return get(String::number(property_index)); const Object* object = this; while (object) { if (static_cast(property_index) < object->m_elements.size()) return object->m_elements[property_index]; object = object->prototype(); } return {}; } Optional Object::get(const FlyString& property_name) const { bool ok; i32 property_index = property_name.to_int(ok); if (ok && property_index >= 0) return get_by_index(property_index); const Object* object = this; while (object) { auto value = object->get_own_property(*this, property_name); if (value.has_value()) return value.value(); object = object->prototype(); } return {}; } Optional Object::get(PropertyName property_name) const { if (property_name.is_number()) return get_by_index(property_name.as_number()); return get(property_name.as_string()); } void Object::put_by_index(i32 property_index, Value value) { if (property_index < 0) return put(String::number(property_index), value); // FIXME: Implement some kind of sparse storage for arrays with huge indices. if (static_cast(property_index) >= m_elements.size()) m_elements.resize(property_index + 1); m_elements[property_index] = value; } void Object::put(const FlyString& property_name, Value value) { bool ok; i32 property_index = property_name.to_int(ok); if (ok && property_index >= 0) return put_by_index(property_index, value); // If there's a setter in the prototype chain, we go to the setter. // Otherwise, it goes in the own property storage. Object* object = this; while (object) { auto metadata = object->shape().lookup(property_name); if (metadata.has_value()) { auto value_here = object->m_storage[metadata.value().offset]; if (value_here.is_object() && value_here.as_object().is_native_property()) { auto& native_property = static_cast(value_here.as_object()); auto& interpreter = const_cast(this)->interpreter(); auto& call_frame = interpreter.push_call_frame(); call_frame.this_value = this; native_property.set(interpreter, value); interpreter.pop_call_frame(); return; } } object = object->prototype(); } put_own_property(*this, property_name, value); } void Object::put(PropertyName property_name, Value value) { if (property_name.is_number()) return put_by_index(property_name.as_number(), value); return put(property_name.as_string(), value); } void Object::put_native_function(const FlyString& property_name, AK::Function native_function, i32 length) { auto* function = heap().allocate(move(native_function)); function->put("length", Value(length)); put(property_name, function); } void Object::put_native_property(const FlyString& property_name, AK::Function getter, AK::Function setter) { put(property_name, heap().allocate(move(getter), move(setter))); } void Object::visit_children(Cell::Visitor& visitor) { Cell::visit_children(visitor); visitor.visit(m_shape); for (auto& value : m_storage) visitor.visit(value); for (auto& value : m_elements) visitor.visit(value); } bool Object::has_own_property(const FlyString& property_name) const { bool ok; i32 property_index = property_name.to_int(ok); if (ok && property_index >= 0) return static_cast(property_index) < m_elements.size(); return shape().lookup(property_name).has_value(); } Value Object::to_primitive(PreferredType preferred_type) const { Value result = js_undefined(); switch (preferred_type) { case PreferredType::Default: case PreferredType::Number: { result = value_of(); if (result.is_object()) { result = to_string(); } break; } case PreferredType::String: { result = to_string(); if (result.is_object()) result = value_of(); break; } } ASSERT(!result.is_object()); return result; } Value Object::to_string() const { auto to_string_property = get("toString"); if (to_string_property.has_value() && to_string_property.value().is_object() && to_string_property.value().as_object().is_function()) { auto& to_string_function = static_cast(to_string_property.value().as_object()); return const_cast(this)->interpreter().call(&to_string_function, const_cast(this)); } return js_string(heap(), String::format("[object %s]", class_name())); } }